Thanks for the responses. It is very helpful to know we aren't being ignored. It really cuts down on the angst.
I have been focusing on the Adder. I really want to love that little mech, so I have decided to give it a far shake. The added ERPPC velocity does in fact help. The +15% does make it easier to connect with your target. It is much easier to connect with the ERPPC's on the Panther 10K. A non-quirked ERPPC (IS or Clan) has a velocity of 1050. The Adder (using both ERPPC arms) gets a 15% bonus, which equates to 1207.5. The Panther 10K a 40% bonus to the ERPPC velocity, which is 1470. Remember that the Panther can move much faster and can sport at least one jump jet while packing 2 x ERPPC.
The heat issue is pretty serious. The Panther 10K gets a 25% reduction to ERPPC heat (12.5% ERPPC Heat and 12.5% Energy). This equates to higher DPS as you can shoot more often. Coupled with the fact that the Panther has a velocity advantage that allows for better rate of actually hitting your target.
Both the Adder and the Panther enjoy acceleration and deceleration quirks. Oddly, these really do make a game play difference. This is the one area that the Adder is actually superior to the Panther. This is offset, however, by the fact that the Panther can move at a higher speed and has jump jets.
When I compare the two in actual game play, the clear winner is the Panther. It really doesn't bother me that the Panther is superior, what bothers me is how much superior it is. After all, I play them both. It is my opinion that the Adder would come into it's own with the ability to handle heat a little better and perhaps a tad more ERPPC velocity. The velocity is almost good enough. The heat issue is my major concern.
Edited by Tuefel Hunden, 19 March 2015 - 05:40 AM.