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Shadowcat Hardpoints.


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#41 FupDup

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Posted 20 March 2015 - 01:35 PM

View PostLordKnightFandragon, on 20 March 2015 - 01:34 PM, said:

I get a very strong urge to punch the player through the screen who mounts MGs on their mech at all...they really are absolutely useless and just totally gimps the mech...only thing stopping me from doing it is the fact I cant.,..

B-b-b-b-but muh precious dakka.

#42 LordKnightFandragon

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Posted 20 March 2015 - 01:40 PM

View PostFupDup, on 20 March 2015 - 01:35 PM, said:

B-b-b-b-but muh precious dakka.



I find dakka much more satisfying, when on the other end, something is actually happening...and the enemy mech is actually falling apart.....

Firing 14,000,245,689,998,988 rounds into the guy and after my mech dies, hes taken 3.2% dmg, that just seems stupid...

I loved my MW4 Dakka mechs.....Blackheart with unlimited ammo and 2 CUAC10 and a trio of SSRM6s...THAT was dakka. Or the Deimos with unliimited ammo 6x CUAC2s.....

Or the Annihilator, 4x LBX20s, point blank into a mech, blast em and watch them fall down and get up missing an entire section, only to do it again and watch them miss another section....yes, much more satisfying. Even when I accidently derped my uncle in the back with the Anni loadout, it was funny and bad...

#43 Ultimax

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Posted 20 March 2015 - 01:41 PM

View PostLordKnightFandragon, on 20 March 2015 - 01:34 PM, said:

I get a very strong urge to punch the player through the screen who mounts MGs on their mech at all...they really are absolutely useless and just totally gimps the mech...only thing stopping me from doing it is the fact I cant.,..


The Ember with 4x MGs was the top light mech in this game, and the 4 MGs were a critical part of that build.

Only the recent nerf really took a bite out of that build for it's specific niche.


Luckily 6 Clan MGs weighs LESS than 4 IS MGs, it's good heatless DPS on open components and good on the legs of lights.


It's not the greatest weapon, but maybe you should punch yourself instead?

Edited by Ultimatum X, 20 March 2015 - 01:42 PM.


#44 Mcgral18

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Posted 20 March 2015 - 01:58 PM

View PostUltimatum X, on 20 March 2015 - 01:41 PM, said:


The Ember with 4x MGs was the top light mech in this game, and the 4 MGs were a critical part of that build.

Only the recent nerf really took a bite out of that build for it's specific niche.


Luckily 6 Clan MGs weighs LESS than 4 IS MGs, it's good heatless DPS on open components and good on the legs of lights.


It's not the greatest weapon, but maybe you should punch yourself instead?


A "bit of a bite" being 20% damage, and 25% DPS against IS.

#45 LordKnightFandragon

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Posted 20 March 2015 - 01:59 PM

View PostUltimatum X, on 20 March 2015 - 01:41 PM, said:


The Ember with 4x MGs was the top light mech in this game, and the 4 MGs were a critical part of that build.

Only the recent nerf really took a bite out of that build for it's specific niche.


Luckily 6 Clan MGs weighs LESS than 4 IS MGs, it's good heatless DPS on open components and good on the legs of lights.


It's not the greatest weapon, but maybe you should punch yourself instead?



Ive spectated several mechs firing all their MGs and only thing that ive ever seen happen is they make alot of noise and die.....no criticals, no kills, nothing amazing happens, just they die....

I would love to see a video or something of MGs being good and actually doing something often enough to warrant their use. Until then, I will reserve the self face punch.

#46 Ultimax

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Posted 20 March 2015 - 03:12 PM

View PostMcgral18, on 20 March 2015 - 01:58 PM, said:


A "bit of a bite" being 20% damage, and 25% DPS against IS.



And the Shadowcat can have +50% more machine guns than an Ember for less weight.

Which means even nerfed it will be doing more DPS than the pre-Nerf Ember did.

#47 terrycloth

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Posted 20 March 2015 - 03:20 PM

I've killed people with MGs. I've also shot medium lasers at people and felt like nothing was happening. They're low-DPS weapons, but for damage, 2*MG ~= 1*ML without the heat.

