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#81 DaZur

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Posted 18 March 2015 - 06:01 PM

View PostAethon, on 18 March 2015 - 02:24 PM, said:

I have to say, the Zeus is a disappointment. The proliferation of boating designs has obsoleted the Zeus before it was even added to the game. It either needs more hardpoints, or better quirks, or the boatability of some other designs needs to be reduced (which, IMHO, is the way to go).

No offense but anyone who believed the Zeus could be min.max'd into a higher tier mech should have their pilot license suspended... :ph34r:

It's a "good" mech with a solid middle-of-the-road design philosophy. It'll never be a top-tier mech.

That said, resigning to that reality is not necessarily bad either so long as one accepts that reality...

#82 DocBach

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Posted 18 March 2015 - 06:22 PM

View PostDaZur, on 18 March 2015 - 06:01 PM, said:

No offense but anyone who believed the Zeus could be min.max'd into a higher tier mech should have their pilot license suspended... :ph34r:

It's a "good" mech with a solid middle-of-the-road design philosophy. It'll never be a top-tier mech.

That said, resigning to that reality is not necessarily bad either so long as one accepts that reality...


I liked his post for this comment;

Quote

or the boatability of some other designs needs to be reduced (which, IMHO, is the way to go).


#83 Aethon

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Posted 18 March 2015 - 06:29 PM

View PostDaZur, on 18 March 2015 - 06:01 PM, said:

No offense but anyone who believed the Zeus could be min.max'd into a higher tier mech should have their pilot license suspended... :ph34r:

It's a "good" mech with a solid middle-of-the-road design philosophy. It'll never be a top-tier mech.

That said, resigning to that reality is not necessarily bad either so long as one accepts that reality...


I never expected it to be 'top tier'. I simply expected it to not be a pointless waste of time.

And I will not simply accept the reality that this mech cannot be made more competitive without sacrificing what it is; if PGI can turn the Thunderbolt into an ERPPC boat, and turn the Firestarter into the nigh-invincible gunboat it is, they can make the Zeus viable for the group queue.

Edited by Aethon, 18 March 2015 - 06:29 PM.


#84 Lightfoot

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Posted 18 March 2015 - 07:17 PM

Well the issue is the Zeus is an Assault Class mech meaning it will take the slot that a Dire-Wolf or King Crab would otherwise probably fill in normal Assault, Conquest, and Skirmish. It can't carry those weapons so it should be a little tougher like a Victor I guess. Failing that it should move like a heavy. The center torso takes damage very fast and players never miss right now.

#85 Armorine

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Posted 18 March 2015 - 07:25 PM

I withdraw my statement about the Zeus. I simply misunderstood it at the time. It's a solid mech. I've fallen n in love with the 6t. 3 srm6 + 3 tons ammo and 3 Lls. Std 320. I move around the edges of the field and dive in for quick punches to damaged targets. It does quite well.

Haven't toyed with the others as much but they show promis for similar roles. It really feels like the fire support mech it was in lore and I'm quite enjoying it.

#86 Kjudoon

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Posted 18 March 2015 - 07:47 PM

View PostLightfoot, on 18 March 2015 - 07:17 PM, said:

Well the issue is the Zeus is an Assault Class mech meaning it will take the slot that a Dire-Wolf or King Crab would otherwise probably fill in normal Assault, Conquest, and Skirmish. It can't carry those weapons so it should be a little tougher like a Victor I guess. Failing that it should move like a heavy. The center torso takes damage very fast and players never miss right now.


And the case for nerfing the dire and King cheese is made or buffing the Zeus among other mechs out of the box.

If the choice of a zeus or most other assaults is handicapping a team so much they lose because it lacks enough cheese to carry, then either the cheese is too thick, or the rest are too weak and need balancing against the power creep.

Personally OP mechs need nerfing and normalizing, not just buffing everyone else in a never ending power race that eventually crashes the game.

Edited by Kjudoon, 18 March 2015 - 07:53 PM.


#87 Lightfoot

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Posted 18 March 2015 - 08:11 PM

The center torso is too big. Make it like it's cousin the Victor and it's good. That's not OP.

