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Adder Buffs


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#21 Wildstreak

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Posted 30 April 2015 - 03:13 AM

Arm quirks make no snese on this Mech given the side torsos that have not health quirks are bigger and easier to hit. Why shoot the arm off when you can shoot off the bigger ST and take the arm with that?

I suggested using Flamer quirks as a way of testing Flamer modifications that we could give feedback on to make the Flamer useful.

Acceleration/deceleration and similar is probably to make up for the fact it is alower than other Lights plus some Lights get this on both sides, I figure as a way to making Lights harder to hit and viable.

#22 Richard Hazen

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Posted 30 April 2015 - 03:14 AM

Do I need to have targetting computers? I just added two Adde D torsos for missiles.

Edited by Deimos Alpha, 30 April 2015 - 03:45 AM.


#23 Lily from animove

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Posted 30 April 2015 - 05:13 AM

View PostDeimos Alpha, on 30 April 2015 - 03:14 AM, said:

Do I need to have targetting computers? I just added two Adde D torsos for missiles.


I would say yes, simply because the TC1 at leats will mean sacrificing a single DHS. and this single DHS benfit is smaller than the actual benefit of that one ton TC1. But this I would only say for energywepaon related Adders.
When you make a pure missile adder, you need to see if you may sacrifice it for more ammo.

#24 bad arcade kitty

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Posted 30 April 2015 - 05:33 AM

targeting computer doesn't help missiles
it increases zoom, info gathering, sensor range and buffs projectile (ppc and non-lbx cannons) and beam weapon (lasers)
here is a terciel1976's pic from another thread

Posted Image
also you can read more about them here http://mwomercs.com/...ommand-console/

#25 Lily from animove

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Posted 30 April 2015 - 06:40 AM

But TC helps you aquire target information faster, which is very helpful, especially when you ambush something and find a weakpoint quickly.
And it increases critchances which includes the missiles.

Edited by Lily from animove, 30 April 2015 - 06:41 AM.


#26 Richard Hazen

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Posted 30 April 2015 - 06:51 AM

I don't think I can fit it all on. Atm what I can fit on is 180 missiles, an additional dual clan heat sink (it comes with one right?) and the launchers and the beams. I can take the heat sink off and add an additional 180 missiles if that would be better or I could drop the heat sink I added and put a lvl 1 targeting computer on.

Edited by Deimos Alpha, 30 April 2015 - 06:52 AM.


#27 Lily from animove

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Posted 30 April 2015 - 07:31 AM

can you link the smurfey? http://mwo.smurfy-net.de/mechlab

#28 Richard Hazen

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Posted 30 April 2015 - 07:45 AM

View PostLily from animove, on 30 April 2015 - 07:31 AM, said:

can you link the smurfey? http://mwo.smurfy-net.de/mechlab


This is what I think I've got, however when I look on the page it says I'm at 35 tons already

http://mwo.smurfy-ne...0246ee748148650

#29 Lily from animove

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Posted 30 April 2015 - 07:54 AM

View PostDeimos Alpha, on 30 April 2015 - 07:45 AM, said:


This is what I think I've got, however when I look on the page it says I'm at 35 tons already

http://mwo.smurfy-ne...0246ee748148650


you have not distributed armor in the smurfey

and if yo want to keep the lrm's (which i wouldn't) then you ar better using another t of ammo, otherwise you only have 18 shots which is quite low.

Edited by Lily from animove, 30 April 2015 - 07:57 AM.


#30 Richard Hazen

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Posted 30 April 2015 - 07:59 AM

View PostLily from animove, on 30 April 2015 - 07:54 AM, said:


you have not distributed armor in the smurfey

and if yo want to keep the lrm's (which i wouldn't) then you ar better using another t of ammo, otherwise you only have 18 shots which is quite low.

Ah that's where I was going wrong lol.

http://mwo.smurfy-ne...84074ef3113b12e

I got suggested the build elsewhere on the forum but I find I overheat far to much for my liking and my damage isn't that good either. I think it may be down to my gameplay tho.

Edit: If I don't use the targeting computer I can add more ammo, that's what the original build I got had.

Edited by Deimos Alpha, 30 April 2015 - 08:02 AM.


#31 Kain Demos

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Posted 30 April 2015 - 10:48 AM

Since they increased the quirks for Adder Prime I gave it a go again with the C-ERPPC--definitely "usable" now. Pure PRIME 'pods, full armor and DHS with no TC is the way I run it.

