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How Is Sean Lang Able To See His Target So Well In That Haze?

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#21 thunderswamp

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Posted 17 March 2015 - 10:23 AM

he trusts in the "force"

#22 Kristov Kerensky

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Posted 17 March 2015 - 10:23 AM

Ok, quick poll, very unscientific or anything like that, just a quick test if you will...

Forest, norm or snow, I can stand at the top of the hill by the satdish, literally stand at it's base looking at the other spawn point and SEE enemy Mechs moving about at that location using normal Zoom and distinguish type if using Adv Zoom, able to put shots on specific Mech sections of they don't move.

24" HD Asus monitor, nvidia GTX 750 2g video card, original series i7 950 cpu.

Who else can see that far and make out Mechs that far away on Forest?

#23 Mechteric

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Posted 17 March 2015 - 10:23 AM

View PostXetelian, on 17 March 2015 - 10:14 AM, said:

I've had big and small monitors good and bad PCs and played a lot of mechwarrior on high and low settings.


I could not make someone at that distance. Maybe there is something in the video we didn't get to see like a red dorito before he started recording or a more visible sight from another angle.


The video itself is lower quality (even at 1080p there is some compression I think), I know when I'm actually playing I can see across the fog on that map just fine.

Edited by CapperDeluxe, 17 March 2015 - 10:23 AM.


#24 Wintersdark

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Posted 17 March 2015 - 10:31 AM

View PostKristov Kerensky, on 17 March 2015 - 10:23 AM, said:

Ok, quick poll, very unscientific or anything like that, just a quick test if you will...

Forest, norm or snow, I can stand at the top of the hill by the satdish, literally stand at it's base looking at the other spawn point and SEE enemy Mechs moving about at that location using normal Zoom and distinguish type if using Adv Zoom, able to put shots on specific Mech sections of they don't move.

24" HD Asus monitor, nvidia GTX 750 2g video card, original series i7 950 cpu.

Who else can see that far and make out Mechs that far away on Forest?

I can. On every map, if I have LOS to a mech, I can visually see it moving at any range that occurs on those maps. Differentiate type? Not always, in extreme ranges, but without any graphical mods, just regular high settings with post processing turned down and DOF, cockpit glass and film grain turned off I have absolutely no trouble seeing and hitting targets (when in weapon range, at least).

In videos, it's different. Compression tends to destroy small detail and minor movement, so things like that are lost. But in game? No problem at all.

#25 stjobe

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Posted 17 March 2015 - 10:35 AM

View PostTweaks, on 17 March 2015 - 08:05 AM, said:

I can't see anything on from my end, and it was recorded like that, so I assume that this is what Sean was seeing too, right? Is there a well kept secret I don't know about?

First off, I think he knew the guy was there, the scene starts with him going round the boulder with his crosshair positioned where the enemy would be. So he probably traded shots with him previous to where we came in.

Secondly, don't you lot ever fire at the originating point of incoming fire? There's lots of graphical detail to make it rather easy to work out where an enemy is, from the gauss "cloud" to the AC muzzle flame, to the start of a laser beam.

Enemy fire don't come out of nowhere, yaknow! ;)

#26 Senor Cataclysmo

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Posted 17 March 2015 - 11:07 AM

I'd guess the video is being recorded in lower quality than its actually being played in.

#27 Torgun

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Posted 17 March 2015 - 11:16 AM

It's just a promo video, for all I know he could be telling Sean where he's moving, to let him hit him more often. It's not like this was a certified duel in the finals of a real MWO tourney or something.

#28 Jman5

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Posted 17 March 2015 - 11:20 AM

As other people said, you lose visual acuity when you go from in-game rendering to compressed youtube video even with a high definition recording. I see it firsthand every time I record some gameplay footage. I will remember clearly seeing a mech, but by the time it's up on youtube, it's barely visible.





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