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#41 Raggedyman

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Posted 18 March 2015 - 04:42 AM

View PostArmorine, on 17 March 2015 - 06:19 PM, said:

What's every ones thoughts on it? I'm a little underwhelmed. I can't seem to find a good build for them. They feel kinda fragile


They are causing me reasonable amounts of trouble on the field, so I don't think they can be that bad. Not the fastest or toughest of things out there but also not chewable-bonus-biscuits.

#42 Finn McShae

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Posted 18 March 2015 - 04:46 AM

They do seem to be able to spread damage well. I found after I spend my LRM ammo I can use my whole right side as a shield, so that's nice.

#43 Widowmaker1981

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Posted 18 March 2015 - 05:21 AM

View PostBrody319, on 17 March 2015 - 06:21 PM, said:

can't go wrong with gauss and ppcs
http://mwo.smurfy-ne...2e3693640dfa63e


Can go EXTREMELY wrong with 2xERPPC with 0 heat quirks and only 12 DHS.. holy balls thats hotter than an Adder..

Why would you do this on an assault mech... 2 shots and the 3rd will shut it down.

Some people really can't build mechs it seems.

Probs why the IS seems to do so badly against clans, harder to make absurd builds on clan side, so there is a bit of stupid proofing.

#44 Lily from animove

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Posted 18 March 2015 - 05:41 AM

View PostWidowmaker1981, on 18 March 2015 - 05:21 AM, said:


Can go EXTREMELY wrong with 2xERPPC with 0 heat quirks and only 12 DHS.. holy balls thats hotter than an Adder..

Why would you do this on an assault mech... 2 shots and the 3rd will shut it down.

Some people really can't build mechs it seems.

Probs why the IS seems to do so badly against clans, harder to make absurd builds on clan side, so there is a bit of stupid proofing.


and clanmechs get nerfed because IS is making mechs with a gauss having 3 ton ammo, and 2 ppc's -.-

#45 Cruxs

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Posted 18 March 2015 - 06:02 AM

I was having fun running the ® variant last night. It was really hit or miss for me I had a few games where I broke 900 damage and a few where I barley broke 200 damage. I was using an XL engine with 2 x AC5 plus 3 x LL. All on the left side so I had my right arm as a shield. The bad games were mostly my fault, I got to close to the front line when I needed to stay back. It was kind of like a more fragile Banshee 3E I had to be careful protecting my XL.

I think that the Zeus is going to be a good mech for IS CW drops. It has some good range quirks for a few weapons. It can boat energy and run around 70 kph with a standard engine. As far a being a face stomping comp mech I don't think that is going to happen. We will see how it pans out when people really get them mastered and optimized. Overall I had a lot of fun with them.

#46 Haviland Tuf

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Posted 18 March 2015 - 06:06 AM

The Zeus is the by far most disappointing Mech in the Resistance set.

Fragil, bad hardpoints and even worse quirks.

Pure BS!

#47 Mott

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Posted 18 March 2015 - 06:16 AM

Haven't played with mine yet. Assault Q was too jammed up.

Sure saw some folks doing very well in them though - far better than i saw the majority doing Day 1 with other recent assault releases like Gargoyle & Banshee.

Saw a couple that had to have crammed in the max XL engine... they musta been cruising at 90kph easy and seemed even faster than that.

View PostRaggedyman, on 18 March 2015 - 04:42 AM, said:


They are causing me reasonable amounts of trouble on the field, so I don't think they can be that bad. Not the fastest or toughest of things out there but also not chewable-bonus-biscuits.


I think they're easily trumping VTRs as the fastest, most agile Assault flankers and harassers. They lose out on JJs, but other than that they're pretty solid and many pilots seem to like them with the huge XLs.

#48 El Bandito

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Posted 18 March 2015 - 06:18 AM

View PostWidowmaker1981, on 18 March 2015 - 05:21 AM, said:


Can go EXTREMELY wrong with 2xERPPC with 0 heat quirks and only 12 DHS.. holy balls thats hotter than an Adder..

Why would you do this on an assault mech... 2 shots and the 3rd will shut it down.

Some people really can't build mechs it seems.

Probs why the IS seems to do so badly against clans, harder to make absurd builds on clan side, so there is a bit of stupid proofing.


Oh wow, just cause you saw one bad proposed build it automatically relates to how the IS pilots suck in general? Give it a break. I see my share of 3xLRM20 Crows, but you don't see me dissing Clanners.

Hell, if anything, Clan and IS pilot skills are closer than ever thanks to the inclusion of Clan trial mechs.

Edited by El Bandito, 18 March 2015 - 06:19 AM.


#49 Mirumoto Izanami

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Posted 18 March 2015 - 06:23 AM

I run one with ac 10, 2 lpl, and aLRM 10 and tag. Stay around 300 meters and tear things apart.

Second runs with 3 lpl and 3 srm 4. 360xl. Fast brawler skirmisher.

Third runs 2 erLL, 3 ML, srm 4, and 1 LPL. Use the ERLL to snipe, then everything else when the fight gets in close.

#50 Xyroc

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Posted 18 March 2015 - 06:27 AM

Well it doesnt register damage taken well ... so I guess it has that going for it.

