Koniving, on 23 March 2015 - 09:46 AM, said:
My builds -- as you even implied here -- are things that enemies won't notice as much. That is a factor in why it works so well for me. Yours on the other hand send off alarms. A huge, universal priority, anyone and everyone knows "AC/20 + 3 SRM-6" = Danger! Danger, Will Robinson!
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(Also because long post is long, feel free to snipe quotes.)
Good luck guys!
Since I don't own a Heavy Metal, I tried to replicate your build in this HGN-733C. It's sad to say that I haven't been successful with it. In today's fast TTK, you can't brawl with the enemies unless you isolate one and it's a rare occasion for that to happen (less so when you're piloting a Light). More often than not, I only have a couple of seconds window of opportunity where I can shoot/engage the enemies.
I think a "DPS" build like this kind would be more successful for me if I use it on a relatively fast heavy or medium, where I can dictate who, when, and where I want to fight. But in this situation, why don't I choose to use a "skirmisher" build like you mentioned? Using a high-PPFLD-low-endurance build I can go in, shoot, and fade without taking too much damage/risk. Then it practically goes back to the "meta" again. Oh well.
BTW, I think it makes sense why they/we/everyone choose to use a high PPFLD in 12 vs 12 matches (I don't participate in one). Your team sees an enemy and a couple of seconds later he's dead from focus fire. Actually, I always outfitted my lances with PPFLD weapons like PPCs in MechCommander 1 and 2 (good games) because it's better to do it this way.
I'm not saying that I don't approve your DPS builds but for me I think PPFLD builds suit me better. That's why my HBK-4G performs so well.























