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Incoming Hot Fix 10:00 Am Pdt


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#41 Bulletsponge0

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Posted 18 March 2015 - 10:34 AM

View PostBattleBunny, on 18 March 2015 - 09:10 AM, said:

I was hoping you guys would also fix the friendlist resetting to halfway down with every change of the social tab screens.

lately the scrolling up is very real.

yes!

I noticed the other day that I have a huge friends list, and the default seems for it to be set to lock on the very last person on the list..its frustrating when scrolling up, and someone either enters or leaves a match and the list auto jumps back down to the bottom....

#42 Greenjulius

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Posted 18 March 2015 - 11:04 AM

It was a good run we had with the crab, but I'm willing accept that if it means the Hopper, Victor and Gargy all move better. Lord knows they needed it.

I'm looking forward to trying all three today.

#43 SPencil

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Posted 18 March 2015 - 11:06 AM

View PostUminix, on 18 March 2015 - 09:10 AM, said:

[stuff]...when was the last patch any of you remember that didn't break something in game already?


PGI, seriously, it is time to fire all the buddies working together, suck it up, stop taking vacations and hire some real developers... your company has shown a lack of understanding how game mechanics function in coordination with each other, breaking your game every patch, followed by hot fixes to the patch of the hotfix for the initial patch is BS guys....

my request: please stop adding broken content into a broken game, fix the game we have, THEN add more content.... a year and a half after release and this game is still essentially closed beta worthy, not even Open beta..... really, its time to get your heads out of your turdholes and stop breaking your game


So you'll be sending your resume shortly, right? You'll be the one that bursts into their office like a hurricane and fixes everything? /s

At least PGI cares enough to continue design and development, instead of throwing the game out there and never touching it again. The game isn't bug or glitch free, but I invite you to list any two games that have no bugs or glitches; MWO isn't the only game that's getting semi-consistent patches from their devs either: Counter-Strike: Global Offensive, League of Legends, Dota, Kerbal Space Program, Minecraft...need I continue?

Yea, I agree that it sucks when the implementation of feature 'x' breaks or creates an imbalance with feature 'y', but it's nigh impossible to catch every bug, every regression, every unintended change. Software engineering, and the IT field as a whole isn't perfect. Trust me. Compared to other development studios, PGI ain't that bad...but you guys really need to stop messing with my LRM support mechs, that's annoying as all hell :3

tl;dr I think you need to re-evaluate your expectations.

#44 ThatGuy539

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Posted 18 March 2015 - 11:31 AM

I have to agree. The bugs haven't been that bad. (Although the friend list jumping to the bottom is a bit irritating at times. ;))

Will lowering the size type also increase the JJ effectiveness? I played a bit last night in the training grounds with a Hopper decked out with full JJs. Would be interesting if they work even better today after the HotFix.

#45 Gorgo7

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Posted 18 March 2015 - 11:40 AM

Nice. Both the movement and the missiles.

#46 Willard Phule

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Posted 18 March 2015 - 11:41 AM

View PostMechregSurn, on 18 March 2015 - 09:33 AM, said:


I do not work for PGI, but I am a developer. Programming is complex and expensive. Yes, you can spend an unlimited amount of time and money in QA - testing for every conceivable error with each code change.... however that is unrealistic.

It may disappoint you, but a fast response to errors is a thousand times faster and cheaper than endless delays during QA testing. If this is unacceptable from your point of view, consider volunteering to organize and run a closed beta play-test group.


We even handled stuff like that the same way in the military. There comes a point when you have to stop tweaking the risk management and put the plan into action. Then you adjust as you move. Makes perfect sense to me.

However, being the truly negative person that I am, I would like to point out a couple of failures that PGI has in following that model. First, they consistently fail to communicate with the game's population with regard to changes and known issues. In fact, odds are good that anything you've heard with regard to upcoming content and/or issues being addressed will be found on Twitter.....not their own forums.