#51 Karl Streiger

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Posted 18 March 2015 - 06:34 AM

View PostEl Bandito, on 18 March 2015 - 06:18 AM, said:

Hell, if anything, Clan and IS pilot skills are closer than ever thanks to the inclusion of Clan trial mechs.

There are no Clan or IS Pilots -only Nerds with to much free time

#52 Crotch RockIt

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Posted 18 March 2015 - 06:35 AM

Steiner scout mech

http://mwo.smurfy-ne...fa98bc7c80a6997

#53 Johnny Z

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Posted 18 March 2015 - 06:45 AM

I wouldnt use an XL on any IS heavy or assault, or even medium brawler mech. I tried a few times. Although there is an XL in my Centurian which is awsome.

Edited by Johnny Z, 18 March 2015 - 07:25 AM.


#54 Widowmaker1981

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Posted 18 March 2015 - 06:46 AM

View PostEl Bandito, on 18 March 2015 - 06:18 AM, said:


Oh wow, just cause you saw one bad proposed build it automatically relates to how the IS pilots suck in general? Give it a break. I see my share of 3xLRM20 Crows, but you don't see me dissing Clanners.

Hell, if anything, Clan and IS pilot skills are closer than ever thanks to the inclusion of Clan trial mechs.


There are excellent pilots and complete r*tards on both sides of course.. (im actually more of a IS pilot outside of current CW affiliation - because i do better in IS mechs at the moment, and i play what i do best in)

My point was actually that the locked mechlab for clans prevents some of the above mentioned r*tards making the seriously appalling builds you see on some IS mechs. You can still make some pretty appalling crap, but its not quite as bad.

#55 Johnny Z

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Posted 18 March 2015 - 06:51 AM

I have yet to see a really great pilot in a Zues so far. Most likely because few if any are mastered and equipped yet.

Extreme front load armor and that 4 LPL load out(if it isnt to hot) and it should be an excellent mech in the right hands.

Any stand up mech is tougher to pilot though, ask my Orion Protector. The Grasshopper may be able to avoid damage easier.

In my Protector which is similar in profile, it is at home using corners for cover rather than hill humping like a STK.

#56 Furry Fox

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Posted 18 March 2015 - 07:20 AM

I am really loving the ZEU-6T! Currently running this build:
3xLPL, 3xSRM6 w/ 300 ammo, 1xSPL, XL350, 6 additional DHS

Even with an XL engine, this thing feels VERY tanky (15 kills/8 deaths). The low hardpoints aren't as much of a handicap as I thought that they would be; I just have to keep on reminding myself that I am not capable of hill-humping. Once a brawl breaks out, though, this thing wrecks face! Also, it is SO much fun to deliver SRM18 punches! :D

Now I need to come up with good builds for the other two variants. :wacko:

#57 DONTOR

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Posted 18 March 2015 - 07:29 AM

View PostKiiyor, on 17 March 2015 - 07:34 PM, said:

I think it looks teeny for a mech of it's weight. I might be imagining things, but every time i've seen one next to an Awesome the Awesome is trying to suck in it's gut and hunch over in jealousy.

How are the ST's? Are they XL friendly?

yes it is, if you XL 390 and roll damage properly. Being fully elited helps.

#58 STEF_

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Posted 18 March 2015 - 07:30 AM

View PostFurry Fox, on 18 March 2015 - 07:20 AM, said:

I am really loving the ZEU-6T! Currently running this build:
3xLPL, 3xSRM6 w/ 300 ammo, 1xSPL, XL350, 6 additional DHS

Even with an XL engine, this thing feels VERY tanky (15 kills/8 deaths). The low hardpoints aren't as much of a handicap as I thought that they would be; I just have to keep on reminding myself that I am not capable of hill-humping. Once a brawl breaks out, though, this thing wrecks face! Also, it is SO much fun to deliver SRM18 punches! :D

Now I need to come up with good builds for the other two variants. :wacko:

Very similar to mine, I use it as pure brawler: 3srm4 lpl+3mpl with a xl375.

Dedicated to Haviland Tuf and similar qques: Zeus refuses to die.
Posted Image

#59 AntiCitizenJuan

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Posted 18 March 2015 - 07:34 AM

Not once have I been "oh ****, a Zeus!"

So no, its not really threatening or anything. Looks meh IMO.

#60 Widowmaker1981

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Posted 18 March 2015 - 07:36 AM

View PostFurry Fox, on 18 March 2015 - 07:20 AM, said:

I am really loving the ZEU-6T! Currently running this build:
3xLPL, 3xSRM6 w/ 300 ammo, 1xSPL, XL350, 6 additional DHS

Even with an XL engine, this thing feels VERY tanky (15 kills/8 deaths). The low hardpoints aren't as much of a handicap as I thought that they would be; I just have to keep on reminding myself that I am not capable of hill-humping. Once a brawl breaks out, though, this thing wrecks face! Also, it is SO much fun to deliver SRM18 punches! :D

Now I need to come up with good builds for the other two variants. :wacko:


I like that build, heres a tweaked version with Artemis on the SRMs (imo SRM6 spread w/o artemis is just really bad). its a bit slower, with more SRM ammo as well.

ZEU-6T

or a faster, cooler version without the SRM spread issues:

ZEU-6T-XL360





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