This Firestarter I ran into last night is probably used to Adders being easy prey, but no more:


Edited by Kain Thul, 30 April 2015 - 10:51 AM.


#32 Lily from animove

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Posted 30 April 2015 - 10:48 AM

View PostDeimos Alpha, on 30 April 2015 - 07:59 AM, said:

Ah that's where I was going wrong lol.

http://mwo.smurfy-ne...84074ef3113b12e

I got suggested the build elsewhere on the forum but I find I overheat far to much for my liking and my damage isn't that good either. I think it may be down to my gameplay tho.

Edit: If I don't use the targeting computer I can add more ammo, that's what the original build I got had.



I would downgrade the headarmor to 10 and fill the legs, headshots are superrare, whil legshots are quite often.

#33 Kain Demos

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Posted 30 April 2015 - 10:53 AM

View PostLily from animove, on 30 April 2015 - 10:48 AM, said:



I would downgrade the headarmor to 10 and fill the legs, headshots are superrare, whil legshots are quite often.


That's how I run all of my Adders to get to an "even number" of pod space--max armor but remove 8 from head.

#34 Lily from animove

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Posted 30 April 2015 - 11:10 AM

View PostKain Thul, on 30 April 2015 - 10:53 AM, said:


That's how I run all of my Adders to get to an "even number" of pod space--max armor but remove 8 from head.



Posted Image

Posted Image

but I need to admit, I had a BAP instead a tc1 in that build, because the quirks from the last time made me change my 6srm adder into this prime version, and for soem rason i forgot to switch the bap into the tc1.

makes me actually wonder if that had some positive sideeffects with probably more influence than I thought :P

#35 Tim East

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Posted 30 April 2015 - 11:50 AM

You were killed by Glen Livet? That's amazing. Two thumbs up for that guy's name. :D

#36 Richard Hazen

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Posted 30 April 2015 - 11:55 AM

Just tried C-ERPPC was quite good I had a lvl 3 targeting computer and heat sink it as well.

#37 Kain Demos

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Posted 30 April 2015 - 12:32 PM

View PostTim East, on 30 April 2015 - 11:50 AM, said:

You were killed by Glen Livet? That's amazing. Two thumbs up for that guy's name. :D


THE Glenlivet would have been more epic.

#38 bad arcade kitty

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Posted 30 April 2015 - 01:22 PM

View PostLily from animove, on 30 April 2015 - 11:10 AM, said:



Posted Image

Posted Image

but I need to admit, I had a BAP instead a tc1 in that build, because the quirks from the last time made me change my 6srm adder into this prime version, and for soem rason i forgot to switch the bap into the tc1.

makes me actually wonder if that had some positive sideeffects with probably more influence than I thought :P


do you by any chance have that battle recorded and can upload it on youtube? :3
my attempts to sniper with kit foxes in sfw failed so hard that i had to make them into lrm-40 rocket foxes, it would be nice to watch how it should be done... especially when you don't even have jump jets

#39 Richard Hazen

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Posted 30 April 2015 - 01:33 PM

Loving C-ERPPC great for popping out and blasting them before scooting back in.

#40 Lily from animove

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Posted 08 May 2015 - 03:22 AM

View Postbad arcade kitty, on 30 April 2015 - 01:22 PM, said:


do you by any chance have that battle recorded and can upload it on youtube? :3
my attempts to sniper with kit foxes in sfw failed so hard that i had to make them into lrm-40 rocket foxes, it would be nice to watch how it should be done... especially when you don't even have jump jets



sry, I do not have any. But I consider the kfx as not so good, because you have your hardpoints in your arms, which means rather much mech to expose. And this increases the chances to get hit. I can robably make a video when I play again. But I didn't had CW in planning currently, because the last Event was enough CW for a while xD.
The idea is top pop out fire and retreat as quick as possible. Try avoid getting shot. I opo out and back sometimes without shooting, It's then just to localise the location of other mechs, but you may not have time for aiming at them. Then with the next pop out, preaim at the position or the most likely position, so that you only have to correct a low amount of your aim. because aimtime is expose time and that can make you get a hit.In a low Hp mech, this does hurt quite a lot, especially when you have thunderbolts shooting at you.
Without JJ's you need a lot mapknwledge and experience to know where most battles happen, and where you have a save location for these maneuvers without getting ambushed too easily. And you need some feeling for the opponents patience. Am I spottet? how long will he wait for me to pop out, because waiting to find the moment the opponent gave up or is distracted is then when you should appear again.





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