Edited by Cementblade, 03 May 2012 - 08:18 AM.


Cockpit destruction (pilot death,knockout,ejection,etc)
#1
Posted 26 November 2011 - 11:44 PM
#2
Posted 27 November 2011 - 12:05 AM
#3
Posted 27 November 2011 - 12:11 AM
#4
Posted 27 November 2011 - 12:35 AM
#5
Posted 27 November 2011 - 01:17 AM
#6
Posted 27 November 2011 - 01:55 AM
#7
Posted 27 November 2011 - 02:17 AM

#8
Posted 27 November 2011 - 02:27 AM
#9
Posted 27 November 2011 - 02:59 AM
I really hope that the devs would tell us something and not just give pictures of mechs. (though that new dragon was sweet)
#10
Posted 27 November 2011 - 05:06 AM
#11
Posted 27 November 2011 - 07:10 PM
All choices are assuming that there will either be salvage and/or explosions every time a 'Mech's cockpit is destroyed. Destroying a cockpit doesn't mean the 'Mech will explode. A cockpit is a cockpit, it's a seat and instrument panels behind bullet proof glass, and a pilot in it. What's in there to explode? This is not Hollywood, it's BattleTech! Unless the 'Mech's core is breached, or that the an full ammo bay is hit, there shouldn't be any explosion.
I say if the cockpit gets destroyed, the 'Mech is disabled, and that's it.
-IF- salvage is implemented (and I hope it's not), then disabling a 'Mech should give you salvage rights on that 'Mech.
#12
Posted 28 November 2011 - 04:16 AM
#13
Posted 28 November 2011 - 05:20 AM
#14
Posted 28 November 2011 - 05:35 AM
Evgeniy_zombie, on 27 November 2011 - 01:17 AM, said:
Kai Allard-Liao once voluntarily detonated his Mech's reactor on Twycross by crushing some electronics in the cockpit, thus annihilating the entire Falcon Guard in the following stoneslide. So yes, it can.
That's why the fate of a decapitated Mech should be a random choice out of the options above.
Edited by Oppi, 28 November 2011 - 05:41 AM.
#15
Posted 28 November 2011 - 09:40 AM
Oppi, on 28 November 2011 - 05:35 AM, said:
Kai Allard-Liao once voluntarily detonated his Mech's reactor on Twycross by crushing some electronics in the cockpit, thus annihilating the entire Falcon Guard in the following stoneslide. So yes, it can.
That's why the fate of a decapitated Mech should be a random choice out of the options above.
I'm going to bet that novel was written by Stackpole.
#16
Posted 28 November 2011 - 10:02 AM
Dihm, on 28 November 2011 - 09:40 AM, said:
I would say that is a safe bet since Blood of Kerensky (to my knowledge) are the only BT series of books dealing with these particular events (the start of the clan invasion) and were written by Stackpole.
As for my thoughts on the matter. I think that if you can head shot a mech in the TT then being able to do so in the computer version should be allowed. A gauss slug to the head in game wipes out a mech. ANY mech. I've only had it happen to me once or twice in my life time. It is EXTREMELY difficult but possible. I think that if someone progresses their skill far enough along that they are getting these types of shots regularly then they truly are the master and should be rewarded for such skill.
Headshots on a mech should be a random chance result. ie: could shut down and stand still, could shut down and fall over (the legs didn't lock when the pilot neurohelemt stopped transmitting) or the thing explodes because the circuits holding the fusion reactor containment field are no longer active. This would keep an element of "OMGWTF" to the results of battle. As for the salvage aspect of it anything short of an explosion and something should be salvageable.
#17
Posted 28 November 2011 - 11:13 AM
It is a major difference if there had been an ejection from the cockpit or if the pilot simply got incapacitated one way or another. The simple physics of what an ejection mechanism will do to the cockpit as whole dictate that. And yes, Virginia, those ejections do not simply function with spring-loaded coils like in some cartoon. Additional on some Mechs these ejections take pretty much the whole cockpit off the Mech.
Apart from the severance of basically all datalines, heat damage and what not, you have any idea what an ordeal it could become to get that Mech halfway functional again? Short of having a Mech Transporter or something you prolly won't be even able to halu it off after an ejection.
While a shot that unfortunately killed the pilot could have left the whole Mech pretty much intact. Sure, you'll need to re-initialize the onboard computer and re-attune the neuro-helmet, but that would be child's play in comparison. Then there's a possible chain reaction which triggers reactor meltdown. And what not. So one option only won't do.
#18
Posted 28 November 2011 - 01:17 PM
Not every mech has an ejection system either, the Spider, from memory, doesn't have one.
#19
Posted 28 November 2011 - 01:41 PM
#20
Posted 03 May 2012 - 05:29 AM
If the pilots health is in danger, but the mech didn't take too much damage: Falls over if hit by another bullet/missle/laser
If the damage is high on the mech, but not critical: Falls over
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users