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Ip Ban's, Are They Possible?


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#41 Mawai

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Posted 20 March 2015 - 11:00 AM

The best way to get rid of griefers is through a low level pay wall like the suggested $5.00 purchase price which includes some MC ... but that isn't free 2 play then.

1) IP bans don't work because folks can easily change their IP address.

2) MAC address bans don't work because folks can also change their MAC address. In addition, the MAC address for your machine is only included in local packets ... as soon as the traffic hits a router/modem ... your machine MAC address is not included in the data packet. PGI could add code to the client to pull out "unique" hardware identifiers from the machine and then pass that information along to their servers but this could be a privacy issue and would probably require revisions to the EULA.

However, there are other reasons that neither of these are effective ... IP addresses can apply to entire subnets when NAT is involved ... so an entire University residence for example has the same IP address from the outside. Finally, multiple people can use one set of hardware ... banning the hardware, if it can be uniquely identified will ban anyone who sits down at that machine to play whether they are guilty or not.

Edited by Mawai, 20 March 2015 - 11:00 AM.


#42 Agent 0 Fortune

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Posted 20 March 2015 - 12:02 PM

Simple solution: No friendly fire for Cadet matches, this means a 25 game time investment before a TK spree that ultimately ends in banning.

Additionally,I think IP monitoring is a good strategy and could be effective in deterring vested players from creating alt accounts to harass.

First, the majority of users will always have the same IP address, even if you are on DHCP, and reboot your router, if your old IP address is available, that is the one it claims. Furthermore, all ISP own blocks of IP address, so you know there service provider and location.

Knowing this, PGI can associate an account with an IP address, and if it changes can flag the account for monitoring. And as reports come in the Provider (IP range) can be flagged.

Eventually you find that 95% of your users are legitimate and verified with static addresses, for the additional 5%, you make them jump through hoops. If an anonymizer services hasn’t been outright blocked, you at least have to go through an alternate verification process to get logged in.

Edited by Agent 0 Fortune, 20 March 2015 - 12:03 PM.


#43 cSand

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Posted 20 March 2015 - 12:09 PM

Easy solution


post the offending user's IP, MAC, computer name, browser choice, etc etc and any other available info up on the forums


let the community sort it out.

:P

Edited by cSand, 20 March 2015 - 12:10 PM.


#44 Kristov Kerensky

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Posted 20 March 2015 - 12:11 PM

Lily, so far you've clearly shown a lack of knowledge or experience with the internet, networking and coding, and you're doing it again.

I'm waiting on you to go buy a hack for a game, I don't care what hack or game, just go buy one and tell us how well it works.

The lesson will be painful, but maybe it'll wake you up.

#45 Saint Scarlett Johan

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Posted 20 March 2015 - 02:55 PM

View PostFlash Frame, on 20 March 2015 - 10:04 AM, said:


Because you're not in ELO hell Johan.


I don't even know if Elo Hell exists in MWO.

#46 Dirkdaring

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Posted 20 March 2015 - 03:27 PM

I've never seen a TKer. Seriously.

Once your ELO gets high enough you most likely wont eather. Once they are banned and start a new account they are at the lowest ELO brackets.

#47 Lily from animove

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Posted 20 March 2015 - 04:24 PM

View PostKristov Kerensky, on 20 March 2015 - 12:11 PM, said:

Lily, so far you've clearly shown a lack of knowledge or experience with the internet, networking and coding, and you're doing it again.

I'm waiting on you to go buy a hack for a game, I don't care what hack or game, just go buy one and tell us how well it works.

The lesson will be painful, but maybe it'll wake you up.


you are the only one knowing nothign, you told wow, had not network code issues, the reason why in WoW the issues didn't happen was TCP beign used not UDP, I studied that sit at university and know more about this than you probably ever gonna know. Simply because I had more of that stuff to work with than I ever planned to do.
The millions of dollars those hackers earn will clearly show how efficient those antihacks to their job.

just becuse you THINK its not working to hack hidden, well again it shows how clueless you are. Those high league hacks in CS, no one knew how they worked, no one detected them EVER only the hacker himself revealing it made it public.

god your ignorance is getting tired. Welcome to the intenet 2015.

#48 Trashhead

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Posted 20 March 2015 - 04:44 PM

View PostDirkdaring, on 20 March 2015 - 03:27 PM, said:

I've never seen a TKer. Seriously.

Once your ELO gets high enough you most likely wont eather. Once they are banned and start a new account they are at the lowest ELO brackets.

.... which would make dealing with this problem a more pressing matter, since PGI might loose potential customers that way.


Anyway, I have given this entire problem a lot of thought as well, and... i think i just leave this here:
Team Killers - An Idea How To Deal With Them Automatically

I wish we had one thread about TeamKillers pinned on top of the forums;
we seemed to get a new thread about TK'ers at least twice a week because the last one is already on page 2 and therefor "invisible". ;)

#49 Kristov Kerensky

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Posted 20 March 2015 - 05:44 PM

View PostLily from animove, on 20 March 2015 - 04:24 PM, said:


you are the only one knowing nothign, you told wow, had not network code issues, the reason why in WoW the issues didn't happen was TCP beign used not UDP, I studied that sit at university and know more about this than you probably ever gonna know. Simply because I had more of that stuff to work with than I ever planned to do.
The millions of dollars those hackers earn will clearly show how efficient those antihacks to their job.

just becuse you THINK its not working to hack hidden, well again it shows how clueless you are. Those high league hacks in CS, no one knew how they worked, no one detected them EVER only the hacker himself revealing it made it public.

god your ignorance is getting tired. Welcome to the intenet 2015.


I said MWO's problems aren't internet caused, they are netcode caused, totally different things. You might want to recheck your information about the CS players being caught hacking, the first guy, caught in 2014, denied he did it until 2015. 3 others were detected and only 1 of them admitted he used a hack, the other 2 didn't, system caught their hacks, all of them, no one admitted jack until after they were caught, some still haven't admitted it. Hi, welcome to 2015.

Thing is, I said a hardware ID ban like Punk Buster uses works real well, but it requires real invasive software like Punk Buster, that won't happen here, F2P game, trolls aren't an issue they will spend any resources over outside of us reporting them. You can make a ban difficult enough to get around that only the truly dedicated will get around them is the point. And the truly dedicated, you can't keep out anyway.

#50 Random Carnage

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Posted 20 March 2015 - 07:49 PM

Have all accounts require a valid credit card to be registered and charged $2 every time they are registered. See how long a TK troll is willing to get banned and have to rereg a card at $2 a time. No real issue for most of us as it would be a 1 off hit of a couple bucks, but it would get expensive for accounts that get banned a lot.





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