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Russ On Clan St Lose - Additional Effecting Probably Coming


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#401 LordKnightFandragon

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Posted 20 March 2015 - 12:46 PM

View PostMcgral18, on 20 March 2015 - 12:40 PM, said:


Pre hitbox fix, yes.

Presently, the STs are a large vertical strip. What used to be CT is now ST, and the CT is now comparatively small.


You DO NOT XL an Awesome anymore.


What IS mechs do you XL? That ST loss killing them seems like a really big road block.

#402 Drunk Canuck

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Posted 20 March 2015 - 12:52 PM

View PostLordKnightFandragon, on 20 March 2015 - 12:46 PM, said:


What IS mechs do you XL? That ST loss killing them seems like a really big road block.


Aside from lights? The Shadowhawk 2K is one that I have an XL in, and the GRF 3M for brawling (since you are more likely to get legged anyway). I have an XL in the GRH 5N as well, only died to XL engine deaths twice.

#403 LordKnightFandragon

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Posted 20 March 2015 - 12:53 PM

View PostDrunk Canuck, on 20 March 2015 - 12:52 PM, said:


Aside from lights? The Shadowhawk 2K is one that I have an XL in, and the GRF 3M for brawling (since you are more likely to get legged anyway). I have an XL in the GRH 5N as well, only died to XL engine deaths twice.



DOnt Jagers typically have XLs? I know playin with em in Smurfy they run out of tonnage very quick putting in ACs...ive seen a few drop to the loss a ST. That is usually where I aim on them.

#404 Nightshade24

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Posted 20 March 2015 - 12:57 PM

View PostMcgral18, on 20 March 2015 - 12:40 PM, said:


Pre hitbox fix, yes.

Presently, the STs are a large vertical strip. What used to be CT is now ST, and the CT is now comparatively small.


You DO NOT XL an Awesome anymore.

Still a long range support mech. I'll take the heat eff, speed, and firepower over 10 seconds of survivability in the awesome any day.

#405 Drunk Canuck

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Posted 20 March 2015 - 12:57 PM

View PostNightshade24, on 20 March 2015 - 12:17 PM, said:


Medium:

Blackjack
Trebuchet
Kintaro

Heavy:
Dragon
Catapult
Thunderbolt
Grasshopper

Assault:
Awesome
Victor
Zeus (?)
Battlemaster
Highlander
Banshee
Kingcrab.

All the XL safe/ viable inner sphere mechs.

Uhhh, no? Dragon's are only XL OK because they die to CT damage almost all the time. If you put an XL in any of the Mech's that are in that group (basically I removed only a few), you are begging for someone to XL check it.

#406 Nightshade24

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Posted 20 March 2015 - 12:58 PM

View PostBurktross, on 20 March 2015 - 12:34 PM, said:

Awesome either runs PPCs or LLs solely, and my King Crab runs dual guass or quad AC5,

Considering the fact you're running ranged builds for the king crab makes me even more confused as my 6 AC 2 king crab, by 4 AC 5 king crab, and my Gauss Cased king crab do not have any problems with the ST's...

My brawler king crab however has some minor problems but nothing a lil armour rolling and duel AC 20 can't fix.

#407 Drunk Canuck

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Posted 20 March 2015 - 12:58 PM

View PostLordKnightFandragon, on 20 March 2015 - 12:53 PM, said:



DOnt Jagers typically have XLs? I know playin with em in Smurfy they run out of tonnage very quick putting in ACs...ive seen a few drop to the loss a ST. That is usually where I aim on them.


Usually, I haven't played a Jager in a long long time.

#408 Nightshade24

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Posted 20 March 2015 - 01:10 PM

View PostDrunk Canuck, on 20 March 2015 - 12:57 PM, said:

Uhhh, no? Dragon's are only XL OK because they die to CT damage almost all the time. If you put an XL in any of the Mech's that are in that group (basically I removed only a few), you are begging for someone to XL check it.

XL check? is that even a thing?

#409 Drunk Canuck

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Posted 20 March 2015 - 01:12 PM

View PostNightshade24, on 20 March 2015 - 01:10 PM, said:

XL check? is that even a thing?


Sometimes, depends on if the build is meta or not.

#410 Kristov Kerensky

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Posted 20 March 2015 - 01:12 PM

I use XLs on my Lights, Cicadas, occasionally my SHawks, but that's about it for XLs, they just tend to be too dangerous otherwise. I've tried them in all of my Mechs, even my Atlas, and just haven't seen the advantages outweigh the danger.

And yes, XL checks are a thing for IS Mechs, blow the ST and get an easy kill on a Mech that shouldn't be using an XL, like an Awesome or a Stalker.

#411 Nightshade24

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Posted 20 March 2015 - 01:17 PM

Wouldn't that be difficult? armour rolling could easily make that ST out of the firing line as with many mechs (jager, awesome, kingcrab, catapult, blackjack) and also most mechs have quirks to the ST armour and structure.

Pair that with the fact it's pretty small compaired to CT and/or arms (besides few clan mech huge ST's...) it makes it one of the hardest ways to kill a mech.

you would have greater success legging the enemy twice then a ST unless you're in a Stalker or direwolf deathstar about to pelt 70+ pinpoint damage onto the area...

