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So My Summoner Prime Gets 2% Erppc Range Boost And Cooldown...because Pod Swapping Will Break It?

Balance BattleMechs Weapons

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#1 Bishop Steiner

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Posted 16 March 2015 - 02:29 PM

RLY?!?!?!?! :blink:

Look I get the Min/Max podd conundrum, in theory. Mechs liek the DWF and HBR could conceivably break a lot of things, if their pods had individual heavy buffs.

But could someone take the Summoner Quirks and show me just what fearsome stacking combo is going to make the 2% range and cooldown boosts on my ER PPC into a broken OP weapon of doom?

Summoners
Spoiler


There is NOTHING in any other usable Pod it stacks with.

And the fearsome missile stacking by slapping Bravo arms onto my Prime? Totals -4% to LRM or SRM spread.. and plus a total 4% to Velocity?

Umm.......

Seriously, am I missing something here? Please tell me I am?

Because as said, I can see cases on certain Mechs (note ones that are already Tier 1 and 2?) that one would have a possible issue. So, um, on THOSE mechs, you give minor percentages? But .... on this... I ...uh. Yeah.

*SMH*

Edited by Bishop Steiner, 16 March 2015 - 02:36 PM.


#2 Kain Demos

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Posted 16 March 2015 - 02:32 PM

C'mon, we know you were drooling at the prospects of 10% AMS range and 4% MG range.

What about 1% missiles?!? That is a game changer.

#3 Brody319

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Posted 16 March 2015 - 02:33 PM

What about my beloved Gargoyles!

I need to know if the movement profile changed, and...really thats all I care about.

#4 Matthew Ace

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Posted 16 March 2015 - 02:33 PM

I got to admit though, the Thor C LA's reduced jam seems pretty nasty if it works how I think it does.

They should have made thorough use of set bonus.

#5 Kain Demos

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Posted 16 March 2015 - 02:34 PM

Honestly these were so minimal due to their fear of pod swapping I would rather they just tied all quirks to the CTs so they could have been more meaningful.

#6 Metus regem

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Posted 16 March 2015 - 02:36 PM

View PostBishop Steiner, on 16 March 2015 - 02:29 PM, said:

RLY?!?!?!?! :blink:

Look I get the Min/Max podd conundrum, in theory. Mechs liek the DWF and HBR could conceivably break a lot of things, if their pods had individual heavy buffs.

But could someone take the Summoner Quirks and show me just what fearsome stacking combo is going to make the 2% range and cooldown boosts on my ER PPC into a broken OP weapon of doom?

Summoners
Spoiler


There is NOTHING in any other usable Pod it stacks with.

And the fearsome missile stacking by slapping Bravo arms onto my Prime? Totals -4% to LRM or SRM spread.. and plus a total 4% to Velocity?

Umm.......

Seriously, am I missing something here? Please tell me I am?

Because as said, I can see cases on certain Mechs (note ones that are already Tier 1 and 2?) that one would have a possible issue. So, um, on THOSE mechs, you give minor percentages? But .... on this... I ...uh. Yeah.

*SMH*


I know the pain... I did the same thing...

PGI, please see this image, I think it will explaine the general consensus about this:

Posted Image

#7 Tarogato

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Posted 16 March 2015 - 02:38 PM

I put a nasty comment in the official thread too, but we have to understand something:

PGI is starting with gradual changes. They will continue to ramp up the values as necessary.

For now, the highlight of the clan quirks are the structure and movement bonuses. Just because you get a 2% quirk this week, doesn't mean it won't be an 8% quirk next week, and a 12% quirk the week after that.

Be thankful they didn't start with Adder Prime: 50% ER PPC velocity, 75% ER PPC heat gen, 25% ER PPC cooldown. ... just... be thankful. =P

Edited by Tarogato, 16 March 2015 - 02:39 PM.


#8 Mcgral18

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Posted 16 March 2015 - 02:43 PM

Sorry, the 4% cooldown buffs on the Badder are just too risky, we couldn't let you bring it any higher.


Oh, but here's 50% cooldown on the Dragon. Or 67%, if you bring the important parts.

#9 InspectorG

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Posted 16 March 2015 - 02:43 PM

Here is the plan...

Dont drop Summoner until they get Thunderbolt Quirks!!!

50% MG range is gonna go META !!!!

These quirks really only seem to help the SplatSummoner...

#10 Ultimax

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Posted 16 March 2015 - 02:43 PM

I know we have our disagreements, but not here.

These quirks - for both faction mechs - were microscopic and many are irrelevant, I'm baffled and disappointed.

Edited by Ultimatum X, 16 March 2015 - 02:43 PM.


#11 TheMadTypist

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Posted 16 March 2015 - 02:44 PM

I also note that the prime PPC arm is taking an 8% cut in cooldown buff for energy weapons.

Ah well. They did say it was iterative, and at least we aren't staring down a thunderbolt "suddenly meta" situation or a big slice out of TTK.

#12 Bishop Steiner

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Posted 16 March 2015 - 02:51 PM

View PostTarogato, on 16 March 2015 - 02:38 PM, said:

I put a nasty comment in the official thread too, but we have to understand something:

PGI is starting with gradual changes. They will continue to ramp up the values as necessary.

For now, the highlight of the clan quirks are the structure and movement bonuses. Just because you get a 2% quirk this week, doesn't mean it won't be an 8% quirk next week, and a 12% quirk the week after that.

