LBX 10 question
#1
Posted 10 July 2012 - 10:48 AM
I thought I had read all the info the devs put out and I haven't run across this yet.
Can anyone out there clear this up for me?
P.S. sorry for the 8th-grade-sounding first sentence.
#2
Posted 10 July 2012 - 10:54 AM
If your friend is speaking from first-hand experience in this game (MWO)... tell him to stop breaking his NDA :/
#3
Posted 10 July 2012 - 10:57 AM
WardenWolf, on 10 July 2012 - 10:54 AM, said:
If your friend is speaking from first-hand experience in this game (MWO)... tell him to stop breaking his NDA :/
Funny since 80% of the beta players have broken NDA, I guarantee you plenty of beta players have told their friends/clan mates about the game. To think otherwise would be ridiculous.
Edited by Wolfclaw, 10 July 2012 - 10:57 AM.
#4
Posted 10 July 2012 - 10:58 AM
Quote
Introduced in 2595 by the Terran Hegemony[4]. The LB 10-X Autocannon is essentially a 'Mech-mounted shotgun, capable of firing special "cluster rounds" that split apart after being fired, allowing the weapon to either spread damage out or focus damage on a small area, depending on the range. LB-X Autocannons are able to use either the special cluster rounds or standard autocannon rounds. The LB 10-X Autocannon, having a higher caliber, causes higher damage than lower-caliber autocannons, though it is limited to medium ranges.
Haven't dug out my TT rule books, but even reading that, I could see a restriction on one type of ammo at a time being loaded...
#5
Posted 10 July 2012 - 11:04 AM
Stickjock, on 10 July 2012 - 10:58 AM, said:
Haven't dug out my TT rule books, but even reading that, I could see a restriction on one type of ammo at a time being loaded...
He was asking if you could have multiple ballistic types or just 1 kind at a time.
#6
Posted 10 July 2012 - 11:05 AM
#7
Posted 10 July 2012 - 11:09 AM
However, the ability to switch between ammo types has never been implemented in a Mechwarrior game to date.
#8
Posted 10 July 2012 - 11:12 AM
#9
Posted 10 July 2012 - 11:13 AM
Broceratops, on 10 July 2012 - 11:05 AM, said:
Price and restricted availability.
Also the fact that we only get the LB-X/10 and not any of the other sizes... at least until the Clans come teach the IS how to build weapons.
#11
Posted 10 July 2012 - 11:15 AM
Broceratops, on 10 July 2012 - 11:05 AM, said:
Clan's don't have a regular AC. It's either ultra or LB-X.
For the IS there may be a weight difference, but more importantly the range is longer. In TT the regular AC was passe, but they introduced sevearl specialty ammo types that can only be used with regular and light autocannons. But again, there hasn't been an ammo switching option to date; and those ammo types are a few MWO years down the line.
Edited by KitK, 10 July 2012 - 11:20 AM.
#12
Posted 10 July 2012 - 11:15 AM
#13
Posted 10 July 2012 - 11:23 AM
#14
Posted 10 July 2012 - 11:42 AM
Paralax, on 10 July 2012 - 11:23 AM, said:
Nope. You loaded them up in 1 ton lots of cluster or standard munitions. 10 shots each. You did, however, say which one you were using before you shot since the cluster rounds had an easier to-hit roll.
I'd personally like to see alternate types of ammo in MWO. There are a ton of really cool autocannon and missile munitions that have yet to show up in a mechwarrior game. And given the nature of this game, it would be very cool to see not only alternate versions of direct damage munitions, but also things like Thunder LRMs, ECM pods, Haywire Pods, Inferno SRMs, smoke rounds, etc for some more strategic play.
Edited by Haydin, 10 July 2012 - 11:48 AM.
#15
Posted 10 July 2012 - 01:38 PM
Most modified weapons are a sidegrade- more heat for more damage, or more heat for more range, etc. The same range and damage for one less ton does not suit the game model.
#16
Posted 10 July 2012 - 01:40 PM
#17
Posted 10 July 2012 - 03:15 PM
Mass: 12.0 tons
Volume: 7 criticals
Max. Effective Range: 450 meters
Damage per Salvo: 10 units
Heat per Salvo: 3 units
Salvos per Ton of Ammunition: 10 salvos
Cost (weapon): 200,000 c-bills
Cost (ammunition): 6,000 c-bills per ton (standard HEAP shell)
-- Armor-Piercing ammunition (3059): 4x price of standard (HEAP) ammunition
-- Caseless ammunition (3055): price unknown (similar to standard/HEAP ammunition?)
-- Flak ammunition (2310): price unknown (similar to standard/HEAP or flechette or incendiary ammunition?)
-- Flechette ammunition (3055): 1.5x price of standard (HEAP) ammunition
-- Incendiary ammunition (year unknown): 2x price of standard (HEAP) ammunition
-- Precision ammunition (3062): 6x price of standard (HEAP) ammunition
-- Tracer ammunition (2300): price unknown (similar to standard/HEAP ammunition?)
LB 10-X AC
Mass: 11.0 tons
Volume: 6 criticals
Max. Effective Range: 540 meters
Damage per Salvo: 10 units (HEAP shell), 1 unit per pellet (cluster shell)
Heat per Salvo: 2 units
Salvos per Ton of Ammunition: 10 salvos
Cost (weapon): 400,000 c-bills
Cost (ammunition): 12,000 c-bills per ton (HEAP shell), 20.000 c-bills (cluster shell)
-----
The LB 10-X is (canonically) lighter, less-bulky, longer-ranged, and cooler-firing than the standard AC-10.
However, the LB-X requires at least two tons of ammunition (one standard/HEAP and one cluster) to reach its full potential.
Additionally, the weapon itself canonically costs twice as much as the standard AC-10, and the ammunition (depending on the type) costs 2-3 times as much per ton.
As such, the standard AC-10 with two tons of ammo would cost 212,000 c-bills to field, versus 432,000 c-bills to field the LB 10-X with both HEAP and cluster munitions.
Moreover, if full ammo-switching capabilities were implemented for the LB-X, then there would be little reason not to allow the standard ACs to have what special munitions (flak, tracer, and possibly incendiary... with more becoming available as time goes on) are canonically available to them (which cannot canonically be used by LB-X or Ultra ACs) as well.
With one ton of standard ammunition and one ton of flak munitions, the standard AC-10 could (for a total cost of~212,000 to ~218,000 c-bills, depending on the price of flak ammunition) fill the role of "half-price/poor-man's LB 10-X"...
Your thoughts?
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users