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Revised Lrm Quirks Not Actually Implemented

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#1 Pjwned

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Posted 18 March 2015 - 02:36 PM

So I went in-game to confirm the new generalized LRM quirks for Trebuchets (i.e LRM15 cooldown quirks are now LRM cooldown quirks) but I see that on my TBT-7M it still says "LRM 15 cooldown +20%" and "LRM 15 heat generation -20%" instead of "LRM cooldown +20%" and "LRM heat generation -20%."

Is this just a display issue or did somebody bork the actual quirks and they're not working as shown in the patch notes? I wanted to try a build with less tubes that still benefits from cooldown quirks, but if it's not actually working right then I'll wait until it is.

EDIT: Support finally got back to me and told me they made a mistake when posting the quirks.

Quote

Bobby Jubraj (Piranha Games)
Jun 10, 15:21
Hi there,
First I would like to apologize for the delay of this message and assure you that we're working hard on trying to get our response time up. Due to this delay, we have banked 30 days of premium time that is available at your disposal whenever you see fit to activate it.
Thanks a lot for pointing this out to us. I've just verified that unfortunately there was a mistake in the forums post about these quirks, and that the displayed quirks in-game are the correct ones. Again, really sorry about this but thank you very much for letting us know.
If in the future you have any other issues or inquiries, please feel free to let us know and we'll make sure to get back to you as soon as possible!
Bobby Jubraj
Technical Support Representative
Piranha Games

Edited by Pjwned, 10 June 2015 - 03:40 PM.


#2 Pjwned

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Posted 18 May 2015 - 03:44 AM

Bumping this because it's STILL not resolved and I even sent in a support ticket asking about this which was completely ignored.

EDIT: Support got back to me and apologized for the delay as well as giving me 30 days of banked premium time for free.

Edited by Pjwned, 10 June 2015 - 03:42 PM.


#3 Joseph Mallan

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Posted 18 May 2015 - 03:47 AM

Why would a Trebuchet have a general LRM quirk when it is built with 15 racks? :huh:

#4 Pjwned

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Posted 18 May 2015 - 03:51 AM

View PostJoseph Mallan, on 18 May 2015 - 03:47 AM, said:

Why would a Trebuchet have a general LRM quirk when it is built with 15 racks? :huh:


Because PGI said that they would do that at the time.

Here's the source, open the first Spoiler to see a table of quirks and the TBT-7M has "LRM Cooldown +20%" in turquoise font, meaning it was supposed to be in there. The thread is linked in the March 17th patch notes when you scroll down to the "Mech Quirks" section where you can view "more details" on the "March 17 quirk update" thread if you want.

PGI either didn't follow through with this change at all or the mech lab is misleading, and I want to know the answer.

Edited by Pjwned, 18 May 2015 - 04:03 AM.


#5 Joseph Mallan

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Posted 18 May 2015 - 03:56 AM

View PostPjwned, on 18 May 2015 - 03:51 AM, said:


Because PGI said that they would do that at the time.

I'll edit the source in when I find it.

But Why?Trebs use LRM15s, SRM6s, SRM2, MML5, MRM20. Shouldn't quirks be for the actual equipment on the build?

#6 Pjwned

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Posted 18 May 2015 - 04:19 AM

View PostJoseph Mallan, on 18 May 2015 - 03:56 AM, said:

But Why?Trebs use LRM15s, SRM6s, SRM2, MML5, MRM20. Shouldn't quirks be for the actual equipment on the build?


Because enforcing stock builds with quirks to such a degree is dumb? Why should LRM or SRM quirks be limited to a single launcher size when there's no functional difference with different launcher sizes except more or less missiles being fired?

With ballistics and lasers it's more understandable to have quirks affecting a specific weapon because obviously you use an AC20 differently than an AC2 or an ER Large Laser differently than a Medium Pulse Laser, but with missile weapons (assuming the same weapon system family of course e.g SRM4 vs SRM6) the only difference is how many more or less missiles you're firing in the same situation, so limiting quirks to 1 launcher size is dumb.

Edited by Pjwned, 18 May 2015 - 04:28 AM.


#7 Joseph Mallan

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Posted 18 May 2015 - 04:26 AM

View PostPjwned, on 18 May 2015 - 04:19 AM, said:


Because enforcing stock builds with quirks to such a degree is dumb? Why should LRM or SRM quirks be limited to a single launcher size when there's no functional difference with different launcher sizes except more or less missiles being fired?

With ballistics and lasers it's more understandable to have quirks affecting a specific weapon because obviously you use an AC20 differently than an AC2 or an ER Large Laser differently than a Medium Pulse Laser, but with missile weapons (assuming the same type of weapon system of course e.g SRM4 vs SRM6) the only difference is how many more or less missiles you're firing in the same situation, so limiting quirks to 1 launcher size is dumb.
One manufacturers specifics can have a profound difference over anothers. Quirking for equipment that isn't on a Mech instigates the desire to change the build into NOT a Trebuchet. If PGI quirked specifically players wouldn't turn their Trebs into Dervishs as much for instance.

#8 Pjwned

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Posted 18 May 2015 - 04:37 AM

View PostJoseph Mallan, on 18 May 2015 - 04:26 AM, said:

One manufacturers specifics can have a profound difference over anothers. Quirking for equipment that isn't on a Mech instigates the desire to change the build into NOT a Trebuchet. If PGI quirked specifically players wouldn't turn their Trebs into Dervishs as much for instance.


