Madcap72, on 19 March 2015 - 12:41 AM, said:
A lack of comprehension and critical thinking on your part does not negate that the C3 for BT as scoped operates like the C3 in MWO.
You do have the dumb here! I'm going to just call you the special snowflake you deserve to be. Here's the relevant information on 'Mech sensor systems.
http://www.sarna.net...racking_systemz
I'm even gonna quote the relevant part.
"Identify Friend/Foe (IFF) is a key ability of the T&T system. It eases the burden of identifying targets for MechWarriors in battle conditions, especially in poor visibility. Friendly and enemy 'Mechs are tagged with differing graphic tokens. IFF broadcast beacons are used by the BattleMechs targeting and tracking system to avoid accidental missile fire at a friendly 'Mech, though the system can be manually overridden.
Battlemech sensory processors and programming stand out for their ability to recognize other units and classify them by type and as friend or foe. Virtually all T&T suites can tell what type of unit is being detected, and can even make educated guesses at what variant that unit is. The system is surprisingly intuitive and at times it will present an interesting "guess." For example, the famous Inner Sphere naming of the Clan Timber Wolf OmniMech. The first Inner Sphere BattleMech to encounter one saw it as a cross between two designs it already knew - the Marauder and Catapult designs, thus the name "Mad Cat" was born.
BattleMechs can also share some sensor data. Specialized C3, C3i, and other hardware takes this to new heights,
but all BattleMechs can at the least handle basic sensory data from friendly 'Mechs in order to pinpoint enemy positions, or share more detailed information. This is usually done with a separate communications channel, and can be difficult to maintain during battle."
Now read up and maybe, just maybe we can get you out of the 4th grade before next year.
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Mechwarrior online isn't the battletech table top game. Once again your comparision with ranging and hexes means nothing. Once again your attempts to compare turnbased tabletop gaming to real time FPS fails due to the incongruity of the two systems.
Posts like yours remind me why I avoided forum warrior online for so long.
The rulebook and game functions of the table top literally don't matter here. You can know all the books by heart, it's meaningless.
Take it easy
Y'know what? Missiles should be self-guiding without need for a lock and explode 'Mechs with a single one vs. full armor. Because we can easily shoot down a fighter jet with one. Because Gundams.
What, you say? Gundams have nothing to do with MWO? Real missiles can blow up tanks with a single hit, too. Who cares that it's got nothing to do with the game universe! Silly, right?
If you're going to make a game about 'Mechs, ignoring the primary sources completely only destroys the entire idea.