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Ghr Grasshoppers!


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#1 stuh42l

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Posted 17 March 2015 - 01:46 PM

Can't wait to get home and download these babies.

Who has builds yet? Theorycrafting the 5J® I was thinking

STD300, DHS, ES, FF (13.5t) 4-6JJ, SRM4 1t ammo, 2xAMS, 2t ammo, 2 DHS,

Weapons some combo of 2 ERLL, 2 MPL, 2MLas.


Any other ideas?

#2 Bluttrunken

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Posted 17 March 2015 - 03:38 PM

http://mwo.smurfy-ne...7ae8f82ce9d4935

http://mwo.smurfy-ne...a795999a8135ab5

http://mwo.smurfy-ne...5369b84a01ee511

#3 Capnflintlock

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Posted 17 March 2015 - 03:59 PM

325 XL *saving up for 350
15 DHS
x2 AMS (1.5 tons of ammo)
x6 jump jets
Near max armor

x2 Large pulse lasers
x4 medium lasers
x1 srm 4 with 1 ton of ammo.

Once i get my XL 350, ill probably either drop the AMS or srms to upgrade the engine.

The thing can run, jump, and melt faces with his laser barf. Its essentially the quickdraws bigger brother, that actually has enough weight to throw around a decent loadout. 33 jump range is insane for a heavy mech, don't strip those jump jets. Fly like a majestic insect of death.

Edited by Capnflintlock, 17 March 2015 - 04:03 PM.


#4 WrathOfDeadguy

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Posted 17 March 2015 - 04:02 PM

I'll bite... I haven't built these yet, though, because I outfitted my Zeuses first and ran out of c-bills. I left the jets off all of them because they sucked pretty hard when I took the stock variants through testing grounds. Not worth the tonnage investment at all.

GHR-5J: 4xLL, 2xML, STD300. The quirks are for 10% ERLL cooldown on top of 10% energy cooldown, but since the ERLL duration is longer and the LL runs cooler, I'd imagine DPS will likely be a little better with the LL. I don't plan on sniping with these anyway. Another possibility would be to go 2xERLL/2xLL, or 2xERLL/4xML and add more sinks.

GHR-5H: 2xLPL, 5xML, STD300.

GHR-5N: 8xMPL, STD320. I dub thee Wubhopper. Or should that be Grasswubber? Alternate version with XL340.

#5 Mad Dog Morgan

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Posted 17 March 2015 - 04:44 PM

GHR-5J - Assassin Bug I want to take advantage of the increased max engine until I can get speed tweak, or ideally just keep it stupidly fast. 6MPLs, 1xSRM4, and 2xAMS, 16 DBL Heatsinks, 6 JJ's. A 70 tonner moving at a brisk pace can be a little bit scary. Supposed to be an ambusher. Don't let the enemy know you're around, basically. The reason I'm using a 360 XL instead of a 350 XL is because I have a lot of mechs that cap out with 360. I know I'm not taking full advantage of the zombie potential, but that's because it's such a fast mech variant. Speed is life.

#6 Mike Oakenwall - the khadoran

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Posted 17 March 2015 - 05:34 PM

I Made my 5N like a faster thunderbolt 9S with jumpjets and you can use left side as shield.
Works really well.

GHR-5N

5J I made more of a support mech with double ams

GHR-5J

Edited by deanon, 17 March 2015 - 05:45 PM.


#7 Beefer

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Posted 18 March 2015 - 04:11 AM

Built mine with XLs after running several games and not having a ST go beyond orange. Played 10-12 games last night and didn't lose a ST.

Resistance version: 350XL, 2 LPLs in the arms and 4 MLs, 2 JJs for mobility, max armor (minus 2) with ES (no slots remaining). Used the LPL Cooldown and ML Range modules, fired the arms each in its own group - great for peeking around walls. Not great hill humping, but you can't have everything...

5N: 330XL, 3 LPLs in the torsos and 2 MLs in one arm, 3 JJs for mobility. Gives you a shield arm and a high mounted LPL.

Both ran fairy cool. The Resistance version can shoot all day without overheating, the 5N is more sensitive, especially when firing those 3 LPLs.

#8 PeeWrinkle

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Posted 18 March 2015 - 05:26 AM

So far I am enjoying the Grasshopper. It has a lot of potential. I have been trying to decide if it is XL friendly or not. So far I think it is as my CT has been my main cause of death. I have only run about 15 matches in them and I am pretty sure only once did I loose a ST (Probably bad twisting on my part! LOL).

I have run them with STD 300, 320, 325, and 340 engines so far with varying builds. The mech seems to move (twist) really well with as low as 300 in it, but I recently have been running the 325 and have really like the way it handles. Having the extra DHS in the engine helps free up critical slots, since that seems to be most limiting for me in my designs.

