

10% Of Players Play Cw, Why Put 40% Of The Event Rewards Behind It?
#1
Posted 19 March 2015 - 02:31 AM
#2
Posted 19 March 2015 - 02:33 AM
#3
Posted 19 March 2015 - 02:37 AM
#4
Posted 19 March 2015 - 02:39 AM
Adamski, on 19 March 2015 - 02:31 AM, said:
Don't thrust numbers you don't know how they were created.
- First CW should get more benefit - you need 3-5more time for CW rather than a public game.
- during the thrilling Pot of Gold Event I made 4 CW Games - in 4hours
- at Thuesday after the patch i made about 6 public games in 1 hour
interpolating the public game time - i could have made 24 public games for 4 CW games - now you get an idea how - the Public Gamers are 6 times the number of CW Gamers - even when they are the same.
They should have bolster the CW part - by getting a ticket for every 20 points match score in CW fights - to a maximum of 5.
#5
Posted 19 March 2015 - 02:45 AM
#6
Posted 19 March 2015 - 02:48 AM
Karl Streiger, on 19 March 2015 - 02:39 AM, said:
- First CW should get more benefit - you need 3-5more time for CW rather than a public game.
- during the thrilling Pot of Gold Event I made 4 CW Games - in 4hours
- at Thuesday after the patch i made about 6 public games in 1 hour
interpolating the public game time - i could have made 24 public games for 4 CW games - now you get an idea how - the Public Gamers are 6 times the number of CW Gamers - even when they are the same.
They should have bolster the CW part - by getting a ticket for every 20 points match score in CW fights - to a maximum of 5.
Nice try, but if at any given time only 10% of the players are playing CW, then 90% of the people are playing other game modes.
Also, even you admit that it takes 6 times longer to get a CW game, so why force player into that to get 40% of the rewards.
Even calling CW a BETA is being generous. If they were honestly trying to form a decent game mode, they would have started with the factions separated (Inner Sphere, and Clan Homeworlds) so they could balance mechs / weapon / maps. Then started the invasion to start balancing the factions against each other.
Instead we got a rushed hack job with spawn camping.
#7
Posted 19 March 2015 - 02:53 AM
#8
Posted 19 March 2015 - 02:55 AM
El Bandito, on 19 March 2015 - 02:45 AM, said:
75% of the time I am in a preformed lance, we just don't have the numbers or the masochism to engage in CW.
#9
Posted 19 March 2015 - 02:56 AM
to have split queues for each planet is a terrible system - a quick launch button for small groups and solo players dropping where needed would help to reduce wait times
if you get more players dropping in CW - the numbers of pure "helpless" pugs dropping vs 12men premades should be nil. and afaik those PUGs if they are ready to give a fight - give a fight.
Spawn Camping - is immoral - but on the other side there is no "sudden death"
Last not least - i don'T get where you got your numbers....10% vs 90% - all i know that Russ said that there are 6 times more public games as CW games going on - and that is not a valuable information
same about the 84% solo droppers in the former past
#10
Posted 19 March 2015 - 03:00 AM
Adamski, on 19 March 2015 - 02:48 AM, said:
Nice try, but if at any given time only 10% of the players are playing CW, then 90% of the people are playing other game modes.
Also, even you admit that it takes 6 times longer to get a CW game, so why force player into that to get 40% of the rewards.
Even calling CW a BETA is being generous. If they were honestly trying to form a decent game mode, they would have started with the factions separated (Inner Sphere, and Clan Homeworlds) so they could balance mechs / weapon / maps. Then started the invasion to start balancing the factions against each other.
Instead we got a rushed hack job with spawn camping.
On the other hand, why force people to play non-CW to earn most of the rewards last weekend? Why should I have to stop playing my preferred game mode to get more of the reward? Why should I have to stop playing CW to get the other 60% of the rewards from this event?
See, not everything is catered to me either.....
#11
Posted 19 March 2015 - 03:03 AM
No one is mandating you go to CW to earn the free stuff. You have the opportunity for 75 grab bags in the standard queue.
If you were planning to play 125 games, but decided to stop at 75 because you lost the chance for a coolant pod, that's kinda... sad.
PGI rewarded players who play differently than you. The *horror*!
#12
Posted 19 March 2015 - 03:12 AM
Divine Retribution, on 19 March 2015 - 03:00 AM, said:
See, not everything is catered to me either.....
That's pretty dense of you, I'm suggesting that the rewards should be catered to the way people play the game. Not me, not you, not the single dev that actually plays, but the player base as a whole.
