Patch Number: 1.3.380
Greetings MechWarriors,
Spring is nearly upon us, and we're marking the welcome change of season with a farewell ode to winter through the introduction of the mysterious, shadowy, and harsh ambience of our newest Community Warfare map – the Grim Portico. Along with this foreboding crystalline battlefield we present you with two new stompin’ hunks of steel and destructive weaponry to help blast your way out of the winter blues: the Zeus and Grasshopper have arrived on the battlefield to help stem the Invasion tide!
Everyone enjoys adding a splash of personality to their prized ‘Mechs, so we're happy to announce additional Pattern support for select Clan 'Mechs! We're also rolling out some Quirk changes for select Inner Sphere and Clan 'Mechs.
Check out the Gameplay section below for further details.
Along with the Zeus and Grasshopper, this patch also includes the release of the Resistance Collection Faction Content, featuring the irresistible Cockpit Faction Mugs, Medallions, and War Horns.
We hope these new additions will bring joy, happiness, and ominous terror to all your ‘MechWarrior battles.
See you on the battlefield!
- The MechWarrior Team
CHANGE LOG
New Community Warfare Map:
Grim Portico
Is it safer at the outer fringes, or within the claustrophobic interior?
Within a remote malefic outcrop of crystalline monoliths, and surrounded by a vast expanse of frigid wasteland, lay the only practical place to install the base. Sure, it can still be seen from orbit, but the alternative was to build it out in the open, unprotected. The SDS is nestled deep within this monumental colonnade and mosaic of tessellated corridors; hidden in plain sight.
The atmosphere at ground level is crystal clear due to the violent winds, with line-of-site obstructed only by the towering lithic forest.
Perhaps it’s safer in the labyrinth, protected from exposure?
The fractal gallery seems to shift in the umbra; danger lurking around every corner, cloaked in every shadow. The braided arteries inevitably lead to unexpected confrontations.
…or maybe it’s safer on the periphery, free from the confines?
Regardless of the dilemma, the battle will inevitably be borne here; and the soldiers of steel will cast their fate in its mantle.
Are there any safe places, or just less-risky strategies?
New 'Mechs:
Grasshopper GHR-5J{R}
Tonnage: 70
Engine: 280 Standard
Top Speed: 64.8 kph
Max Engine Rating: 365
Torso Movement:
120 degrees to each side.
20 degrees up and down.
Arm Movement:
30 degrees to each side.
30 degrees up and down.
Armor: 416 (Standard)
Internal Structure: Standard
Weapons & Equipment:
Head: Streak SRM 2
Left Arm: Medium Laser
Left Torso: Heat Sink x7, AMS Ammo
Center Torso: ER Large Laser, Engine
Right Torso: AMS, Heat Sink x4, Streak SRM Ammo x2
Right Arm: Medium Laser
Left Leg: Jump Jet x2
Right Leg: Jump Jet x2
Hardpoints:
Head: 1 Missile
Left Arm: 2 Energy
Left Torso: 1 AMS
Center Torso: 2 Energy
Right Torso: 1 AMS
Right Arm: 2 Energy
Heat Sinks: 22 Single
Jump Jets: 4 (6 Max)
ECM Capable?: No
Module Slots:
Mech: 1
Consumable: 2
Weapon: 2
Movement Archetype: Huge
Quirks:
Acceleration Rate (Low, Med, High Speed) +10%
Additional Armor (LA) +11
Additional Armor (RA) +11
Additional Armor (LL) +15
Additional Armor (RL) +15
Additional Structure (CT) +11
Energy Cooldown +10%
Energy Heat Generation -12.5%
ER Large Laser Cooldown +10%
AMS Range +10%
30% C-Bill bonus
Grasshopper GHR-5H
Tonnage: 70
Engine: 280 Standard
Top Speed: 64.8 kph
Max Engine Rating: 340
Torso Movement:
120 degrees to each side.
20 degrees up and down.
Arm Movement:
30 degrees to each side.
30 degrees up and down.
Armor: 416 (Standard)
Internal Structure: Standard
Weapons & Equipment:
Head: LRM 5
Left Arm: Medium Laser, Heat Sink
Left Torso: Medium Laser, Heat Sink x5
Center Torso: Large Laser, Engine
Right Torso: Medium Laser, Heat Sink x4, LRM Ammo
Right Arm: Medium Laser, Heat Sink
Left Leg: Jump Jet x2
Right Leg: Jump Jet x2
Hardpoints:
Head: 1 Missile
Left Arm: 1 Energy
Left Torso: 2 Energy, 1 AMS
Center Torso: 1 Energy
Right Torso: 2 Energy
Right Arm: 1 Energy
Heat Sinks: 22 Single
Jump Jets: 4 (4 Max)
ECM Capable?: No
Module Slots:
Mech: 1
Consumable: 2
Weapon: 2
Movement Archetype: Huge
Quirks:
Acceleration Rate (Low, Med, High Speed) +10%
Additional Armor (LA) +11
Additional Armor (RA) +11
Additional Armor (LL) +15
Additional Armor (RL) +15
Additional Structure (CT) +11
Energy Cooldown +10%
Energy Heat Generation -12.5%
Missile Cooldown +12.5%
Medium Laser Cooldown +10%
Grasshopper GHR-5N
Tonnage: 70
Engine: 280 Standard
Top Speed: 64.8 kph
Max Engine Rating: 340
Torso Movement:
120 degrees to each side.