#412 Mcgral18

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Posted 20 March 2015 - 01:22 PM

View PostLordKnightFandragon, on 20 March 2015 - 12:46 PM, said:


What IS mechs do you XL? That ST loss killing them seems like a really big road block.


All lights, BJs, SHDs, Kintaros (truth be told, many Meds as well, but not all), WubShees, Catapults, Victors. Currently grinding PeaceDoves, so haven't had a chance to try many of the newer IS robots.


If it has XL friendly hitboxes, I'll take an XL. If something dies before it can breach your ST, you're safe.

Edited by Mcgral18, 20 March 2015 - 01:24 PM.


#413 Nightshade24

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Posted 20 March 2015 - 01:23 PM

I guess it all boils down to play style. I see this kind of chatter on most "To Xl, or not to XL" threads, so no surprise it comes here.


1 thing I find funny is this...

I was supporting Standard engines earlier and people were saying I'm a noob to put Standards in my centurions, banshee, and such.

Then When I started supporting XL engines I had a simular response...


If I start supporting Inner sphere mechs for being underpowered would that mean the clans will get a buff? :P

#414 LordKnightFandragon

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Posted 20 March 2015 - 01:27 PM

View PostMcgral18, on 20 March 2015 - 01:22 PM, said:


All lights, BJs, SHDs, Kintaros (truth be told, many Meds as well, but not all), WubShees, Catapults, Victors. Currently grinding PeaceDoves, so haven't had a chance to try many of the newer IS robots.


If it has XL friendly hitboxes, I'll take an XL. If something dies before it can breach your ST, you're safe.



Lol, played that trial wubshee in a CW game, had 700+ dmg and 1 kill before some pissy buddy who walked around the corner into like 8 mechs and got hammered TKd what was left of me. Up to that point I had lost both arms and both my ST were orange and red. I was well aware of the ST thing and lasted quite a long time...ofc, I was poking out of the door way.....we were losing that badly anyway.....on attack vs clans in an IS Trial mech....derp...but still, I was impressed how long I lived...fkin "teammate" TKs me...derp..

#415 Adamski

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Posted 20 March 2015 - 01:32 PM

Clan XLs losing 20% speed and 20% Internal Heat Sinks, brings them down to the speed and internal heatsinks of a Standard engine of the same weight. I think that's a fair trade off.

#416 Vassago Rain

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Posted 20 March 2015 - 01:48 PM

Oh lord, you clan guys cry a lot whenever anyone dares to question the lack of balance.

Posted Image

#417 Mcgral18

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Posted 20 March 2015 - 01:53 PM

View PostVassago Rain, on 20 March 2015 - 01:48 PM, said:

Oh lord, you clan guys cry a lot whenever anyone dares to question the lack of balance.

Posted Image


Blanket nerfs....which affect all Clam robots.


That includes the Terribad ones.



Like I said, give me an isXL with a mechlab if this happens. The Mist Lynx would be greatly improved as an IS Gundam.

#418 LordKnightFandragon

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Posted 20 March 2015 - 01:55 PM

View PostVassago Rain, on 20 March 2015 - 01:48 PM, said:

Oh lord, you clan guys cry a lot whenever anyone dares to question the lack of balance.

Posted Image



Maybe when PGI buffs the not so 1337 Clan mechs then maybe the QQ about clan nerfs will end.

#419 Gyrok

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Posted 20 March 2015 - 02:05 PM

View PostVassago Rain, on 20 March 2015 - 01:48 PM, said:

Oh lord, you clan guys cry a lot whenever anyone dares to question the lack of balance.

Posted Image


LOL angry bad pilot is angry bad pilot...thanks for contributing.

#420 Kristov Kerensky

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Posted 20 March 2015 - 02:08 PM

I tend to drive either Lights or Assaults, so XLs are either a must have or must NOT touch thing. Assaults, too often I don't die to the guys shooting at my face, it's the little bastiches who snuck up behind me that get me, and an XL in an Assault means I don't even have a chance to turn around after the first shot into my ass. Without an XL, well, I'm one of those people who just doesn't get the entire lagshield thing, I don't have problems putting AC/gauss rounds into Lights, I just have to get the chance to SHOOT at them first, no XL gives me that chance ;)

My Lights, well, I'm the bastiche sneaking up behind Assaults firing into their ST rear armor to check for XLs :)

With the quirks being added, there are some Mechs that could actually get away with an XL, but I just can't make myself build to the quirks yet. For one, I think they are WAY overboard for the IS which means they'll get nerfed at some point, so why make a build that I KNOW is only useful until the next patch? Look at all the screaming about real money, cbills and time spent getting TBolt 9S's all Mastered out before they requirked it, no thanks, I'll avoid that bs totally and just build my Mechs the way I always have. I like certain weapons, regardless of what the meta may be today or tomorrow, they work for me, so I use them. Certain Mechs appeal to me for whatever reason, so those are what I use and that's what I have fun in.

Meta right now in MWO is a funny thing, it's not about what really works, it's about what's the most OP currently, and it changes constantly, so I avoid it at all costs.





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