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Buff Innersphere Xl Instead Of Nerfing Clans.


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#41 MeiSooHaityu

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Posted 18 March 2015 - 02:49 AM

Nope. IS XL engines work as they should.

#42 Juju Shinobi

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Posted 18 March 2015 - 03:15 AM

I really don't understand all this QQ about clan XLs getting a new feature. There has to be some downside taking an XL for clans and a 20% speed reduction for loosing a side torso is much better than outright death.

When this change is actually implemented, learn how to adapt to it. Complaining and whining doesn't solve anything. I love my clan mechs but I welcome this change.

#43 Karl Streiger

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Posted 18 March 2015 - 03:21 AM

As said somedays - you should look in the future:
if you don't have to fear drawbacks with CLan XL - there is no reason ever to bring the Kingfisher or the Stooping Hawk
Not to mention the Second Line BattleMechs - if you don't have to fear drawbacks (and dying by 2 ST destructions is no drawback - its a mercy) no Clan BattleMech would even waste a second thought about STD engines

#44 Joseph Mallan

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Posted 18 March 2015 - 03:37 AM

View PostXetelian, on 17 March 2015 - 11:26 AM, said:

I'm of the opinion now that we have clans we could use a change to how innersphere XLs work.

I'd like them to work like clan XLs currently. Lose both sides and you die but 1 is OK.

It has been a long time since it was STD vs XL and this would make the XL more viable and a necessary option for innersphere mechs.

No not this either.

Fix the crit penalties to added heat as it is meant to be. That fixes everything.

#45 Lily from animove

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Posted 18 March 2015 - 03:41 AM

View PostJujuShinobi, on 18 March 2015 - 03:15 AM, said:

I really don't understand all this QQ about clan XLs getting a new feature. There has to be some downside taking an XL for clans and a 20% speed reduction for loosing a side torso is much better than outright death.

When this change is actually implemented, learn how to adapt to it. Complaining and whining doesn't solve anything. I love my clan mechs but I welcome this change.


xs there has to be a downside for takign an XL, yet clanners don't "take" an Xl, they are forced to use an XL. thats a big difference.

Oh and yes people will adapt to it and play SCR and TBR more exclusively now instead of using the inferior ones that now got shafted even more.

That "new feature" added a lot balance.


View PostKarl Streiger, on 18 March 2015 - 03:21 AM, said:

As said somedays - you should look in the future:
if you don't have to fear drawbacks with CLan XL - there is no reason ever to bring the Kingfisher or the Stooping Hawk
Not to mention the Second Line BattleMechs - if you don't have to fear drawbacks (and dying by 2 ST destructions is no drawback - its a mercy) no Clan BattleMech would even waste a second thought about STD engines



there are pkenty of reasons why one would already NOW do this even without these penalties. SO you are just wrong here.

Edited by Lily from animove, 18 March 2015 - 03:42 AM.


#46 Karl Streiger

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Posted 18 March 2015 - 04:10 AM

View PostLily from animove, on 18 March 2015 - 03:41 AM, said:

there are pkenty of reasons why one would already NOW do this even without these penalties. SO you are just wrong here.

Oh - now i'm interested, i can't imagine any

#47 Kodiak Jorgensson

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Posted 18 March 2015 - 04:35 AM

View PostFupDup, on 17 March 2015 - 11:28 AM, said:

This could probably make IS XL the go-to choice on the vast majority of mechs, maybe just excluding the ones that need the critslots in their sides to carry big ballistics. That's about it though...

For the Clan XL nerf, I'd rather just start out with 10% less speed and 40-50% internal heatsink loss than PGI's proposed 20% speed and 20% internal sink loss.


this is where that new shiny quirk system can come into play... they could introduce a XL engine quirk for a select number of I.S mechs to be able to mount XL engine and only die from 4 engine critical hits alternatively they could add XL protection to CASE.

#48 AssaultPig

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Posted 18 March 2015 - 04:42 AM

who ******* cares how things work in the tabletop? This is not the tabletop and the idea that it should use the same (or even a similar) ruleset should have been thrown in the garbage long ago.

