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Mech Scaling And Unique Weapon Geometry - Poll


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Poll: Should PGI Revisit Mech Scaling and Geometry? (404 member(s) have cast votes)

What's your stance on scaling and geometry

  1. Do a full texture / animation pass. Revisit Mech scaling, weapon geometry, and animations (292 votes [72.28%] - View)

    Percentage of vote: 72.28%

  2. Mech scaling and animations are fine revisit weapon geometry (45 votes [11.14%] - View)

    Percentage of vote: 11.14%

  3. Weapon geometry is fine revisit Mech scaling and animations (48 votes [11.88%] - View)

    Percentage of vote: 11.88%

  4. Voted Content with current content. Put efforts towards new features. (19 votes [4.70%] - View)

    Percentage of vote: 4.70%

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#1 Lulz Kev

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Posted 17 March 2015 - 04:05 PM

Quote

To clear up confusion:

Scaling = Size differences in mechs (example: centurion (medium) is just as big as most heavy / assault mechs)

Geometry = Their "standardization" of how weapons look (cataphract and jagermech most recent Mechs to receive the new weapons




Being how there are over a dozen threads in general discussion and a few here and there on Reddit I thought I would make a poll.

Mech scaling and unique weapon geometry has been a curse to this game. Scaling has been fubard since launch. Unique weapon geometry although good in theory was very poorly executed. I like the idea of being able to visually see the difference between loadouts, I do not like the black box, tiny ballistic, Lego weapon skins that have been implemented.

Currently PGI has no plans to revisit geometry or scaling. Let's see if we can at least get it on their radar with a community poll.

Let's keep bashing and negativity out of here. Voice your opinion, it's okay to be unhappy but don't be disrespectful lets have a constructive thread.


Threads for reference there are plenty more this was found in a few minutes:
http://www.reddit.co...metry_and_mech/
http://mwomercs.com/...-broken-the-a1/
http://mwomercs.com/...esponse-inside/
http://mwomercs.com/...being-released/
http://mwomercs.com/...is-it-worth-it/
http://mwomercs.com/...-fx-in-general/
http://mwomercs.com/...asers-on-raven/
http://mwomercs.com/...etry-reduction/
http://mwomercs.com/...hract-geometry/
http://mwomercs.com/...namic-geometry/
http://mwomercs.com/...ot-peashooters/
http://mwomercs.com/...g-at-jager-art/
http://mwomercs.com/...ood-game-close/
http://mwomercs.com/...me-models-back/

Edited by DTF Kev, 19 March 2015 - 06:48 PM.


#2 Tennex

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Posted 17 March 2015 - 04:14 PM

What do you mean by "Scale"? Mech scale or weapon scale?

What do you mean by geometry? Weapon geometry or weapon scale?

#3 Nothing Whatsoever

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Posted 17 March 2015 - 04:17 PM

I'd focus on the maps!

#4 Lulz Kev

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Posted 17 March 2015 - 04:17 PM

View PostTennex, on 17 March 2015 - 04:14 PM, said:

What do you mean by "Scale"? Mech scale or weapon scale?

What do you mean by geometry? Weapon geometry or weapon scale?


Scaling = Size differences in mechs (example: centurion (medium) is just as big as most heavy / assault mechs)
Geometry = Their "standardization" of how weapons look.

Edited by DTF Kev, 18 March 2015 - 01:27 PM.


#5 MATRAKA14

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Posted 17 March 2015 - 04:19 PM

Both are needed but weapons are a priority, poor catapults. 5/11/2013.

You can add this one (i dont like the solution)

http://mwomercs.com/...asers-on-raven/

and

http://mwomercs.com/...is-it-worth-it/

Edited by MATRAKA14, 17 March 2015 - 04:27 PM.


#6 Lulz Kev

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Posted 17 March 2015 - 04:25 PM

View PostMATRAKA14, on 17 March 2015 - 04:19 PM, said:

Both are needed but weapons are a priority, poor catapults. 5/11/2013.


Never forget!

View PostMATRAKA14, on 17 March 2015 - 04:19 PM, said:

Both are needed but weapons are a priority, poor catapults. 5/11/2013.

You can add this one (i dont like the solution)

http://mwomercs.com/...asers-on-raven/


Added sir!

#7 MATRAKA14

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Posted 17 March 2015 - 04:34 PM

This one is good too. (closed for some reason ¬¬)

http://mwomercs.com/...me-models-back/

also:


Posted Image

Edited by MATRAKA14, 17 March 2015 - 04:35 PM.


#8 Tarogato

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Posted 17 March 2015 - 04:38 PM

^ that post.

Seriously, PGI. Do it.