That said I am itching to play the 5J with and XL 350 tonight. I am thinking it will be very fun to play, even if it turns out not to be XL friendly.

I believe that they are going to change how it moves, or possibly it size in a hotfix soon, but I can't be sure. All I know is it is rather tall. I did check the forums to confirm this and people are talking about it, but I have not found anything official from PGI. I really need to learn how others can find that information in the forums so early. It seems like I never come across that stuff until after it is fixed! LOL

#9 Kamies

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Posted 18 March 2015 - 05:48 AM

Posted Image

#10 ConanTheGamer

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Posted 18 March 2015 - 05:56 AM

Due to work, I haven't had a chance to try it but here's one that I came up with for the 5N variant...

http://mwo.smurfy-ne...ecd3a484d7a0c44

#11 theta123

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Posted 18 March 2015 - 05:58 AM

GHR-5N

Very very very VERY much enjoying this build. The STD 325 engine gives perfect survivability and mobility. The 4 JJ gets you anywhere. And the 8 Medium lasers just shred anything that gets in 292 range. alpha delivers 50% heat (not maxed out skills)

Very effective was chainfiring 2 groups of 4 medium lasers. Ofcourse only when you have a constant lock on your target. Great peekaboo mech

#12 Michal R

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Posted 18 March 2015 - 06:58 AM

View PostKamies, on 18 March 2015 - 05:48 AM, said:

Posted Image


Nice trolololo :) How you play it?

#13 stuh42l

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Posted 18 March 2015 - 08:17 AM

Tried a few builds all with moderate success for the 5J.

Just theory built this http://mwo.smurfy-ne...4be958af859c2d5

Attempting to maximize assasin and zombie potential. Havent played it yet.

#14 Rear Admiral Tier 6

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Posted 19 March 2015 - 10:50 AM

Large pulse lasers coupled with medium lasers seem to be the thing for this chassis.

5J is awesome with 2 LPL 4 ML XL360 and 3 JJs

#15 Alienized

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Posted 19 March 2015 - 11:02 AM

i somewhat doubt it can reach up to the quickdraw-5k... but i will give it time to even skill it.

#16 Rear Admiral Tier 6

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Posted 19 March 2015 - 11:53 AM

View PostAlienized, on 19 March 2015 - 11:02 AM, said:

i somewhat doubt it can reach up to the quickdraw-5k... but i will give it time to even skill it.


its pretty good,the 5H is the best of the lot since you can force 2 LPL:s or peeps to high mounts,and the torso twist and hitboxes are better,its very responsive for a 70 tonner,far more nimble than a summoner or a timber wolf

#17 Wabbit Swaya

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Posted 19 March 2015 - 11:59 AM

View PostCookiemonter669, on 19 March 2015 - 11:53 AM, said:

Stuff, its very responsive for a 70 tonner,far more nimble than a summoner or a timber wolf


Which is odd, since it has been given the huge movement archetype. Unless they changed that today.

#18 Alienized

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Posted 19 March 2015 - 12:06 PM

View PostWabbit Swaya, on 19 March 2015 - 11:59 AM, said:


Which is odd, since it has been given the huge movement archetype. Unless they changed that today.

they changed that yesterday.


im not playing the heavy class atm, too many doing that already. i spin my victor around and make people look like crap when they see how good this mech can perform.

#19 Mirumoto Izanami

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Posted 19 March 2015 - 01:33 PM

View PostVaskadar, on 17 March 2015 - 04:44 PM, said:

GHR-5J - Assassin Bug I want to take advantage of the increased max engine until I can get speed tweak, or ideally just keep it stupidly fast. 6MPLs, 1xSRM4, and 2xAMS, 16 DBL Heatsinks, 6 JJ's. A 70 tonner moving at a brisk pace can be a little bit scary. Supposed to be an ambusher. Don't let the enemy know you're around, basically. The reason I'm using a 360 XL instead of a 350 XL is because I have a lot of mechs that cap out with 360. I know I'm not taking full advantage of the zombie potential, but that's because it's such a fast mech variant. Speed is life.



I use this loudout. Its a blast.

#20 Mike Oakenwall - the khadoran

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Posted 20 March 2015 - 05:51 AM

Im just abit sad it only has energy hardpoints, I really like having a ac20 or something on a heavy, especially for heat management. I also thought they would have some jump jets quirks to make it fly..

Well im doing zeus elite run atm.. il see what can be done to these hoppers laters.. maybe someone can get it to work.

Edited by deanon, 20 March 2015 - 05:52 AM.






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