20 degrees up and down.
Arm Movement:
30 degrees to each side.
30 degrees up and down.
Armor: 416 (Standard)
Internal Structure: Standard
Weapons & Equipment:
Head: Medium Laser
Left Arm: Medium Laser, Heat Sink
Left Torso: Medium Laser, Heat Sink x5
Center Torso: Heat Sink x2, Engine
Right Torso: PPC, Medium Laser, Heat Sink x2
Right Arm: Medium Laser, Heat Sink
Left Leg: Jump Jet x2
Right Leg: Jump Jet x2
Hardpoints:
Head: 1 Energy
Left Arm: 2 Energy
Left Torso: 1 Energy, 1 AMS
Right Torso: 2 Energy
Right Arm: 2 Energy
Heat Sinks: 22 Single
Jump Jets: 4 (4 Max)
ECM Capable?: No
Module Slots:
Mech: 1
Consumable: 2
Weapon: 2
Movement Archetype: Huge
Quirks:
Acceleration Rate (Low, Med, High Speed) +10%
Additional Armor (LA) +11
Additional Armor (RA) +11
Additional Armor (LL) +15
Additional Armor (RL) +15
Additional Structure (LT) +9
Additional Structure (RT) +9
Torso Turn Rate (Yaw) +7.5%
Energy Cooldown +12.5%
Energy Heat Generation -10%
PPC Heat Generation -10%
Zeus ZEU-6S{R}
Tonnage: 80
Engine: 320 Standard
Top Speed: 64.8 kph
Max Engine Rating: 390
Torso Movement:
90 degrees to each side.
20 degrees up and down.
Arm Movement:
20 degrees to each side.
30 degrees up and down.
Armor: 368 (Standard)
Internal Structure: Standard
Weapons & Equipment:
Left Arm: AC/5, AC/5 Ammo
Left Torso: Large Laser, Medium Laser
Center Torso: Medium Laser, Heat Sink, Engine
Right Torso: LRM Ammo
Right Arm: LRM 15
Left Leg: Heat Sink x2
Right Leg: Heat Sink x2
Hardpoints:
Left Arm: 2 Ballistic
Left Torso: 3 Energy
Center Torso: 1 Energy
Right Torso: 1 AMS
Right Arm: 1 Missile
Heat Sinks: 17 Single
Jump Jets: 0 (0 Max)
ECM Capable?: No
Module Slots:
Mech: 1
Consumable: 2
Weapon: 2
Movement Archetype: Large
Quirks:
Additional Armor (CT) +15
Additional Armor (LT) +17
Additional Armor (RT) +17
Additional Armor (LL) +17
Additional Armor (RL) +17
Ballistic Range +10%
Ballistic Cooldown +12.5%
Missile Range +12.5%
AC/5 Range +10%
30% C-Bill bonus
Zeus ZEU-6T
Tonnage: 80
Engine: 320 Standard
Top Speed: 64.8 kph
Max Engine Rating: 390
Torso Movement:
90 degrees to each side.
20 degrees up and down.
Arm Movement:
20 degrees to each side.
30 degrees up and down.
Armor: 368 (Standard)
Internal Structure: Standard
Weapons & Equipment:
Left Arm: PPC
Left Torso: Large Laser, Medium Laser
Center Torso: Medium Laser, Heat Sink, Engine
Right Torso: LRM Ammo, Heat Sink x2
Right Arm: LRM 15
Left Leg: Heat Sink x2
Right Leg: Heat Sink x2
Hardpoints:
Left Arm: 1 Energy
Left Torso: 2 Energy
Center Torso: 1 Energy
Right Torso: 1 AMS
Right Arm: 3 Missile
Heat Sinks: 19 Single
Jump Jets: 0 (0 Max)
ECM Capable?: No
Module Slots:
Mech: 1
Consumable: 2
Weapon: 2
Movement Archetype: Large
Quirks:
Additional Armor (CT) +15
Additional Armor (LT) +17
Additional Armor (RT) +17
Additional Armor (LL) +17
Additional Armor (RL) +17
Energy Range +10%
Missile Range +12.5%
Missile Cooldown +12.5%
PPC Range +10%
Zeus ZEU-9S
Tonnage: 80
Engine: 320 Standard
Top Speed: 64.8 kph
Max Engine Rating: 390
Torso Movement:
90 degrees to each side.
20 degrees up and down.
Arm Movement:
20 degrees to each side.
30 degrees up and down.