Secondly, a rapid response time is the key to the entire thing, besides communication. We each have our own definitions of "quick response." PGI has had a history of ignoring the elephant in the room with regard to core game problems or putting "bandages" into place until they have time to address the issue.....then they never get around to it and it becomes permanent. Granted, it's nice to see them respond quickly this time. Maybe I'm just a grumpy old man, but I remember all the times they didn't.

View PostMechregSurn, on 18 March 2015 - 09:33 AM, said:

Finally,

I am not sure that this "hotfix" is even a bug-fix. "Mech Collision Capsule Size and Movement Archetype are decoupled" sounds like they added a new variable by splitting Archetype. This sounds like an IMPROVEMENT, because it could allow new movement quirks down the road.


Sounds like it to me, too. They definitely didn't address some of the bigger issues that have been brought up with every patch since last June. The biggest one is the HSR. I'd kind of like to see them fix that before they add new paint schemes.

#47 Desintegrator

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Posted 18 March 2015 - 11:59 AM

Thanks for the fast fix !

#48 Darlith

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Posted 18 March 2015 - 12:20 PM

View PostUminix, on 18 March 2015 - 09:40 AM, said:

OK, I accept what you say, but you have to realize that this game is the only one that patches, and the 4 days following it ALL have patches to fix problems they caused during the development of the new content or fixes they are implementing... I know that 1 game in a million that has to fix the game EVERY time they patch into it, that is poor developers, not an improvement.... like I said, and you are the first to directly respond.... "Join the YAY bandwagon" because they fixed stuff they broke...

btw, the only disappointment to me is people like you who continue to white knight PGI's failings as a game development company


Warframe does this as well, I can't think of a patch in there that wasn't followed by five or six hotfix patches to fix something they broke or didn't work the way they intended.

Plus many other MMO styled games break things in patches and don't hotfix for a week or more, at least the fast turnaround means the game isn't broken for a week or more.

#49 Sonny Black

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Posted 18 March 2015 - 12:40 PM

Always Remember....

Posted Image



View PostGalenthor Kerensky, on 18 March 2015 - 09:06 AM, said:

a little bit more warning than services will be going down in 1 min would have been nice, I was in the middle of a match...


You Do Understand This Is All Part Of THE PLOT!



#50 The Red Priest

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Posted 18 March 2015 - 01:17 PM

View PostInnerSphereNews, on 18 March 2015 - 08:45 AM, said:

Posted Image





    • King Crab, which has the Large archetype, is now set to 20 degrees, equivalent to the Huge archetype (previous value was 25.) This Mech should have a harder time going up hills.




Wait, what? The King Crab is already a pain in the butt to get up hills. >.>

#51 Kidd Sykes

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Posted 18 March 2015 - 01:41 PM

hey thanks pgi for being on top of these fixes so quickly, the lock on and fps were a real pain. good job guys, keep it up..



P.S.

do you guys have any plans on making any kind of game modes that resembles some sort of campaign mode like escorting convoys/vehicles and/or assaulting active dropships and firebases like the classic 'mech games? This sort of thing would be successful with the 4v4 i've heard rumors about? It would add such a larger depth and gameplayability for people.
It could be implemented in the faction page like the defend/attack button but on other planets not necessarily at the front lines. give those planets like a yellow icon with available contracts that way or something? Could make it like one planet only has escort over and over until ceasefire, another planet have a hot LZ with an inbound dropship that you have to secure, random firebases on planets available for assaulting, and just reuse the regular drop maps to do this on even. "Hot planets", restricted to certain or specific hot maps, "cold" maps for cold planets, it can be limited in the actual map cycles and not have to change from one objective to another every drop, randomize what planets are selected in what factions and have one of each at a time rolling per ceasefire. Sort of like mass private drops in a way, but with higher payouts than regular drops or maybe equipment salvage available? That would add so much to the gameplay of the game, help elaborate with the lore, and make the game that much more enticing to new players who are comming from mmorpg's as well as add some much needed uniqueness to make this game really stand out from all the other battle sim games in its own 'mech stomping glory.

Please?

