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Russ Says They're Going To Randomize Cw Maps


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#21 Willard Phule

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Posted 19 March 2015 - 03:42 AM

And this is all official.....Russ put it out on the official MW:O information site, Twitter.

Why can't the devs be bothered to communicate on the site they built for communication?

#22 Widowmaker1981

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Posted 19 March 2015 - 03:50 AM

View PostKjudoon, on 18 March 2015 - 09:40 PM, said:

I do not mind the random aspect so much as we increase in maps. What I do mind is all maps on all planets. Sorry, but a cold world shouldn't have a hot map and vice versa. But till we have like 10 maps, this isn't really viable yet.

Till then, randomize the first sector and stick then with the current progression or one of a few patterns and call it good.


Really?

The entirety of a planet is all one temperature?

REALLY?

Answer me these 4 questions:

1) What planet is the Sahara Desert on?

2) What is the average daytime temperature of the Sahara Desert?

3) What planet is Siberia on?

4) What is the average daytime temperature in Siberia?

#23 Kjudoon

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Posted 19 March 2015 - 04:35 AM

View PostWidowmaker1981, on 19 March 2015 - 03:50 AM, said:


Really?

The entirety of a planet is all one temperature?

REALLY?

Answer me these 4 questions:

1) What planet is the Sahara Desert on?

2) What is the average daytime temperature of the Sahara Desert?

3) What planet is Siberia on?

4) What is the average daytime temperature in Siberia?

Don't be deliberately obtuse. Building a strawman that stupid does not do you any favors.

But do you see Ice and city maps on a planet like Terra Derpa?

How about them jungles on a planet with no water?

The map selection would be LIMITED to something reasonable to the eco system envisioned on the world. I don't see anything like Portico anywhere on an earth like world, but who knows? Maybe you do.

#24 Vapor NINE

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Posted 19 March 2015 - 05:02 AM

Random maps sound good no matter how its implemented. However 1 min to adjust drop decks seems a little slim. If you allowed us to save multiple dropdecks then no problem 1 minute is fine.

Edited by Vapor NINE, 19 March 2015 - 05:03 AM.


#25 Marodeur

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Posted 19 March 2015 - 05:21 AM

Sorry for the question, but did I miss something?
Which is the 5'th map in CW?? There is Boreal, Solfurous, Hellebore and the new one, Grim Portico. I want also a 5'th!

#26 Brother MEX

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Posted 19 March 2015 - 05:21 AM

I think this is another BAD DECISION :(

I would prefer quite the contrary:

ONLY the leaders of groups ( faction or unit ) should be able to select the planet on which they drop.

Single players should be RANDOMLY put into CW matches to fill up the teams to 12 man.

And finaly only UNIT GROUPS should be able to select the map for the planet on which they drop.

I think that would be much better than the approach from Russ to cure the current problems in CW :rolleyes:

Edited by Brother MEX, 19 March 2015 - 06:46 AM.


#27 Tom Sawyer

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Posted 19 March 2015 - 06:12 AM

As long as we get the option for saved drop decks I would be fine with it

CW is not pug land. I can accept pug land being random choice.

But when you drop CW you are fighting for a planet. To be competitive you need the best deck and good team mates. Gearing up for sulfur when you instead get boreal..... no, just no

#28 AdamBaines

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Posted 19 March 2015 - 06:15 AM

This is really a non-issue if we are allowed to configure multiple premade drop decks to choose from in CW.

#29 Summon3r

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Posted 19 March 2015 - 06:20 AM

View Postreddevil, on 18 March 2015 - 10:07 PM, said:

You should probably already know what your decks are before hand. Only takes me about 15 seconds to edit a deck. I mean there's only 4 mechs....

Having said that, saved decks are a much look forwarded to feature.


doesnt take me long either but for some players that may be newer or what ever it does take them a bit, another min would help..... but looks like they changed there mind which is im glad to hear that as well

#30 NextGame

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Posted 19 March 2015 - 06:26 AM

dont care either way, but i would like to be able to buy "drop configuration slots" that I could pre configure with 4 mechs each and then simply choose from ones where mechs were all valid to launch with.

#31 Gyrok

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Posted 19 March 2015 - 06:30 AM

They are randomizing the order you get dropped onto the planet. So the zones will still be same maps, you just may not get them in the same order...a pretty trivial thing honestly...

#32 Hardin4188

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Posted 19 March 2015 - 06:41 AM

View PostWidowmaker1981, on 19 March 2015 - 03:50 AM, said:


Really?

The entirety of a planet is all one temperature?

REALLY?

Answer me these 4 questions:

1) What planet is the Sahara Desert on?

2) What is the average daytime temperature of the Sahara Desert?

3) What planet is Siberia on?

4) What is the average daytime temperature in Siberia?

