Posted 19 March 2015 - 02:42 PM
I just want to play the devil's advocate here for a moment. Those draws that you show, are based on a table top game, a table top game mind you allowed for things to be left up to the imagination, thus how you get these amazing drawings like this.... The imagination doesn't always translate very well into code, programming, and hard data.
For example, the arm movement, how do we translate that? Do we put them at fixed positions, or do we find a way for players to take control of the arms and give them the ability to move the arm around?
Damage, how do we translate certain damage models? Damaged legs, broke foot actuators. Limping, or maybe even no foot at all? How do we make that a reality without breaking something or making it look cheesy?
Damaged arms, do we make arms droop? This goes back to arm movement and how to give players control of it. How do you make something that complex on the mouse and keyboard? Use the number pad as a way to control arms? And if they droop due to damage, does that become good game play mechanics that are actually fun, or will it become just frustrating every time an AC20 shell gets lodged into your arm and you are unable to gain full control over it, and everytime you shoot, you shoot the ground?
And then you have the code itself. Some of the things you guys ask for are crazy when it comes to the programming side of things. Lets say they do put this in, but at the cost, 1/3 of the game community that currently play, suddenly can't play, because the code processing for this is to great for their machine.
Then you have to look at PGI's side of things, they will have to upgrade their servers to better keep track of all these small little details, and if they give it the the client side to process all this, then they open themselves to more exploiting. Congratz, that mech never limps, because on his client, a script is telling the server that his leg never broke. The critical chance of that item was always zero.
These are just a few things you need to think about when you ask for some of the crap you guys ask for.