Considering how bad this stock build is with only 2 tons of LRM ammo, I don't really give a rat's ass if my desired build (which has less than 30 LRM tubes because it's already strapped for pod space) is "not a Trebuchet" (despite being a Trebuchet chassis) because it's actually somewhat decent in MWO instead of being a complete waste of tonnage due to many core mechanics being completely different from the source material and MWO.

Either way PGI said that they were going to change the quirks but they screwed it up in 1 way or another and I want to know what the deal is. I'm not really all that interested in discussing Trebuchets not actually being Trebuchets further if that's all you have to say, but your opinion is duly noted.

#9 Joseph Mallan

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Posted 18 May 2015 - 04:40 AM

Drop teh Narc Add more ammo. LRM 15s still do good damage even with out the Narc. My opinon is PGI is quirking mechs in ways that make the players want to bring certain weapons so the mech no long fills the role it was designed to fill.

Edited by Joseph Mallan, 18 May 2015 - 04:42 AM.


#10 Pjwned

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Posted 18 May 2015 - 04:59 AM

View PostJoseph Mallan, on 18 May 2015 - 04:40 AM, said:

Drop teh Narc Add more ammo. LRM 15s still do good damage even with out the Narc. My opinon is PGI is quirking mechs in ways that make the players want to bring certain weapons so the mech no long fills the role it was designed to fill.


Cool, my opinion is that's still not the build I want and I don't care very much if your opinion is that I want to bring mechs different from lore or whatever other excuse there is. PGI said they would be changing the quirks so that it would better facilitate a build I want more only for that to not actually happen, hence the thread asking what the deal is.

I don't disagree that LRM15s are powerful enough, I just don't want 2 LRM15 launchers in my build if I can build it differently and not be gimped by lack of quirks.

#11 Joseph Mallan

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Posted 18 May 2015 - 05:01 AM

I respect your opinion. I just don't agree with it. ;)

#12 Daiichidoku

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Posted 18 May 2015 - 09:46 AM

TBT-7M

with the cooldown 5 mod and a TAG hit it can really put a hurtin' on

#13 Pjwned

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Posted 18 May 2015 - 10:36 AM

View PostDaiichidoku, on 18 May 2015 - 09:46 AM, said:

TBT-7M

with the cooldown 5 mod and a TAG hit it can really put a hurtin' on


Pros:
-It can fire a lot of LRMs before it runs dry

Cons:
-Slow
-XL 220 engine when XL 225 engine is objectively better at no extra weight due to minimum heatsink requirements
-Way too much ammo
-Only 1 medium laser for backup might as well be nothing
-The 1 backup weapon is largely useless at ranges where you should be
-Not even a single jumpjet to get around
-Side torso armor isn't maxed
-Left arm doesn't need to be used

#14 Vandul

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Posted 18 May 2015 - 10:42 AM

View PostJoseph Mallan, on 18 May 2015 - 03:56 AM, said:

But Why?Trebs use LRM15s, SRM6s, SRM2, MML5, MRM20. Shouldn't quirks be for the actual equipment on the build?

Blackjack called, said "uh, no"

#15 CygnusX7

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Posted 18 May 2015 - 11:18 AM

With CD module the 7M's LRM15 gas a 72% cool down.
Really just need a single rack. I add on a LRM5 just for fun.

TBT-7M

#16 Pjwned

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Posted 03 June 2015 - 11:14 PM

So, if I put LRM10 on my TBT-7M and look at the quirks it only shows "missile cooldown +20%" and "missile heat generation -10%" meanwhile the LRM15 mounted on the other torso has those quirks as well as "LRM 15 cooldown +20%" and "LRM 15 heat generation -10%."

The lack of a 2nd set of quirks for the LRM10 seems to show pretty definitively that PGI didn't follow through with the quirks that they said they would change, so what the hell is the deal?

#17 x Marder x

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Posted 04 June 2015 - 12:55 AM

Quirk or no quirk LRM´s just need a speed buff in flight. They are a little to slow.

#18 Lyoto Machida

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Posted 04 June 2015 - 08:30 AM

View Postx Marder x, on 04 June 2015 - 12:55 AM, said:

Quirk or no quirk LRM´s just need a speed buff in flight. They are a little to slow.


Yeah, but then the tears of the whiners would blot out the sun again (or something).

Restrict indirect fire to only when TAG/NARC/UAV is in play...lower the arc of direct fire to near parallel to the ground and increase flight speed to 250m/s or more. Restore GECM to how it works in TT.

#19 LordBraxton

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Posted 04 June 2015 - 08:41 AM

Joe why are you fighting against a TBT buff? Having more options on a trash mech is better than being locked to ALRM15 + LPL + Tag on each one.
It's not like quirks encourage stock build on any other mech.

Edited by LordBraxton, 04 June 2015 - 08:41 AM.


#20 Almond Brown

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Posted 04 June 2015 - 10:11 AM

View PostLordBraxton, on 04 June 2015 - 08:41 AM, said:

Joe why are you fighting against a TBT buff? Having more options on a trash mech is better than being locked to ALRM15 + LPL + Tag on each one.
It's not like quirks encourage stock build on any other mech.


It makes the 7M different from all the other Treb's. Want just generic "missile quirks" on a Treb, then drive another Treb... :)

Not sure why "Pjwned" thinks he deserves a Dev to drop by and explain it to him personally.





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