Tdk, Rocks@
#21
Posted 18 March 2015 - 07:50 AM
K.
every time.
works for me usually when someone tries to pipe up about it. Doesn't happen much to me anymore though.
#22
Posted 18 March 2015 - 07:51 AM
Second, TDK is a great mech! Commandos are my favorite light mech and I have a blast playing them. I would recommend giving the standard build for the TDK a try (4xML, max armor, biggest engine) as I've experimented with quite a few builds myself and found that build to just be reliable. At any rate, if you're having fun you're doing right by yourself, so have at it!
(Here's a TDK that's a compromise between your build and the standard build, could be fun )
#23
Posted 18 March 2015 - 07:58 AM
#24
Posted 19 April 2015 - 01:19 AM
Just mastered my "fun-pack", the TDK with 4ML and max enginge. Fully armored 171kph with 4 ML. Had some great games with it.
My other loves are the spider 5V, or the Fs9-S with it's MPL.
Greetings
el piro
#25
Posted 19 April 2015 - 01:29 AM
Edited by Krivvan, 19 April 2015 - 02:20 AM.
#26
Posted 19 April 2015 - 02:36 AM
Krivvan, on 19 April 2015 - 01:29 AM, said:
Better?
Depends on what you want and how you want it.
I love zipping by at 170, dealing damage with 4 ML's (quirked and moduled) plus BAP and Sensor Range Module for scouting. Had some nice games with several kills and 700+ damge.
#27
Posted 19 April 2015 - 04:10 AM
Ignore the raging neck beards.
Have fun.
#28
Posted 19 April 2015 - 10:00 AM
JC Daxion, on 17 March 2015 - 09:12 PM, said:
honestly.. how is killing someone mean your build is bad? I know i have taken down the so called best builds many times.. Maybe i am not a 12v12 guy, but a PUG? why on earth would you talk crap? But honestly, a 150 KPH 4 MPL commando? How in anyone's world is this bad?
I've killed "the best builds" in an AC20 Urbanmech. Doesn't mean my build is good, just means the enemy is trash.
Reasons the 4MPL TDK isn't great:
1) Can do that build (or better) on a Firestarter
2) Too hot because you can't get very many heatsinks (and max of 9 true dubs in a Commando)
3) TDK has some (though minor) medium laser quirkage
4) Small knife fighters need agility/survivability - TDK gets no agility quirks and has 25 tonner armor
Rushin Roulette, on 18 March 2015 - 02:02 AM, said:
Umm.... Just threw this together in Smurphies (Took all of 30 seconds)
DEATH'S KNELL
How is this slower than the norm at 145 (160 with Speed tweak) or (to predict the next criticism) less armoured?
Doesn't have max armor.... Also that build is unbelievably hot for a short-range setup. You're going to get about 4 or 5 shots off (not enough to kill anything that has a brain) and then have to cool down because you have 9 truedubs.
#29
Posted 19 April 2015 - 10:32 AM
#31
Posted 19 April 2015 - 10:39 AM
SnagaDance, on 18 March 2015 - 12:54 AM, said:
2 days ago I had an Assault game on Alpine. We promptly took the mountain. The red team wasn't going to play along though, they deployed behind the lower ridges in front of their base and were using long range firepower for some sniping. Doing so they actually managed to kill one of our mechs, so they were ow ahead of the game and forcing our hand. There are A LOT of trash people. Ignore him. U need to know that the game put a tip in every pre battle that said: "pro players need to be nice with new players,because all was new in any time"
One of our players who had been rather abbrasive already (ordering a team ECM to come cover him, deride the flank scouting ECM Spider who was hoping to get some Lrm locks etc.) now typed in General chat how the enemy team was a bunch of #$%#$ cowards that refused to fight, they were a noob team etc.
So I couldn't help put type in team chat "Very clever team actually, most just charge in like lemmings." That person was rather quiet afterwards. I can only hope that was because my comment managed to give him some insight....but i'm not holding my breath.
Think I might have been on the other team that match. On Alpine when dropping with base in that local I always try to get my team to hold up between those ridges and snipe until the enemy gets impatient and comes down. Usually a winning strategy and always good for me, I prefer long range weapons.
I remember a guy on the red side calling us a noob team for doing this, we won, he was quite wrong.