#88 El Bandito

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Posted 18 March 2015 - 08:17 PM

View PostKjudoon, on 18 March 2015 - 07:47 PM, said:

And the case for nerfing the dire and King cheese is made or buffing the Zeus among other mechs out of the box.

If the choice of a zeus or most other assaults is handicapping a team so much they lose because it lacks enough cheese to carry, then either the cheese is too thick, or the rest are too weak and need balancing against the power creep.

Personally OP mechs need nerfing and normalizing, not just buffing everyone else in a never ending power race that eventually crashes the game.


Trying to make an 80 ton Assault just as powerful as a 100 ton Assault is kinda whack if you ask me. The 100 tonners are 100 ton for a reason--at the expense of speed and maneuverability, they can pack a lot of guns.
Zeus, being an 80 tonner, has the advantage of mobility so pilots should stick with that. One should not try to do stand up brawls with it.

Even Sarna backs me up.

Quote

The Zeus was first built by the Lyran Commonwealth in 2787, just as the First Succession War began. Built at the request of Lyran Commonwealth Armed Forces commanders for a new light-assault 'Mech designed to engage the enemy at long range and perform hit-and-run attacks, the Zeus is fast enough to keep up with most heavy 'Mechs, and with a sturdy frame, eleven tons of armor and a versatile weapons array, is equally capable of defeating them.


Many people are playing the Zeus wrong, and are suffering cause of it.

Edited by El Bandito, 18 March 2015 - 09:19 PM.


#89 Ultimax

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Posted 18 March 2015 - 08:24 PM

View PostLightfoot, on 18 March 2015 - 07:17 PM, said:

Well the issue is the Zeus is an Assault Class mech meaning it will take the slot that a Dire-Wolf or King Crab would otherwise probably fill in normal Assault, Conquest, and Skirmish.



The MM will attempt to make each team as close as possible in tonnage as it can.


If you bring a Zeus, and the other team has an Atlas, you're team will likely end up with an extra 20 tons somewhere.


It's more reliable in the solo queue, but it's surprisingly good at this overall.

#90 Kjudoon

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Posted 18 March 2015 - 09:03 PM

But brawlie arglebarglebarglemechsmashargle is the only way you should be allowed to play! Cover and tactics are for noobs not proz. Any mech that is not OP at 50m is junk and should nevar be played. So sayeth the munchkin.

Edited by Kjudoon, 18 March 2015 - 09:04 PM.


#91 Aethon

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Posted 19 March 2015 - 12:09 AM

View PostEl Bandito, on 18 March 2015 - 08:17 PM, said:


Trying to make an 80 ton Assault just as powerful as a 100 ton Assault is kinda whack if you ask me. The 100 tonners are 100 ton for a reason--at the expense of speed and maneuverability, they can pack a lot of guns.
Zeus, being an 80 tonner, has the advantage of mobility so pilots should stick with that. One should not try to do stand up brawls with it.

Even Sarna backs me up.



Many people are playing the Zeus wrong, and are suffering cause of it.


Making a FIrestarter as powerful as a 100-ton assault mech is pretty whack, too, but PGI did it. That, however, is not what I would want for the Zeus; it is not an Atlas, and does not need to be in MWO. It just needs a little help.

The problem with hit-and-run is that the Zeus is in a very uncomfortable spot there. Sure, you can pack a large enough engine to flank and engage at range...if you either go XL (bad idea) or skimp on armor or weaponry (and if you do that, you might as well pilot something lighter). Hit-and-run just does not work that well with such a heavy mech, unless it has jump jets. The Gargoyle can kind of get away with this, but I would not do it with an IS XL engine.

Mine are mostly geared for long-range fighting; LRM's, Gauss, ERPPC's, and ER Large Lasers are my main armaments...and yet, I have a dozen mechs that size or smaller that can do it better. I only have one set up for brawling, and I have lighter mechs that can do that better, too. They tend not to lose almost all of their weaponry when they lose a side torso, to boot.

Last but not least, PGI needs to fix the shoulders; not only should they not pop out like they do, but they are clipping into the side torsos. If they are going to screw up the shoulders on one of the most iconic mechs in Battletech, the least they could do is exercise a little quality control in the process.

