

Russ Says They're Going To Randomize Cw Maps
#21
Posted 19 March 2015 - 03:42 AM
Why can't the devs be bothered to communicate on the site they built for communication?
#22
Posted 19 March 2015 - 03:50 AM
Kjudoon, on 18 March 2015 - 09:40 PM, said:
Till then, randomize the first sector and stick then with the current progression or one of a few patterns and call it good.
Really?
The entirety of a planet is all one temperature?
REALLY?
Answer me these 4 questions:
1) What planet is the Sahara Desert on?
2) What is the average daytime temperature of the Sahara Desert?
3) What planet is Siberia on?
4) What is the average daytime temperature in Siberia?
#23
Posted 19 March 2015 - 04:35 AM
Widowmaker1981, on 19 March 2015 - 03:50 AM, said:
Really?
The entirety of a planet is all one temperature?
REALLY?
Answer me these 4 questions:
1) What planet is the Sahara Desert on?
2) What is the average daytime temperature of the Sahara Desert?
3) What planet is Siberia on?
4) What is the average daytime temperature in Siberia?
Don't be deliberately obtuse. Building a strawman that stupid does not do you any favors.
But do you see Ice and city maps on a planet like Terra Derpa?
How about them jungles on a planet with no water?
The map selection would be LIMITED to something reasonable to the eco system envisioned on the world. I don't see anything like Portico anywhere on an earth like world, but who knows? Maybe you do.
#24
Posted 19 March 2015 - 05:02 AM
Edited by Vapor NINE, 19 March 2015 - 05:03 AM.
#25
Posted 19 March 2015 - 05:21 AM
Which is the 5'th map in CW?? There is Boreal, Solfurous, Hellebore and the new one, Grim Portico. I want also a 5'th!
#26
Posted 19 March 2015 - 05:21 AM

I would prefer quite the contrary:
ONLY the leaders of groups ( faction or unit ) should be able to select the planet on which they drop.
Single players should be RANDOMLY put into CW matches to fill up the teams to 12 man.
And finaly only UNIT GROUPS should be able to select the map for the planet on which they drop.
I think that would be much better than the approach from Russ to cure the current problems in CW

Edited by Brother MEX, 19 March 2015 - 06:46 AM.
#27
Posted 19 March 2015 - 06:12 AM
CW is not pug land. I can accept pug land being random choice.
But when you drop CW you are fighting for a planet. To be competitive you need the best deck and good team mates. Gearing up for sulfur when you instead get boreal..... no, just no
#28
Posted 19 March 2015 - 06:15 AM
#29
Posted 19 March 2015 - 06:20 AM
reddevil, on 18 March 2015 - 10:07 PM, said:
Having said that, saved decks are a much look forwarded to feature.
doesnt take me long either but for some players that may be newer or what ever it does take them a bit, another min would help..... but looks like they changed there mind which is im glad to hear that as well
#30
Posted 19 March 2015 - 06:26 AM
#31
Posted 19 March 2015 - 06:30 AM
#32
Posted 19 March 2015 - 06:41 AM
Widowmaker1981, on 19 March 2015 - 03:50 AM, said:
Really?
The entirety of a planet is all one temperature?
REALLY?
Answer me these 4 questions:
1) What planet is the Sahara Desert on?
2) What is the average daytime temperature of the Sahara Desert?
3) What planet is Siberia on?
4) What is the average daytime temperature in Siberia?
Bro do you even tv tropes? http://tvtropes.org/...ngleBiomePlanet
#33
Posted 19 March 2015 - 06:51 AM
Gyrok, on 19 March 2015 - 06:30 AM, said:
I hope this means we cannot tell if we are attacking, defending, or counterattacking until we are committed. The current system causes all the strong players to wait for attacks and the noobs defend and it's getting really boring.
#34
Posted 19 March 2015 - 10:34 AM
Milkshake, on 18 March 2015 - 02:32 PM, said:
If we're being realistic, you'd probably know where you're dropping in most situations. So there's that.
First, if you mean realistic in the BT universe, almost no one outside of merc commanders and the insanely rich owned more than one mech. Second, IS mechs were not easily modified, and it was usually only done as a jury-rig to get a mech operational again using what was available (For mercs and local militias, House units usually fared better.)
If you mean the "real world" version of the BT universe, yes certainly you would have some idea at least of where the base was located, but again, it's not like you would have a lot of choice in what to bring. For example, some Kurita companies consisted almost entirely of Panthers.
I do know that this is a game, and concessions need to be made for gameplay's sake. But as to pre-planning your mech choices, look at it this way, the challenge is now just just which version of the FotM for a given map to pick, but which version of the FotM to pick for a well-balanced stable. Or you could just try for a one trick pony set up and hope to get lucky.
Bottom line: There's more than one way to approach this, and not all of us want the Min-Max option.
#35
Posted 19 March 2015 - 12:27 PM
They're not doing it.
#36
Posted 19 March 2015 - 12:35 PM
AztecD, on 18 March 2015 - 02:51 PM, said:
.....yea pipe dream i know
I wish! Would make some really fun games and more immersion as it would seem like conquering "UNKNOWN" worlds rather then the same cookie cutter developments like you see when you drive around the suburbs.

#37
Posted 19 March 2015 - 01:15 PM
DarthRevis, on 19 March 2015 - 12:35 PM, said:
I wish! Would make some really fun games and more immersion as it would seem like conquering "UNKNOWN" worlds rather then the same cookie cutter developments like you see when you drive around the suburbs.

Until half your lance spawned inside a box canyon with no exit....

Edited by Nick Makiaveli, 19 March 2015 - 01:15 PM.
#38
Posted 19 March 2015 - 01:28 PM
Kjudoon, on 18 March 2015 - 09:40 PM, said:
Till then, randomize the first sector and stick then with the current progression or one of a few patterns and call it good.
Totally right. Will be cool when each world has a map set assigned. This would include the regular queue version and maybe others as well of course. Maybe the one with the Overlord dropships that was hinted at.
I dont see why they would change to random at the moment. I would rather they add the regular queue maps and set the planet map sets before all the defense maps and other maps I am assuming, are ready, rather than randomizing to create variety.
They could add the current defense maps as place holders until the proper defense maps are ready. Players may get sick of fighting on the same planet to long with a single map set but that would be realistic wouldnt it.

I am not exactly sure how they will be doing the planet zones though. That will be interesting.
Edited by Johnny Z, 19 March 2015 - 01:49 PM.
#39
Posted 19 March 2015 - 01:33 PM
DarthRevis, on 19 March 2015 - 12:35 PM, said:
I wish! Would make some really fun games and more immersion as it would seem like conquering "UNKNOWN" worlds rather then the same cookie cutter developments like you see when you drive around the suburbs.

Random gen is a cool idea but regardless any complaints about the current maps, they do have replayability. No one can argue with that. Sadly players were stuck with very few maps for way to long to prove that.
Anyway, if they add tons of maps soon it will create a high quality set of maps for players rather than going the cheap route that random gen is really, in the long run anyway.. Lets hope there is like 100 maps(Solaris maps included) some time so that the maps players are sick of now, will be looked on fondly when visited in the future.
They say 1 map a month coming out. Thats a fairly decent pace they have set, although it would be great if it was faster.

Edited by Johnny Z, 19 March 2015 - 01:43 PM.
#40
Posted 19 March 2015 - 04:00 PM
AztecD, on 18 March 2015 - 02:51 PM, said:
.....yea pipe dream i know
This is actually one of the few ideas I've heard that would actually revitalize CW from the stale state it is in right now.
Edited by Belkor, 19 March 2015 - 04:00 PM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users