And it was Russ who tweeted that only 10% of players play CW and that they (PGI) are happy with that level of participation. That doesn't fill me with confidence that they will make any drastic changes to the game mode to make it more accessable or spent much dev time / money trying to improve it to improve participation.
Edited by Adamski, 19 March 2015 - 03:15 AM.
#13
Posted 19 March 2015 - 03:17 AM
Adamski, on 19 March 2015 - 03:12 AM, said:
That's pretty dense of you, I'm suggesting that the rewards should be catered to the way people play the game. Not me, not you, not the single dev that actually plays, but the player base as a whole.
And it was Russ who tweeted that only 10% of players play CW and that they (CGI) are happy with that level of participation. That doesn't fill me with confidence that they will make any drastic changes to the game mode to make it more accessable or spent much dev time / money trying to improve it to improve participation.
We made plenty of suggestions regarding how to improve CW: to end the pointless stomps and rolls, to fix the idiotic maps that encouraged camping and stale, repetitive game play, and so on. We were shouted down by the "community" who tried to convince us that PUG-stomping requires "skill," defending or rushing a static, obvious objective is also "the greatest test of skill," and that if "everyone would just join a team that hates PUGS," we'd all somehow being having fun in CW because now we'd be doing the rolling of helpless targets, which I guess is supposed to be fun.
So, nothing has changed and most of the players have left CW. What a shock... gg, close, PGI.
Edited by oldradagast, 19 March 2015 - 03:17 AM.
#14
Posted 19 March 2015 - 03:17 AM
I'm just not interested in that, when I can just hop in a pub que and get right to having some fun.
I know PGI wants to get more people involved in CW, and this is a pretty decent attempt to get people in there.
But I would much rather there be a pool of rewards, and let people play the game modes they want to, instead of forcing everyone to play modes they dislike or otherwise would never touch.
#15
Posted 19 March 2015 - 03:18 AM
#16
Posted 19 March 2015 - 03:24 AM
If anybody doesn't want to play CW, just don't. PGI isn't FORCING anybody to play CW, they are just trying to add incentive. I can see where this might drive some of the completionist players (got to finish every challenge) nuts.
Maybe PGI just needs to gather better data from higher player count and they figure this is a good way to promote it.
In either case, no real big deal. Contribute or don't. Whatever you want, just don't sweat it so much.
#17
Posted 19 March 2015 - 03:34 AM
Adamski, on 19 March 2015 - 03:12 AM, said:
That's pretty dense of you, I'm suggesting that the rewards should be catered to the way people play the game. Not me, not you, not the single dev that actually plays, but the player base as a whole.
And it was Russ who tweeted that only 10% of players play CW and that they (CGI) are happy with that level of participation. That doesn't fill me with confidence that they will make any drastic changes to the game mode to make it more accessable or spent much dev time / money trying to improve it to improve participation.
Ok less dense. Let us be fair, as you want it.
A CW match requires upwards of 5x the time investment as a standard match (including getting into a match).
I won't add in the not covered by Elo and no solo-only queue as factors.
So I'm fine with letting CW only be 10% of possible rewards in number of rewarded matches. Let's just make sure that the CW reward per match is commensurate to the time invested, because that is also fair.
A standard pot of gold pull grants 1 reward. Click the CW pot of gold and 5 items show up. That is fair to me.
So 45 for each non-CW game mode, for a total of 135 qualifying games required to gain 135 prizes. 15 qualifying CW matches required (any CW mode) for 75 prizes. I think earning 75 prizes in CW and non-CW matches would take about the same length of time. The non-CW players can still get 90% of the clicks for gold (135 out of 150), but each pot of gold accurately reflects the time and effort invested.
Seems reasonable to me. How about you? How many that refuse to play CW do you think would be upset at the reality of fair rewards?
Edited by Divine Retribution, 19 March 2015 - 03:42 AM.
#18
Posted 19 March 2015 - 03:40 AM
MeiSooHaityu, on 19 March 2015 - 03:24 AM, said:
If anybody doesn't want to play CW, just don't. PGI isn't FORCING anybody to play CW, they are just trying to add incentive. I can see where this might drive some of the completionist players (got to finish every challenge) nuts.
Maybe PGI just needs to gather better data from higher player count and they figure this is a good way to promote it.
In either case, no real big deal. Contribute or don't. Whatever you want, just don't sweat it so much.
I don't even like this poster but I have to give him credit..... spot on answer!!!
#20
Posted 19 March 2015 - 04:03 AM
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