Bro do you even tv tropes? http://tvtropes.org/...ngleBiomePlanet

#33 HARDKOR

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Posted 19 March 2015 - 06:51 AM

View PostGyrok, on 19 March 2015 - 06:30 AM, said:

They are randomizing the order you get dropped onto the planet. So the zones will still be same maps, you just may not get them in the same order...a pretty trivial thing honestly...


I hope this means we cannot tell if we are attacking, defending, or counterattacking until we are committed. The current system causes all the strong players to wait for attacks and the noobs defend and it's getting really boring.

#34 Nick Makiaveli

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Posted 19 March 2015 - 10:34 AM

View PostMilkshake, on 18 March 2015 - 02:32 PM, said:


If we're being realistic, you'd probably know where you're dropping in most situations. So there's that.


First, if you mean realistic in the BT universe, almost no one outside of merc commanders and the insanely rich owned more than one mech. Second, IS mechs were not easily modified, and it was usually only done as a jury-rig to get a mech operational again using what was available (For mercs and local militias, House units usually fared better.)

If you mean the "real world" version of the BT universe, yes certainly you would have some idea at least of where the base was located, but again, it's not like you would have a lot of choice in what to bring. For example, some Kurita companies consisted almost entirely of Panthers.

I do know that this is a game, and concessions need to be made for gameplay's sake. But as to pre-planning your mech choices, look at it this way, the challenge is now just just which version of the FotM for a given map to pick, but which version of the FotM to pick for a well-balanced stable. Or you could just try for a one trick pony set up and hope to get lucky.

Bottom line: There's more than one way to approach this, and not all of us want the Min-Max option.

#35 Livewyr

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Posted 19 March 2015 - 12:27 PM

It is a non issue..

They're not doing it.

#36 Revis Volek

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Posted 19 March 2015 - 12:35 PM

View PostAztecD, on 18 March 2015 - 02:51 PM, said:

make the actual map random generated so no 2 maps are the same


.....yea pipe dream i know



I wish! Would make some really fun games and more immersion as it would seem like conquering "UNKNOWN" worlds rather then the same cookie cutter developments like you see when you drive around the suburbs. :P

#37 Nick Makiaveli

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Posted 19 March 2015 - 01:15 PM

View PostDarthRevis, on 19 March 2015 - 12:35 PM, said:



I wish! Would make some really fun games and more immersion as it would seem like conquering "UNKNOWN" worlds rather then the same cookie cutter developments like you see when you drive around the suburbs. :P


Until half your lance spawned inside a box canyon with no exit.... ;)

Edited by Nick Makiaveli, 19 March 2015 - 01:15 PM.


#38 Johnny Z

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Posted 19 March 2015 - 01:28 PM

View PostKjudoon, on 18 March 2015 - 09:40 PM, said:

I do not mind the random aspect so much as we increase in maps. What I do mind is all maps on all planets. Sorry, but a cold world shouldn't have a hot map and vice versa. But till we have like 10 maps, this isn't really viable yet.

Till then, randomize the first sector and stick then with the current progression or one of a few patterns and call it good.


Totally right. Will be cool when each world has a map set assigned. This would include the regular queue version and maybe others as well of course. Maybe the one with the Overlord dropships that was hinted at.

I dont see why they would change to random at the moment. I would rather they add the regular queue maps and set the planet map sets before all the defense maps and other maps I am assuming, are ready, rather than randomizing to create variety.

They could add the current defense maps as place holders until the proper defense maps are ready. Players may get sick of fighting on the same planet to long with a single map set but that would be realistic wouldnt it. :) "lets win this, so we can get off this rock" Not sure if that would be to big a problem or what could be done about it.

I am not exactly sure how they will be doing the planet zones though. That will be interesting.

Edited by Johnny Z, 19 March 2015 - 01:49 PM.


#39 Johnny Z

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Posted 19 March 2015 - 01:33 PM

View PostDarthRevis, on 19 March 2015 - 12:35 PM, said:




I wish! Would make some really fun games and more immersion as it would seem like conquering "UNKNOWN" worlds rather then the same cookie cutter developments like you see when you drive around the suburbs. :P


Random gen is a cool idea but regardless any complaints about the current maps, they do have replayability. No one can argue with that. Sadly players were stuck with very few maps for way to long to prove that.

Anyway, if they add tons of maps soon it will create a high quality set of maps for players rather than going the cheap route that random gen is really, in the long run anyway.. Lets hope there is like 100 maps(Solaris maps included) some time so that the maps players are sick of now, will be looked on fondly when visited in the future.

They say 1 map a month coming out. Thats a fairly decent pace they have set, although it would be great if it was faster. :)

Edited by Johnny Z, 19 March 2015 - 01:43 PM.


#40 Belkor

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Posted 19 March 2015 - 04:00 PM

View PostAztecD, on 18 March 2015 - 02:51 PM, said:

make the actual map random generated so no 2 maps are the same


.....yea pipe dream i know


This is actually one of the few ideas I've heard that would actually revitalize CW from the stale state it is in right now.

Edited by Belkor, 19 March 2015 - 04:00 PM.






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