#52 Gremlinn

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Posted 18 March 2015 - 02:02 PM

I took the previous month off and when I logged in yesterday for the first time, I kept asking what was going on with targeting, it was much harder than before. However, I got the hang of it and still pulled several 1000+ damage matches. If you want to make LRMs a bit harder this would be a good fix. I prefer it to stay the fixed way though. Lights were really hard to lock.

Gremlin

#53 EAP10

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Posted 18 March 2015 - 02:31 PM

View PostTordin, on 18 March 2015 - 09:24 AM, said:

balance out clan mechs, so that the DW, TW, SC and HB dont dominate every match we see.


Hush, the direwolf is not as good as it used to be... It gets focused down in seconds and is left behind its team. Remember the direwolf is supposed to be feared.

(I agree about about the SC, HB, and TW though)

Edited by EAP10, 18 March 2015 - 03:35 PM.


#54 ToMang07

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Posted 18 March 2015 - 02:35 PM

View PostUminix, on 18 March 2015 - 09:10 AM, said:

Everyone, jump on the YAY they are fixing stuff bandwagon and forget that they broke it during the patch.... when was the last patch any of you remember that didn't break something in game already?


PGI, seriously, it is time to fire all the buddies working together, suck it up, stop taking vacations and hire some real developers... your company has shown a lack of understanding how game mechanics function in coordination with each other, breaking your game every patch, followed by hot fixes to the patch of the hotfix for the initial patch is BS guys....

my request: please stop adding broken content into a broken game, fix the game we have, THEN add more content.... a year and a half after release and this game is still essentially closed beta worthy, not even Open beta..... really, its time to get your heads out of your turdholes and stop breaking your game


Seriously. Seems EVERY SINGLE DAMN TIME they do a patch I have to run the repair tool MULTIPLE TIMES to get the game to work correctly again.

Seriously guys.....WTF?!?!?!??!?!

#55 dimachaerus

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Posted 18 March 2015 - 02:55 PM

View PostFlaming oblivion, on 18 March 2015 - 10:17 AM, said:

@ultimatum x when your direct fire weapons spread damage all over the mech, travel at the same speed as lrms, Miss if you move your mouse from the mechs body at any point dure in travel and do significantly less damage in brawling range come talk to me.


You realize that if you're using a direct fire weapon and you aim away from the target it misses, lasers spray their damage all over the target at range, and while they move faster than LRM's in flight, there is no such thing as a "lock on" Autocannon, laser, or PPC, right?

Imagine how pissed everyone would be if you could "lock on" to some poor sod with your AC-20, and watch the shell track him down, even behind cover.

#56 BaronVonH

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Posted 18 March 2015 - 03:00 PM

Hotfix wrecked my comp again. I am crashing, 3 times today. Memory allocation error again. Its been gone since 2 patches ago, but now its back. Fix it up, please! I can't be the only one....

#57 Void Angel

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Posted 18 March 2015 - 03:31 PM

View PostUminix, on 18 March 2015 - 09:10 AM, said:

"I don't understand game development, so I'm going to be angry, condescending, and rude instead! Arrglbrrglgrr!"
[paraphrased for convenience]

Oh, shove off - if the game is that bad, you don't want to keep playing, do you? And before you cite an unverifiable investment in the game, I have some homework for you: Sunk Cost. /shoo

Edited by Void Angel, 18 March 2015 - 03:35 PM.


#58 Liquid Leopard

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Posted 18 March 2015 - 03:58 PM

When I saw that there was a hotfix I got excited thinking "Maybe PGI is going to pull their heads out and undo those terrible changes to the Cataphract."

I've been playing for 2 years. I should know better.

I'm stuck with ugly Cataphracts, just like I'm stuck with ugly Centurions and Catapult missile boxes, aren't I?

Edited by Liquid Leopard, 18 March 2015 - 04:00 PM.


#59 Gattsus

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Posted 18 March 2015 - 10:27 PM

Thank you PGI :D

hats off :D

(my crab cries though)

#60 alaskanwyvern

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Posted 18 March 2015 - 11:42 PM

So my extraordinarily slow Krabs are now even extraordinarily slower? Eeeeexcellent. Next patch, could you please remove the legs entirely?





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