JC Daxion, on 06 December 2011 - 09:03 AM, said:
Yea, perhaps if your stationary.. But how would you explain a mech running and gunning? On one foot, twisted sideways, a gyro can only do so much.
there would have to be some sort of effect on a huge vehicle walking on two legs.. like i said, even a tank that weighs 70+ tons on 2 full tracks jumps, to me its impossible to thing that a mech even with all that future tech wouldnt feel some sort of effects from firing any sort of projectile weapon
I believe in the canon there are multiple references of built in recoil dampeners and stuff into the heavier weapons, hence part of the large weight for them. Also, some of the weapons clearly do have significant recoil which, in the TT, is accounted for. The Heavy Gauss Rifle (HGR) for instance, cannot be mounted in the arms because it would rip them off when firing. Same for the AC-20 if I recall correctly. Also in the TT when firing the larger weapons, the HGR again for example, the player has to make a piloting skill roll if moving to ensure they don't fall over. The roll gets harder the lighter the 'mech is and the faster it's moving. Actually that is something that never has been shown in a MechWarrior game very well, the difficulty of piloting a 'mech in adverse conditions. In the TT piloting skill rolls are fairly common when pushing the 'mech to the limits, hopefully MWO will find some way of properly implementing this in a simulator styled game that adequately reflects the difficulty in doing certain things.
EDIT: And also, to some extent (as discussed numerous times elsewhere) real world physics can't necessarily be directly applied to BT. While the universe as a whole is well founded in "real" science and such, there are many times where the game world simply comes up short when trying to actually explain things using current technology and real world phsyics.
Edited by Gunman5000, 06 December 2011 - 10:00 AM.