Posted 19 March 2015 - 08:49 PM
Wanted to add some stuff after another night running these-
tried 4LPL loadout, ehhh, if you can afford to be picky on when you shoot, it works. I think this is a group cue loadout, where coms and target designations come in.
Got a drop on canyon with the ERLL range quirked one. I run 3 ERLL and 3MPL on it. It was assault mode, so it was basically a (mostly) camp fest. OK by me, I set up at about 850M and laughed and laughed at the clammers trying to ERML me back as I was doing 80% plus dmg to them at 850-900M range. Got one kill I think, but opened a lot of torsos up for team to finish off in closer combat. This mech, currently has a STD 300. that is going away tomorrow. I did not have a "biggun" XL in stock for it when i set it up, but the difference, even between just the 300 and 320 stock engine, is so stark it is unbeliveble. thing runs like a no basics Atlas for pete's sake. I am sure I have a XL 340 out of a Cicada some place to swap in, at a minimum.
Then the LOLMEGABUSTER arm one. Conquest, alpine. loadout is same, 3x ASRM6, ERPPC, 3x ML. This was like the prime map for this loadout to function. ERPPC to aim at targets trying to cap. brawl weapons for when they come try to fuzzball you off a cap. Basically, this mech plays like a HBK- hang out by that DDC, something will shoot him, return fire and blast faces. it mitigates the fragile state of the Zeus in closer range(by having "more bigbad" targets around you) and allows it to add it's decent amount of mostly cool running firepower.
and that brings me to the main point I wanted to bring. that Alpine match, I had a 4000+ XP match. What I discovered, the Zeus has this ability, maybe it is the cockpit glass, I dunno, it is SUPER easy to see and aim at the extreme ends of up and down. Yesterday I was on bog, shooting almost straight down onto enemy from one of the platforms. the enemy had basically no way to actually look up to see me and return fire, even if they could move their arms/torso that far, the cockpit of most mechs blocks the view anyway. This worked for me on alpine also, but in reverse, I blasted this Warhawk 3 times with SRM18 and he couldnt return fire, or even get a lock on me(had some LRM to go with his laser vomit) while standing way below him on one of the cliff faces.
So, anyway, I think that is a Zeus strongpoint, ability to use vertical terrain positioning to basically have cover in plain sight of an enemy by staying out of enemy visual range. It works also in part, because the arms stick out pretty far in front of the actual mech body, IMO this allows it to have a favorable fire arc pointing up, and especially down as you can kind of jut the ends of arms over the edge of whatever you are standing on while the mech torsos are still "covered" by well, the ground basically. Not that this comes up super often, but I had it two times in two nights on different maps, so if you are aware of it(I will be looking for it now) you can sieze advantage.
otherwise, IMO the Zeus really can only perform if given advantageous position. There are a lot of mechs in the game that can "force the issue" as it were, and make do. the Zeus isnt one. It reminds me of an Awesome in that regard, or maybe an old school dragon. Capable of putting out significant support fire and taking a hit or two, but more fragile and unforgiving then many of its similar stablemates. In that regard, it can perform unreliably. immensly potent in one match where things fall in place, and shredded with 250 dmg in another where the team collapses and you never get a chance to add that support firepower.