#48 Macster16

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Posted 20 March 2015 - 04:19 PM

I created a very similar topic before with regards to the Shadow Cat's limited E HPs before. Like in this topic, lots of people came up with many potentially viable builds (which is why I created the topic, to get ideas of builds from the community) and I'm quite confident the Shadow Cat will be a good performer.

One thing I would have liked though would be a LT omni with an E HP, but not on the ECM one so that if one wants to have 4 E HPs, they must give up on ECM which I think is a fair compromise and a good balancing design. As it stands now though, there's no reason to skip on ECM unless one is going with the 6mg troll build (lol).

#49 LordKnightFandragon

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Posted 20 March 2015 - 05:07 PM

1 Gauss, 2 ERMLs.....GG?

#50 Nayru

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Posted 20 March 2015 - 05:10 PM

Some notes here..

In general, you'll be running 3E2M or 2E3M, depending on which weapon group is taking less tonnage.

Sacrificing a 1E1M arm or the torso for ballistic hardpoints is terrible unless you're hellbent on putting gauss on it. On that note, not taking ECM for any reason other than 'I want to keep all 3 energy hardpoints + gauss' is bad and you should feel bad.

Machine guns are bad. 6 machine guns are 6 times as bad, contrary to popular belief.

Two energy hardpoints isn't really all that bad (LPL says hiiii).

Trying to figure out how to min-max the **** out of this mech (2x LPL, 3x SRM4 + decent ammo, ECM, no major armor deficits aside from maybe head) can and will lead to minor psychosis.

#51 WarHippy

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Posted 23 March 2015 - 08:15 AM

View PostUltimatum X, on 20 March 2015 - 01:31 PM, said:







You boring farts can run ECM all day, but me - I'm going to have at least one build with 6 (maybe 7) Machine Guns! :lol:


Hey now. I will probably have a non-ecm version as well, but how many will do my goofy ass build?

#52 0bsidion

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Posted 23 March 2015 - 09:02 AM

View PostLordKnightFandragon, on 20 March 2015 - 01:59 PM, said:



Ive spectated several mechs firing all their MGs and only thing that ive ever seen happen is they make alot of noise and die.....no criticals, no kills, nothing amazing happens, just they die....

I would love to see a video or something of MGs being good and actually doing something often enough to warrant their use. Until then, I will reserve the self face punch.

While MGs aren't in as good a place as they used to be, load up a mech that can mount 2 or more and take it onto the testing grounds. It takes a bit of time but you can kill things with them. I wouldn't recommend them as your primary and only weapon, but when coupled with something else, they still help. Personally I use them as filler weapons on some builds. That said, I'd like to see them get their damage back.

#53 TercieI

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Posted 23 March 2015 - 09:07 AM

View Post0bsidion, on 23 March 2015 - 09:02 AM, said:

While MGs aren't in as good a place as they used to be, load up a mech that can mount 2 or more and take it onto the testing grounds. It takes a bit of time but you can kill things with them. I wouldn't recommend them as your primary and only weapon, but when coupled with something else, they still help. Personally I use them as filler weapons on some builds. That said, I'd like to see them get their damage back.


The change was that stuff like actuators started absorbing crits, but when they're destroyed by crits, no functionality is lost. If they made you lose their abilities when they're destroyed, that would help. As it is, anything less than 4MG is useless and by the time you have four, that weight could be used for something better.

#54 Ultimax

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Posted 23 March 2015 - 09:12 AM

View PostTerciel1976, on 23 March 2015 - 09:07 AM, said:


The change was that stuff like actuators started absorbing crits, but when they're destroyed by crits, no functionality is lost. If they made you lose their abilities when they're destroyed, that would help. As it is, anything less than 4MG is useless and by the time you have four, that weight could be used for something better.



Mostly I want to try a Shadowcat with a CERPPC (or two), but I'm not sure what else I'm going to run with it yet - something heatless would be good.


I'm also just curious to see what 6 or 7 MGs can actually do vs. Light Mech legs.

