Cooling Down The Is Large Lasers...
#1
Posted 13 February 2015 - 05:47 PM
The following Inner Sphere Large Laser systems can now fire 3 weapons simultaneously without incurring heat scale (Previous value was 2):
Inner Sphere Large Laser
Inner Sphere Large Pulse Laser
Inner Sphere ER Large Laser
Notes:
* These changes are NOT reflected in Testing Grounds as it is a server side only temporary change.
* The multiplier for heat scale has not changed. Firing 4 of these weapons simultaneously will incur a higher than expected heat spike. You will be penalized for firing 2 extra weapons.. not just 1.
* The AC/2 changes have been made permanent and will be kept that way in the next patch. The heat scale removal on the AC/2s will be properly reflected in testing grounds at that point.
Please be advised, this is temporary testing on a large scale, the effect of reduction of heat scale on weapons as we look at how the game sits now that Clan tech has been added to the game. More to come in the future.
Current plan is to leave the IS Large Lasers in this state until the patch. If we extend the test or change any other values, we will let you know at that time.
Have a good weekend!
-Paul
Edit:
Just an update: Yes, the LL changes are still effective post patch.
#2
Posted 13 February 2015 - 05:48 PM
Too bad it was asked for since the debut of Ghost Heat.
#3
Posted 13 February 2015 - 06:02 PM
Chip away at that ghost heat mountain!
#4
Posted 13 February 2015 - 06:10 PM
#5
Posted 13 February 2015 - 06:20 PM
#6
Posted 13 February 2015 - 06:22 PM
I agree, Vultan. Better late than never!
#7
Posted 13 February 2015 - 06:24 PM
#8
Posted 13 February 2015 - 06:32 PM
Paul Inouye, on 13 February 2015 - 05:47 PM, said:
I'm not sure people are picking up on this. This is HUGE. This means Ghost Heat has been re-coded. There are now 2 numbers involved in the calculation. A threshold number (was 2 but is now 3) and a penalty number (was 2 and stayed 2). The possibilities are very interesting.
This means they aren't just playing with xml numbers anymore. They are actually experimenting with changing code!
Edited by Domenoth, 13 February 2015 - 06:36 PM.
#9
Posted 13 February 2015 - 06:37 PM
#10
Posted 13 February 2015 - 06:44 PM
#11
Posted 13 February 2015 - 06:46 PM
Deathlike, on 13 February 2015 - 05:48 PM, said:
Too bad it was asked for since the debut of Ghost Heat.
Exactly. ******* asked for it in so many posts... ...and PGI being PGI, makes the change after a year. Like the AC2 Ghost Heat. Balancing team needs some fire lit under their arses.
That said, my Lurmlas can soon fire its Triple LPLs without worries, yay!
Edited by El Bandito, 13 February 2015 - 06:54 PM.
#12
Posted 13 February 2015 - 06:47 PM
Bout time.
#13
Posted 13 February 2015 - 06:56 PM
Look forward to running some QKD builds with triple LL.
#14
Posted 13 February 2015 - 06:57 PM
#15
Posted 13 February 2015 - 06:58 PM
#16
Posted 13 February 2015 - 07:03 PM
#17
Posted 13 February 2015 - 07:11 PM
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