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Catapult Ears: Finally Durable?


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#41 Sarlic

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Posted 16 March 2015 - 11:08 PM

Next streak pult i am going to kill is on my KOS list.
Because that is what it will happen.

With that buff, i am positive people will go boat streaks instead lf the LRMs.

Edited by Sarlic, 16 March 2015 - 11:10 PM.


#42 Kilo 40

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Posted 17 March 2015 - 12:06 AM

View PostSarlic, on 16 March 2015 - 11:08 PM, said:

Next streak pult i am going to kill is on my KOS list.
Because that is what it will happen.

With that buff, i am positive people will go boat streaks instead lf the LRMs.


I haven't used my cats since the clans arrived. Maybe I'll have to give my LRM5 A1 a go this weekend and see how it does.

#43 El Bandito

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Posted 17 March 2015 - 12:08 AM

View PostMister D, on 16 March 2015 - 08:54 PM, said:

I think its a smart move, those Pods are the first things targeted for everything but the K2, once they're gone so are all your weapons that matter.

Return of the splat Cat imminent?



No, cause of crappy SRM hit-reg.

#44 Satan n stuff

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Posted 17 March 2015 - 12:21 AM

View PostSarlic, on 16 March 2015 - 11:08 PM, said:

Next streak pult i am going to kill is on my KOS list.
Because that is what it will happen.

With that buff, i am positive people will go boat streaks instead lf the LRMs.

No they won't, they'll just get cored faster that way.

#45 xXBagheeraXx

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Posted 17 March 2015 - 12:51 AM

I quit driving them because of that Horribly Ugly Geometry they get when you have multiple missile systems installed. (LOOKING AT YOU A1)

View PostEl Bandito, on 17 March 2015 - 12:08 AM, said:



No, cause of crappy SRM hit-reg.


I thought that got fixed when they went to direct damage instead of splash?

#46 El Bandito

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Posted 17 March 2015 - 12:54 AM

View PostxXBagheeraXx, on 17 March 2015 - 12:51 AM, said:

I thought that got fixed when they went to direct damage instead of splash?


You would think that, but from the time when 12 v12 was implemented, SRM hit-reg is as crappy as ever. I have more faith in LBX doing full damage, than SRMs.

Edited by El Bandito, 17 March 2015 - 12:55 AM.


#47 xXBagheeraXx

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Posted 17 March 2015 - 12:56 AM

View PostEl Bandito, on 17 March 2015 - 12:54 AM, said:


You would think that, but from the time when 12 v12 was implemented, SRM hit-reg is as crappy as ever. I have more faith in LBX doing full damage, than SRMs.


That is scary....Then again ive pummeled mechs with 8-9 er ppcs in a row from my warhawk and seen half of them if not nearly all of them fail to register....

#48 Nightshade24

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Posted 17 March 2015 - 01:17 AM

View PostTennex, on 16 March 2015 - 03:09 PM, said:


Well having played the catapult during its glory days of bugged SRM6 and no ghost heat. I can say the ears were never the primary target of any enemy. But they sure as hell were an annoyance when blown off, which is quite often.

I dont think it needed such a big buff but i def am not going to complain that the minor annoyance is gone

they were a primary target for me when it is an A1 and his ear is cored/ red armour and the rest of him is nearly untouched.

#49 Praehotec8

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Posted 17 March 2015 - 01:37 AM

What they NEED to do is fix the appearance of the missile boxes. They still look hideous with VCRs hanging off everything.

#50 MeiSooHaityu

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Posted 17 March 2015 - 03:27 AM

Well, at least the arms are more durable I suppose.

The quirks for the Catapult are underwhelming as usual :(. The arm structure will help, but it still doesn't fix the fact that the platform in general under-delivers.

Hopefully we will see some additional quirks added in the near future to weapons/cooling/cool down. Hopefully.





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