Armor: 394 (Ferro-Fibrous)
Internal Structure: Standard
Weapons & Equipment:
Left Arm: ER PPC
Left Torso: ER Large Laser, Medium Pulse Laser, Double Heat Sink x3
Center Torso: Medium Pulse Laser, Engine
Right Torso: LRM Ammo, CASE, Double Heat Sink x2
Right Arm: LRM 15
Hardpoints:
Left Arm: 3 Energy
Left Torso: 2 Energy
Center Torso: 1 Energy
Right Torso: 1 AMS
Right Arm: 1 Missile
Heat Sinks: 17 Double
Jump Jets: 0 (0 Max)
ECM Capable?: No
Module Slots:
Mech: 1
Consumable: 2
Weapon: 2
Movement Archetype: Large
Quirks:
Additional Armor (CT) +15
Additional Armor (LT) +17
Additional Armor (RT) +17
Additional Armor (LL) +17
Additional Armor (RL) +17
Energy Range +10%
Energy Cooldown +12.5%
Missile Range +12.5%
ER Large Laser Range +10%
New Patterns available for select Clan 'Mechs
'Mechs:
- Mist Lynx
- Ice Ferret
- Hellbringer
- Mad Dog
Patterns:
- Tiger
- Woodland
- Phranken
- Sherman
- Buccaneer
- Fractal
- Digital
- Dazzle
- Vagabond
- Mountain Line
- Cobra
- Urban Block
- Hotrod
- Crusader
- Virus
- Raider
- Applejack
- Snowfall
- Tartan
New Hanging Cockpit Items
- House Marik Glass Medallion
- House Steiner Glass Medallion
- House Liao Glass Medallion
- Free Rasalhague Republic Glass Medallion
- House Davion Glass Medallion
- House Kurita Glass Medallion
- House Steiner War Horn
- House Marik War Horn
- House Liao War Horn
- House Kurita War Horn
- House Davion War Horn
- Free Rasalhague Republic War Horn
- Free Rasalhague Republic Mug
- House Steiner Mug
- House Marik Mug
- House Kurita Mug
- House Davion Mug
- House Liao Mug
- Flag: Finland
- Steiner Light Blue
- Steiner Dark Blue
- Steiner Orange
- Rasalhague Blue
- Rasalhague Red
- Rasalhague Orange
- Kurita White
- Kurita Red
- Kurita Green
- Marik White
- Marik Purple
- Marik Green
- Davion Red
- Davion White
- Davion Blue
- Liao Dark Green
- Liao Light Green
- Liao Black
- Free Rasalhague Republic Faction Pattern
- House Steiner Faction Pattern
- House Marik Faction Pattern
- House Kurita Faction Pattern
- House Davion Faction Pattern
- House Liao Faction Pattern
Mech Quirks
You might notice a change to the Quirk design process starting with this patch. We are going to be switching to a more iterative Quirk design process for the near future. As such, these Quirk changes in general are not as large as some of those that were previously added. We will evaluate the performance of these Quirks and make further adjustments in the future as warranted based on the results.
The following 'Mechs have had a complete Quirk adjustment performed across all Variants:
- Adder
- Ice Ferret
- Summoner
- Gargoyle
- Trebuchet
- Quickdraw
- Catapult
- Highlander
The following 'Mech Variants have had minor quirk additions:
CDA-3M - UAC Jam Chance: -5%
CN9-D - LBX Spread: -10%
DRG-5N - UAC Jam Chance: -5%
JM6-DD - UAC Jam Chance: -5%
CTF-3D - UAC Jam Chance: -3%
ON1-M - LBX Spread: -10%
Gameplay
- Greater visual weapon customization for the Cataphract chassis. Their appearance will better reflect the weapons that have been equipped on them.
- Cataphract torso hitmesh cleaned up of overlapping internal faces, polycount reduced, center torso area reduced.
- Greater visual weapon customization for the JagerMech chassis. Their appearance will better reflect the weapons that have been equipped on them.
Other
- The "logs" folder and the Omicron.log file are now saved to your Saved Games folder, located by default in \Users\[username]\Saved Games\MechWarrior Online.
- The settings originally stored in the systemoverride.cfg (such as your DirectX and Anti-Aliasing settings) are now stored in the game.cfg file in your Saved Games folder, located by default in \Users\[username]\Saved Games\MechWarrior Online.
- Fixed an issue where momentary bursts in bandwidth usage would result in an "Unknown Failure" for some players when entering MechLab
- Several collision ("invisible wall") improvements made in HPG Manifold, Crimson Strait, Forest Colony and Viridian Bog
- Fixed multiple issues in the UI with drop-down objects in the following screens:
- Skills, 'Mech Select, Store, Titles/Badges, Mech Quick Select (Dropdeck)
Known Issues
- As a result of the above 'Unknown Failure' fix, players may notice that connecting to and/or saving any changes in the MechLab may take slightly longer to complete than before. This is a temporary issue that will be resolved in a future patch.
- Several level collision fixes didn't make it in this patch, but will be incoming shortly