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Pgi Was So Close To Improving The Lrms


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#141 JaxRiot

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Posted 19 March 2015 - 07:49 PM

View PostKjudoon, on 19 March 2015 - 06:16 PM, said:

You really must be new here. The LRMfauxpocalypse about 6 months ago was hillarious in how crazy the LRMhatorz QQ howled. All for having the speed increase to 185m/s. IIRC. This was also when narcs got buff to not fall off from the first salvo AND cancel ecm.

Didn't last a week. Also didn't help it was a competition weekend with a new trial stalker LRM build so every new player tried it out. But it killed russ too easy. The twitter choir screamed bloody murder. My first trip out in the Pain Train was my first 5 kill match.

It was glorious. But we can't have effective LRMs because it makes the underhive and the L337s cry. So the nerfhammer fell and we got knocked back down to almost obscurity at 165 which was touted as progress because it was faster than 150.

LRMs are artificially bad due to the ocean of tears the instant they start being made relevant.


Ya Im definately kind of new still, and I read what you said about The LRMfauxpocalypse. Ive been watching this thread.

Im not trying to argue with you or disrespect you in any way. You seem like a pretty sharp fella and I dont want any problems

But my biggest problem with some of these solutions is the tweaking of the target locks. I dont know how much of a tweak people are talking about but getting locks isnt exactly easy with all the ECM and Radar Dep, Dropped Locks, and Line of Sight hinderances. It can be like pulling teeth just to get a lock as it is right now much less keep it and have a clear line of fire to actually hit something.

Increasing targeting difficulty (again, I dont know how much people are talking about here) just means less locks. Less locks mean less fireing. Less Fireing means less over all damage and less of a contribution. Atleast in my mind,

Instead of having mediocre damaging missiles sitting in the tubes that arent being fired because of lack of target locks, you will have fast missiles sitting in the tubes for longer periods because of lack of target locks.

And then theres the CW. LRMs are less than garbage in CWs Because of lack target locks. With all the ECM and Terrain it takes a miracle to get a lock, and even if you get one, you're probably not going to hit anything with the terrain much less keep it. I dont see how having increased targeting difficulty would make LRMs more viable in CW even with faster missiles.

Dont get me wrong, Faster missiles would be great when you have line of sight and TAG, but if thats all its going to really be good for then just bring lasers and not worry about TAGing and target locks at all. Just point and shoot.

Again, Im not trying to cause problems. Im just not seeing the trade off

Cheers

Jax

Edited by JaxRiot, 19 March 2015 - 08:03 PM.


#142 Kjudoon

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Posted 19 March 2015 - 08:18 PM

I appreciate and respect you on that when new tread lightly and learn but have a POV. <o

In reality, you're right, these buffs should be done regardless to making the game more twitchy. Its bad enough as is with the easy mode snipers howling how easy it is to be in the LRM Z Boy instead of how hard life is in their dire cheese snipers at 1000 one shotting people. But it is a sacrifice I would be willing to take if it meant doing to those same guys their game from behind a mountain or building because I worked with a spotter lasing their side torso and me blowing it off in one shot with 40 missiles that all hit and don't spread, I'm game.

If this game is no longer about lengthening the ttk, let's just drop the pretense, lose the double armor code and just pop people like balloons in a carnival dart game.

As for CW, lol... I have seen some epic defense matches with 10 lrmboats and 2 spotters. Such screams of outrage when narcer popped all of their ecm and the sun was blotted out. Even had one match where 2 boats and 2 lrmishers had an awesome stand in one wave. The defenders lost their ecm to tagged focus fire so fast and then it was TROLOLOLOLOOOOOOO time!

Lrms have their place in cw, but it requires your team work together and lack rambotardia victims.




#143 Madcap72

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Posted 19 March 2015 - 11:42 PM

Speaking of the bug being fixed, the LRM's being un-nerfed a little...

My poor little Catapult that was struggeling to break 4-500 damage during the nerf phase this time is back to doing 7-900 a game like it had been. Which puts me back at 250k c-bill games for sweet, sweet c-bill farming. B)

#144 JaxRiot

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Posted 20 March 2015 - 01:13 PM

View PostMadcap72, on 19 March 2015 - 11:42 PM, said:

Speaking of the bug being fixed, the LRM's being un-nerfed a little...

My poor little Catapult that was struggeling to break 4-500 damage during the nerf phase this time is back to doing 7-900 a game like it had been. Which puts me back at 250k c-bill games for sweet, sweet c-bill farming. B)


700 to 900 A game? As in Per game? With the LRM5 Catapult youve been talking about? I find that incredibly impressive.

But then again, Im far from elite and get excited if I break 500 on One singe map much less Per map.

I dont know how much of that damage you're talking about comes from the LRM5's and how much comes from other weapons, but you must go through something like 10 tons of ammo every map if the LRM5's are your main source of damage.

Impressive to me

Cheers

Jax

#145 Madcap72

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Posted 21 March 2015 - 04:42 PM

View PostJaxRiot, on 20 March 2015 - 01:13 PM, said:


700 to 900 A game? As in Per game? With the LRM5 Catapult youve been talking about? I find that incredibly impressive.

But then again, Im far from elite and get excited if I break 500 on One singe map much less Per map.

I dont know how much of that damage you're talking about comes from the LRM5's and how much comes from other weapons, but you must go through something like 10 tons of ammo every map if the LRM5's are your main source of damage.

Impressive to me

Cheers

Jax




Thanks!


I have a pretty darn large amount of ammo, all the damage comes from LRM's, I used to break 1000 damage games when the LRMS did 1.1 damage. The other thing to remember is things like critical hits and stuff. Sometimes I drop arty strikes too, but yea it's all playing my cat with LRMs like a ERLL sniper that can also shoot over hills. :lol:



But to be fair, I have a LOT of real bad games too, especially against teams that prioritize targets, and use lights to flank and kill guys like me.

Edited by Madcap72, 21 March 2015 - 04:42 PM.


#146 Kjudoon

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Posted 21 March 2015 - 04:55 PM

Jax, don't feel bad. It took me about 8 months to get to the point where I was regularly churning out 400+ damage a game over 50% of the time.

#147 Madcap72

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Posted 23 March 2015 - 12:21 AM

Game from tonight, it's a little above average, normally I get more kills, less assists, and do less damage. (I.E. I kill targets fast)


But yea, this is what a well set up LRM5 Cat A1 can do.


Posted Image





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