#32
Posted 19 April 2015 - 11:29 AM
el piromaniaco, on 19 April 2015 - 02:36 AM, said:
Better?
Depends on what you want and how you want it.
I love zipping by at 170, dealing damage with 4 ML's (quirked and moduled) plus BAP and Sensor Range Module for scouting. Had some nice games with several kills and 700+ damge.
And a Locust does that thing better. And that thing isn't worth it enough to make it better than what a Firestarter can do. Having somewhat above average games in a mech isn't proof that another mech can't do it better. There are 1200 damage urbanmech games out there, but that isn't proof that the urbanmech is now the best Light mech.
Edited by Krivvan, 19 April 2015 - 11:30 AM.
#33
Posted 19 April 2015 - 11:57 AM
#34
Posted 19 April 2015 - 01:09 PM
I jest, though I do find TDK's arm movement amazing and is still one of my favorite mechs
Edited by Purger of Man, 19 April 2015 - 01:11 PM.
#35
Posted 19 April 2015 - 03:04 PM
JC Daxion, on 17 March 2015 - 09:12 PM, said:
honestly.. how is killing someone mean your build is bad? I know i have taken down the so called best builds many times.. Maybe i am not a 12v12 guy, but a PUG? why on earth would you talk crap? But honestly, a 150 KPH 4 MPL commando? How in anyone's world is this bad?
The quirks on that mech are not bad for MPLs, however, the TDK really shines with 4 MLs and 171 KPH with max armor.
#36
Posted 19 April 2015 - 11:19 PM
Purger of Man, on 19 April 2015 - 01:09 PM, said:
I jest, though I do find TDK's arm movement amazing and is still one of my favorite mechs
Gyrok, on 19 April 2015 - 03:04 PM, said:
The quirks on that mech are not bad for MPLs, however, the TDK really shines with 4 MLs and 171 KPH with max armor.
Great speed and arm movement.
No JJ's though, but there's my low flying spider, or the firestarter if it's more jumpy and dropping instead of flying.
One for every mood.
Greetings
el piro
#37
Posted 20 April 2015 - 10:12 AM
Pjwned, on 19 April 2015 - 10:32 AM, said:
Comparing Apples and Oranges.
I talk about 171 kph medium laser tdk.
And I didn't say "that's the B3st L1ghtM3ch Evarrr!", I just wrote that I like it.
It all depends on the map, the kind of game, your personal style and your team.
#38
Posted 20 April 2015 - 12:05 PM
el piromaniaco, on 20 April 2015 - 10:12 AM, said:
I talk about 171 kph medium laser tdk.
Well, for one thing I was mostly responding to the OP with his 4x MPL build, but either way it's more like comparing red apples to green apples because any of those 3 builds are rather similar. Also, compared to the 4x ML max speed TDK build I still like the Locust better because of its gnarly quirks.
COM-TDK advantages:
-Slightly more armor overall, such as on the torsos
-2 more (external) heatsinks
-Very slight speed advantage
-Lower arm actuators, which are an arguable advantage because they do take up crit slots
LCT-1E advantages:
-Better hitboxes because the mech is even smaller
-Acceleration & deceleration quirks to make it even easier to move around the map
-Better armor quirks for both arms and legs
-Better laser duration quirk
-Better heat generation quirk
-Better range quirk
-Weapon quirks are not restricted to specific weapons
-More hardpoints so you can mount 6 medium lasers instead of only 4
-Not having useless hand actuators taking up valuable crit slots
That said, I imagine the COM-TDK tends to run a bit cooler due to having more heatsinks and less lasers and the LCT-1E definitely can have heat issues, but not so much that it's a big problem and I've had a blast zipping around shooting stuff with the amazing laser quirks on the LCT-1E. Additionally, the LCT-1E could run less hot (compared to 6x ML) by using 2x ML + 2x MPL instead and still taking full advantage of all its quirks, meanwhile the COM-TDK would have a hard time doing that without downsizing the engine or using less heatsinks and MPLs do not take full advantage of the quirks on the COM-TDK.
Quote
It all depends on the map, the kind of game, your personal style and your team.
I'm not really disagreeing much, but I am saying I think the Locust is better and I think I have a pretty good reason for that.
#40
Posted 20 April 2015 - 12:18 PM
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