#9 Mystic Geologist

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Posted 17 March 2015 - 04:46 PM

I totally agree with Matraka's suggestion on Catapult arms and would be thrilled to see it in use.

#10 Dirus Nigh

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Posted 17 March 2015 - 04:49 PM

View PostMATRAKA14, on 17 March 2015 - 04:34 PM, said:

This one is good too. (closed for some reason ¬¬)

http://mwomercs.com/...me-models-back/

also:



This EXACTLY!!!

This is pretty much what I had in mind ever sense PGI messed up the catapult using their clunky generic slapped on weapon mounts.

In addition.

PGI what possibly could have made the person in charge of the go ahead on the jagermech changes necessary let alone the final out come a good idea? The gun barrels on the Jagermech were perfect for that mech. There was absolutely no reason to change them into this stubby sawed off crap you have now.

PGI, Russ, Paul, Bryan, Buckton, Forst, and who ever else I can implore by name, please change it back.

#11 Garlion

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Posted 17 March 2015 - 05:31 PM

I just am going to vote by not voting. YES, the geometry is off, BUT, I'm not willing to remove progress in the game to have PGI go back and have to basically redevelop EVERY mech, weapon, etc... just to get sizes right. You're asking them to put off development, bug fixes, etc... for at LEAST 8-10 months while they revisit wireframes, textures, etc...

#12 Lulz Kev

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Posted 17 March 2015 - 06:35 PM

I agree it will be a major task. I'd anything hopefully we can find a middle ground. If anything tweak sizing of current weapon display.

#13 UwasaWaya

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Posted 17 March 2015 - 07:48 PM

I honestly don't know why the Jagermech needed the changes... among all of them, that seems to have altered the fundamental mech design the most drastically.

#14 ArmyOfWon

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Posted 17 March 2015 - 08:05 PM

I seriously think ACs need to get upsized across the board. Larger and longer barrels. AC20s should be dominating even the largest Assault's Ballistic slot, then the cannon should be the same size for every smaller mech, making it look perhaps even disproportionately large. I miss the YLW/AH Arm Cannon.

#15 Juodas Varnas

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Posted 17 March 2015 - 11:39 PM

View PostMATRAKA14, on 17 March 2015 - 04:34 PM, said:

This one is good too. (closed for some reason ¬¬)

http://mwomercs.com/...me-models-back/

also:

-imgsnip-


Posted Image
That is absolutely perfect.

#16 Malleus011

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Posted 18 March 2015 - 12:13 AM

The 'mechs need triage.

Pick the worst offenders of 'mech scale, and have them given re-scale attention. Mechs like the Quickdraw and Catapult come to mind. This should probably be a poll. Fix the top five and you'll have made a great improvement to the game without losing too many man-hours.

Pick the worst offenders of weapon geometry, and have them given dynamic geometry attention. Mechs like the Catapult, Centurion, and Jagermech especially. This should also be a poll. Pick the top ten and you'll make a great improvement to the game without losing a ton of man-hours.

And, importantly - don't destroy the looks of the handful of remaining 'mechs which still need dynamic geometry, and check modeling scale before releasing new content. You're in a hole, stop digging.

#17 Amuro Kerensky

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Posted 18 March 2015 - 12:18 AM

View PostMATRAKA14, on 17 March 2015 - 04:34 PM, said:

catapult stuff


While I agree with the sentiment, this requires a lot of extra coding for a single mech. A simpler implementation would be to give the catapult omnipod style arms so you can pick the missile box style you want from a few preset options the way clan mechs pick their various parts. Then they just add a bunch of different hard point layouts like the ones you listed that can be swapped manually. Not as sleek but faster and easier. Thus, more likely to happen.

The jager changes are awful. Rollback on that one, please.

#18 SharpEye4XX

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Posted 18 March 2015 - 01:44 AM

View PostPraetor Knight, on 17 March 2015 - 04:17 PM, said:

I'd focus on the maps!

This. We need more diversity on them too.

#19 ToxinTractor

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Posted 18 March 2015 - 05:50 AM

Little bit tweaking for both would be a step in the right direction!

#20 MATRAKA14

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Posted 18 March 2015 - 06:20 AM

View PostAmuro Kerensky, on 18 March 2015 - 12:18 AM, said:

While I agree with the sentiment, this requires a lot of extra coding for a single mech. A simpler implementation would be to give the catapult omnipod style arms so you can pick the missile box style you want from a few preset options the way clan mechs pick their various parts. Then they just add a bunch of different hard point layouts like the ones you listed that can be swapped manually. Not as sleek but faster and easier. Thus, more likely to happen.

The jager changes are awful. Rollback on that one, please.



That sounds more difficult.

Edited by MATRAKA14, 18 March 2015 - 08:02 AM.






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