Clan XLs are fun; it's good that mechs feel like they're being slowly destroyed by enemy fire, as opposed to the sudden death that frequently occurs on IS XL mechs. It's all well and good to say that's the risk you assume by running an XL, but that risk isn't something that makes the game more fun and in practice isn't something you can avoid on a lot of chassis anyway.

They ought to extend the clan mechanics (including partial destruction penalties) to IS mechs and reduce the weight of IS STDs a bit so that they continue to be somewhat attractive for particular fits. IMO this would pretty much end all clan/IS balance concerns; clans' primary advantage now is their durability, not anything particular about their chassis or weapons.

#49 Joseph Mallan

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Posted 18 March 2015 - 04:50 AM

View PostAssaultPig, on 18 March 2015 - 04:42 AM, said:

who ******* cares how things work in the tabletop? This is not the tabletop and the idea that it should use the same (or even a similar) ruleset should have been thrown in the garbage long ago.

Clan XLs are fun; it's good that mechs feel like they're being slowly destroyed by enemy fire, as opposed to the sudden death that frequently occurs on IS XL mechs. It's all well and good to say that's the risk you assume by running an XL, but that risk isn't something that makes the game more fun and in practice isn't something you can avoid on a lot of chassis anyway.

They ought to extend the clan mechanics (including partial destruction penalties) to IS mechs and reduce the weight of IS STDs a bit so that they continue to be somewhat attractive for particular fits. IMO this would pretty much end all clan/IS balance concerns; clans' primary advantage now is their durability, not anything particular about their chassis or weapons.

It is a BattleTech game, as such it should at least begin with the BattleTech rules at the very least. You don't have a Star Trek game with Star Fleet using disruptors on teh ships. You don't just throw out 30 years of rules because you don't like them. You start with the basics and modify as needed.

So I ******* care if you don't mind.

Edited by Joseph Mallan, 18 March 2015 - 04:50 AM.


#50 Lily from animove

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Posted 18 March 2015 - 05:19 AM

View PostKarl Streiger, on 18 March 2015 - 04:10 AM, said:

Oh - now i'm interested, i can't imagine any


Safe heatsinks, no heat penalty. What I got in ym TD engine is 100% safe and free of penalty until my mech dies.
Able to survive two torso destruction death.
Zombie with STD engine works quite nice on some clanners with hardpoints in their CT/head.

Especially for the low speed lights changing to a std is often just a small speed loss actually.
I guess you poeple in the IS just forgot about about half the features and possibilities this brings.

Is can min/max so many stuff but clanners are bound with a lot things. And many of these things are far way from optimised.

#51 Karl Streiger

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Posted 18 March 2015 - 05:34 AM

View PostLily from animove, on 18 March 2015 - 05:19 AM, said:


Safe heatsinks, no heat penalty. What I got in ym TD engine is 100% safe and free of penalty until my mech dies.
Able to survive two torso destruction death.
Zombie with STD engine works quite nice on some clanners with hardpoints in their CT/head.

Especially for the low speed lights changing to a std is often just a small speed loss actually.
I guess you poeple in the IS just forgot about about half the features and possibilities this brings.

Is can min/max so many stuff but clanners are bound with a lot things. And many of these things are far way from optimised.

Yeah there are some clanners that could fight on with maybe 2 ER Large Lasers in CT - when both SideTorsos are gone.
for exactly one or two shots - at best - hardly have seen ClanMechs go down with an almost intact CT.

A timberwolf with a 300 STD engine - would be a joke . Nobody would say its a menace and one of the best mechs - it would be a TotterDog but not a TimberWolf

Maybe the DireWolf could be interesting - with STD...but if i could change its reactor i would prefer to use a 350CXL over a 300 STD all the time - both reduce the not available criticals by 4 slots - and mabye both would mount ES. Making the CXL build again the better

Regarding the Lights - so loosing 3.5 for a Kit Fox is not a big deal? A slow Light armed with toy guns?
I don't believe you with "change" able engines - yeah maybe you would accept the los of 3.5tons - but for mounting a 220CXL





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