#92 El Bandito

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Posted 19 March 2015 - 12:31 AM

View PostAethon, on 19 March 2015 - 12:09 AM, said:


Making a FIrestarter as powerful as a 100-ton assault mech is pretty whack, too, but PGI did it. That, however, is not what I would want for the Zeus; it is not an Atlas, and does not need to be in MWO. It just needs a little help.

The problem with hit-and-run is that the Zeus is in a very uncomfortable spot there. Sure, you can pack a large enough engine to flank and engage at range...if you either go XL (bad idea) or skimp on armor or weaponry (and if you do that, you might as well pilot something lighter). Hit-and-run just does not work that well with such a heavy mech, unless it has jump jets. The Gargoyle can kind of get away with this, but I would not do it with an IS XL engine.


With such an easy to hit CT, Zeus is actually a prime candidate for XL engine. It can run with 350XL engine and pack some punch on top of it. Think of it as similar to a Dragon Slayer totting Gauss + Triple ERLLs. A long range mech that takes advantage of it's asymmetrical hardpoints. Peek, shoot, fade back when the enemy notices you.

ZEU-6S Much Dakka, Very Pew

IMO, those who are running slower Std engine are doing it wrong.

Edited by El Bandito, 19 March 2015 - 12:35 AM.


#93 sneeking

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Posted 19 March 2015 - 01:33 AM

I think I should paint mine red and name him hellboy after that classic line from the movie...

Would ya look at the size of that whammer !

3 srm6 is most excellent :P

#94 Steve Pryde

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Posted 19 March 2015 - 03:07 AM

How looks the ® Variant different from the other variants? Has anyone screenshots? Hope they look like the hero mech in the future like this: http://fc03.devianta...kej-d5oc36h.jpg

I would insta buy the biggest of the resistance pack. :D

edit: and how look cockpits of Grashopper and Zeus?

Edited by Steve Pryde, 19 March 2015 - 03:08 AM.


#95 Karl Streiger

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Posted 19 March 2015 - 03:23 AM

View PostSteve Pryde, on 19 March 2015 - 03:07 AM, said:

How looks the ® Variant different from the other variants? Has anyone screenshots? Hope they look like the hero mech in the future like this: http://fc03.devianta...kej-d5oc36h.jpg

I would insta buy the biggest of the resistance pack. :D

edit: and how look cockpits of Grashopper and Zeus?

Nice cockpit for the Zeus...you could use your time and take a look on the sweet Starfire (aka Sunflower) LRM rack - as well as the Left Arm (as long as you don't mount tooth pick cannons (aka Gauss))

i admit i'm for the most part very happy with the weapon geometry for this mech... although its a pitty that they couldn't keep the "unique" thunderbolt large laser mount

uhm Zeus X.... why not you can only die once by Side Torso Destruction.
Although it would be nice to have a unique Zeus - featuring a Ballstic in the right and a Energy in the left arm

Edited by Karl Streiger, 19 March 2015 - 03:24 AM.


#96 sneeking

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Posted 19 March 2015 - 03:39 AM

Bullet hole decals and some bar work on knees elbows and chin.

Nothing like an AH arm for variant specific geometry.

Oh its got little winglets on the shoulders like you would see on hermes boots lol

Edited by sneeking, 19 March 2015 - 03:44 AM.


#97 Finn McShae

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Posted 19 March 2015 - 04:31 AM

Played a bit more last night and found that the 6S with STD, 2x AC5, 4xMLAS, and LRM 10 seems to work good for me.

Works well in support and in close, LRMS are mostly just tossaways as I close.

#98 Finn McShae

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Posted 19 March 2015 - 04:40 AM

I know everyone wanted the fins but come on, the forums would have exploded in tears and DOA cries if it had hittable, non functional wings sticking up taller than a Grasshopper...

#99 Karl Streiger

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Posted 19 March 2015 - 04:43 AM

View PostFinn McShae, on 19 March 2015 - 04:40 AM, said:

I know everyone wanted the fins but come on, the forums would have exploded in tears and DOA cries if it had hittable, non functional wings sticking up taller than a Grasshopper...

afaik fins are for better heat dissipation.....

#100 Finn McShae

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Posted 19 March 2015 - 04:45 AM

View PostKarl Streiger, on 19 March 2015 - 04:43 AM, said:

afaik fins are for better heat dissipation.....


Can I stick some on my wubhopper? Its already really tall...







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