Remember, clan MGs are only 0.25T. That's 1.5T for 6 MGs before ammo.

Edited by Ultimatum X, 23 March 2015 - 09:12 AM.


#55 Mcgral18

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Posted 23 March 2015 - 09:19 AM

View PostUltimatum X, on 23 March 2015 - 09:12 AM, said:



Mostly I want to try a Shadowcat with a CERPPC (or two), but I'm not sure what else I'm going to run with it yet - something heatless would be good.


I'm also just curious to see what 6 or 7 MGs can actually do vs. Light Mech legs.

Remember, clan MGs are only 0.25T. That's 1.5T for 6 MGs before ammo.


With the same CoF and other stats as isMGs. Yes, we know, CLAMS OP.


Somewhere between more and less effective than a Flamer for effectiveness. 0.01 more damage, but it has a CoF. Take a Nova with 10 Flamers, and you'll get an accurate estimate.

Edited by Mcgral18, 23 March 2015 - 09:19 AM.


#56 LordMelvin

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Posted 23 March 2015 - 11:25 AM

View PostGreenjulius, on 20 March 2015 - 12:26 PM, said:

Exactly. The only choices we've got for the Left Torso are:

1.) 1xAMS
2.) Nothing
3.) ECM
4.) 3xMG

1xAMS compared to ECM is useless. The next option is nothing... the only reason to take this omnipod would be if it was massively quirked, which I doubt is going to happen.

That leaves ECM vs 3xMG. The only great reason to run the 3xMG omnipod is if you're going full 6xMG so you can run it with 2xLPLs, sort of like a clan version of the Arrow. I will probably take it out at least once, as I love the Arrow.

That leaves the ECM omnipod as they only logical choice for 98% of builds. If you have access to ECM without it severely cutting down on your firepower (Mist Lynx crappy ECM arm) then you should probably run it.

Oh. Sad day. I had hoped that the ECM would go in the RT or CT. Back to Build-Warrior then.

#57 Pariah Devalis

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Posted 23 March 2015 - 11:29 AM

Personally, I am itching to use a 1x ERPPC 2x ERMLAS 2x SSRM4 ECM 2 DHS setup. That high mounted torso energy point will be amazing for popping off an ERPPC blast then ducking under cover. From a fire and forget standpoint it is far less exposure time than an ERLLAS or LPLAS and would allow capitalization of the ECM a bit more. Anything fast enough to close with it can't easily handle the backup guns, and anything that could is slow enough that it sound be able to maintain range to exploit the ECM and SSRM4s. More of a CW build though as it would need room to run.

Edited by Pariah Devalis, 23 March 2015 - 11:32 AM.


#58 0bsidion

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Posted 23 March 2015 - 12:34 PM

View PostTerciel1976, on 23 March 2015 - 09:07 AM, said:


The change was that stuff like actuators started absorbing crits, but when they're destroyed by crits, no functionality is lost. If they made you lose their abilities when they're destroyed, that would help. As it is, anything less than 4MG is useless and by the time you have four, that weight could be used for something better.


I run a Nova with 3 ERMLs, 1 ERPPC, and 4 MGs so I can still fire while I cool down. The 4 MGs & ammo take 2 tons. It's pretty manageable.

NVA-PRIME

I'm sure there are better builds out there, but that's one I use.

Edited by 0bsidion, 23 March 2015 - 12:35 PM.


#59 Ultimax

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Posted 23 March 2015 - 03:57 PM

View PostMcgral18, on 23 March 2015 - 09:19 AM, said:


With the same CoF and other stats as isMGs. Yes, we know, CLAMS OP.


Um, I'm telling another poster what I want to run on my Shadowcat and your response is "hurr hurr clams OP?"


Seriously man, when I propose buffs for IS mechs? You think I'm screaming "clams OP".

When I math out a build on one of my clan mechs? You think I'm screaming "clams OP"






Maybe your subconscious is trying to tell you something?

#60 ScoutMaster

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Posted 23 March 2015 - 06:23 PM

SEVEN MACHINE GUNS!!!!!!!!!


ratttatattatatttttaatatatatatatataatatatata!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!





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