Jump to content

Command Console Shares Your Info


4 replies to this topic

#1 Vermaxx

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 3,012 posts
  • LocationBuenos Aires

Posted 20 March 2015 - 05:51 PM

Make Command Console share all the info you gather from several powerful Mech Modules:

Seismic
Info Gathering
Advanced Target Decay
Sensor Range
360 Retention

Hell maybe even the strike accuracy modules.

You give a DDC a couple of those flavor modules, with ECM and Command Console, and suddenly that #($&$#*)#&#$ is the center of a UNIT, not just some derpstorm.

#2 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 20 March 2015 - 10:02 PM

Not an expert on game mechanics balance but this is an interesting way to use the command module maybe.

#3 Ialdabaoth

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 329 posts

Posted 01 April 2015 - 10:41 PM

It would certainly match how the tabletop game works better.

#4 Hotthedd

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • 3,213 posts
  • LocationDixie

Posted 02 April 2015 - 05:32 AM

I like it, but that is pretty powerful stuff. It would need a counter. Perhaps it would be unable to share info if affected by enemy ECM.

#5 HelBound

    Member

  • PipPipPipPipPip
  • Rage
  • Rage
  • 126 posts

Posted 02 April 2015 - 05:44 AM

Makes sense to me, I like the idea.

I also agree that it would need a hard counter, ECM works since both are area of effect type equipment.
The CC shares info from modules which work on an area of effect basis (mostly) and ECM is as such and designed to jam a mech's communications with its lance. So that all makes sense.

However for balance perhaps that CC only shares info with its lance and not the entire team. Sharing info with the entire team seems a bit OP.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users