Be thankful they didn't start with Adder Prime: 50% ER PPC velocity, 75% ER PPC heat gen, 25% ER PPC cooldown. ... just... be thankful. =P

Yes Dude, incremental. But common sense says, especially as slowly as theses things will get "re-examined" that 2-4% Buffs are beyond pointless. As the OP says, some mechs can certainly abuse the system. Please, pray tell, show me where the Summoner can, ESPECIALLY if it want's to use the ERPCC .... WHICH STACKS WITH NO OTHER POD ON THE CHASSIS:

View PostUltimatum X, on 16 March 2015 - 02:43 PM, said:

I know we have our disagreements, but not here.

These quirks - for both faction mechs - were microscopic and many are irrelevant, I'm baffled and disappointed.

I wish "baffled and disappointed" covered it. Admit to bias, as the Summoner and Gargoyle are pet chassis of mine.... (thought eh LB quirks are not terribad on the prime arms). Heck, had they even just started at the less than awe inspiring 10%, I would have been underwhelmed, but a tad more understanding.

*SIGH*

Now can I have my Endo for the Poor Omnis? :(

#13 FupDup

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Posted 16 March 2015 - 02:52 PM

View PostUltimatum X, on 16 March 2015 - 02:43 PM, said:

I know we have our disagreements, but not here.

These quirks - for both faction mechs - were microscopic and many are irrelevant, I'm baffled and disappointed.

You will take your -4% Adder laser beam durations AND YOU WILL LIKE IT!

Edited by FupDup, 16 March 2015 - 02:52 PM.


#14 Tarogato

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Posted 16 March 2015 - 02:55 PM

View PostBishop Steiner, on 16 March 2015 - 02:51 PM, said:

Yes Dude, incremental. But common sense says, especially as slowly as theses things will get "re-examined" that 2-4% Buffs are beyond pointless. As the OP says, some mechs can certainly abuse the system. Please, pray tell, show me where the Summoner can, ESPECIALLY if it want's to use the ERPCC .... WHICH STACKS WITH NO OTHER POD ON THE CHASSIS:


I wish "baffled and disappointed" covered it. Admit to bias, as the Summoner and Gargoyle are pet chassis of mine.... (thought eh LB quirks are not terribad on the prime arms). Heck, had they even just started at the less than awe inspiring 10%, I would have been underwhelmed, but a tad more understanding.

*SIGH*

Now can I have my Endo for the Poor Omnis? :(

Ah, I see I started a large text war!!!

</comic sans>

I understand. I'm with you on this 100%, but ... patience, Grasshopper.

By the way, let's not irritate Russ about this on Twitter, shall we? Give it some time; he has enough to deal with, we don't need to Tweet him to death on top of it. =P

#15 Brody319

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Posted 16 March 2015 - 02:57 PM

View PostTarogato, on 16 March 2015 - 02:55 PM, said:

Ah, I see I started a large text war!!!

</comic sans>

I understand. I'm with you on this 100%, but ... patience, Grasshopper.

By the way, let's not irritate Russ about this on Twitter, shall we? Give it some time; he has enough to deal with, we don't need to Tweet him to death on top of it. =P


can you ask about the movement profile of the gargoyle, I don't have a twitter.

#16 stjobe

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Posted 16 March 2015 - 02:58 PM

PGI and iterative... Yeah, not looking good, guys.

Remember the selling point of UI2.0? Fast, iterative fixes and changes.

AFAICT the UI is still a mess, missing things like working filters, having huge amounts of wasted space, zillions of identical (non-equippable) equipment icons, among a host of other failings, and generally being just a big letdown.

Chances are moderate to good this is the final quirk values for at least some of these 'mechs.

#17 Tarogato

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Posted 16 March 2015 - 03:00 PM

View PostBrody319, on 16 March 2015 - 02:57 PM, said:

can you ask about the movement profile of the gargoyle, I don't have a twitter.


Initial comment here, with assorted discussion following:

http://www.reddit.co...ll_have/cpgjd7l

For people too lazy to click on a link, here's a rephrase: "We can't make the Gargoyle not "Huge" because it's physically huge. It would break 'bounding boxes' involving collision geometry. Instead of changing the archetype, we'll have to use quirks."

Edited by Tarogato, 16 March 2015 - 03:02 PM.


#18 Brody319

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Posted 16 March 2015 - 03:02 PM

View PostTarogato, on 16 March 2015 - 03:00 PM, said:


Initial comment here, with assorted discussion following:

http://www.reddit.co...ll_have/cpgjd7l


well as the great philosopher Cartman once said
You could at least take me out to dinner first, before you **** me.

#19 Ney Pryde

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Posted 16 March 2015 - 03:04 PM

I'm furious that my 10% energy cooldown prime arm has become 2% and random ERPPC quirks. Then the fact Russ is defending this on twitter by saying none of our mechs got nerfed. I mean for real? I was gona buy Wave 3 today until I saw this. I dont want my summoner to be on god tier status like the Timber Wolf. I just want something I don't feel like is gimping the team.

Edited by Ney Pryde, 16 March 2015 - 03:04 PM.


#20 Bishop Steiner

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Posted 16 March 2015 - 03:04 PM

View PostTarogato, on 16 March 2015 - 03:00 PM, said:


Initial comment here, with assorted discussion following:

http://www.reddit.co...ll_have/cpgjd7l

For people too lazy to click on a link, here's a rephrase: "We can't make the Gargoyle not "Huge" because it's physically huge. It would break 'bounding boxes' involving collision geometry. Instead of changing the archetype, we'll have to use quirks."



View PostBrody319, on 16 March 2015 - 02:57 PM, said:


can you ask about the movement profile of the gargoyle, I don't have a twitter.

Posted Image

SHAZAAM!!!!

Edited by Bishop Steiner, 16 March 2015 - 03:10 PM.






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