Fenrisulvyn, on 22 March 2015 - 10:44 PM, said:
Ignore the LRM whiners. These are the same people who whine when they get rained to death.
Yes, LRMs are less efficient because they spread damage. But you are doing more damage than the laserboat who can't shoot over the hill.
lmao see this is why I an not letting up in this thread. this is a tragically false statement. no one ever kills me with LRMs. the idea is preposterous, like someone saying 'dont listen to the anti-flamer crowd, they're just [insulted] about getting roasted to death'
I've already posted at length on LRMs being bad elsewhere but i just realized that I never really broke it down for you guys in this thread. apparently that's called for. Therefore I'm going to repost a breakdown I made earlier. the guy i was responding to had just said that LRMs made for great support weapons, and that they blasted straight through AMS so they were the OP weapon of the day. my response:
no. LRMs are not useful as support mechs.
here's the thing: you can beat a single ams with LRMs, sure. a single ams is not a useful countermeasure. you know what is a useful countermeasure? knowing how to play. that's all it takes to make LRMs useless. on maps with cover (all maps) against groups with ECM (most organized groups), against multiple AMS mechs (not common, admittedly) or against players who know how you play, your LRM boat is going to get chewed up and deal negligible damage.
LRM mechs cap out at about 600 damage. that's if all your shots are well placed and you're playing against morons and just firing until your ammo runs out. you can maybe up that if you drop all your armor or some nonsense but not by much. And you'll rarely see 600 damage because a guy with LRMs is advertising that he's a bad player who has wasted a lot of tonnage and who wants to get ganged up on and chewed up.
Now, 600 damage may feel like a lot. it isn't, but it's great for newbies! the first time you crack 500 damage you feel like you've finally gotten this game. It's a joy, I remember it well.
this feeling is an illusion.
LRMs spread damage over the entire enemy mech. 500 damage to a whole mech might not even kill it, where 100 damage to the rear side torso or a leg will. you're artificially inflating your damage with LRMs and you don't even know it. Also, as your ELO goes up, you'll see fewer and fewer people who are dumb enough to get hit with LRMs. so you start out bad because you're new, get good with your chosen weapon, then watch in horror as your (mediocre) numbers start to actually slide backwards. only where before your low numbers were just because you were a newbie learning the game, now you're straight bad at mechs.
But im different, you say. I'm an amazing mechwarrior, way better than YCS liesmith, and what he says does not apply to me. I will get 800 damage a match! I'm incredible! well, that's great, but now you need to compare to other weapons. where you were getting 800 damage to some king crab and barely killing it, a real support player got behind an atlas and dropped it with a couple gauss shots, then cored a light and legged a stormcrow. Efficient, targeted damage, allowing the player to cripple or destroy a mech and then move on. That's where real killing power lies.
Further, lets talk about the other side of support: damage taken. In a firing line, a group of players in decently resilient mechs line up and focus down enemies. the enemies are forced through some sort of gap so they are approaching one on one, and hopefully are disoriented and splitting their fire. by adding more bodies to the line, you give the enemy more targets, meaning less damage on any one player, and also carry more ordinance as a unit, so that the unit as a whole drills through their called targets faster. Where is the LRM boat in all this? he's standing in the back with no damage taken. he may feel proud of this. "they didn't even get close" he chortles. but his safety comes at the cost of his unit. if you've got 10 guys with semi-equal armor, but one is sitting in the back avoiding damage, that line gets killed 10% faster. that means less time to do damage, less overall damage by the unit, and ultimately lost games. The LRM guy is wasting his allies' potential damage by acting selfishly.
tl;dr: don't LRM.
Edited by Marvyn Dodgers, 25 March 2015 - 03:36 PM.
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