El Bandito, on 18 March 2015 - 08:17 PM, said:
Trying to make an 80 ton Assault just as powerful as a 100 ton Assault is kinda whack if you ask me. The 100 tonners are 100 ton for a reason--at the expense of speed and maneuverability, they can pack a lot of guns.
Zeus, being an 80 tonner, has the advantage of mobility so pilots should stick with that. One should not try to do stand up brawls with it.
Even Sarna backs me up.
Many people are playing the Zeus wrong, and are suffering cause of it.
Making a FIrestarter as powerful as a 100-ton assault mech is pretty whack, too, but PGI did it. That, however, is not what I would want for the Zeus; it is not an Atlas, and does not need to be in MWO. It just needs a little help.
The problem with hit-and-run is that the Zeus is in a very uncomfortable spot there. Sure, you can pack a large enough engine to flank and engage at range...if you either go XL (bad idea) or skimp on armor or weaponry (and if you do that, you might as well pilot something lighter). Hit-and-run just does not work that well with such a heavy mech, unless it has jump jets. The Gargoyle can kind of get away with this, but I would not do it with an IS XL engine.
Mine are mostly geared for long-range fighting; LRM's, Gauss, ERPPC's, and ER Large Lasers are my main armaments...and yet, I have a dozen mechs that size or smaller that can do it better. I only have one set up for brawling, and I have lighter mechs that can do that better, too. They tend not to lose almost all of their weaponry when they lose a side torso, to boot.
Last but not least, PGI needs to fix the shoulders; not only should they not pop out like they do, but they are clipping into the side torsos. If they are going to screw up the shoulders on one of the most iconic mechs in Battletech, the least they could do is exercise
a little quality control in the process.