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Cockpit destruction (pilot death,knockout,ejection,etc)


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Poll: Cockpit destruction (pilot death,knockout,ejection,etc) (116 member(s) have cast votes)

Pilot deaths or ejections

  1. Mech falls and explodes (no salvage) 1 (7 votes [6.03%])

    Percentage of vote: 6.03%

  2. Mech falls (can't move and waits for its owners killer to collect it and salvage it) 2 (20 votes [17.24%])

    Percentage of vote: 17.24%

  3. Mech still stands (but can't move and waits for the killer to take it) 3 (12 votes [10.34%])

    Percentage of vote: 10.34%

  4. Mech stands and explodes (no salvage) 4 (2 votes [1.72%])

    Percentage of vote: 1.72%

  5. Both 2 and 3 (depends on how strong the weapons knock back is) 5 (64 votes [55.17%])

    Percentage of vote: 55.17%

  6. Both 1 and 4 (no salvage and alot of explosions) 6 (4 votes [3.45%])

    Percentage of vote: 3.45%

  7. Both 5 and 4 (but with salvage) (2 votes [1.72%])

    Percentage of vote: 1.72%

  8. Every thing explodes (mw4?) (0 votes [0.00%])

    Percentage of vote: 0.00%

  9. None of the above (5 votes [4.31%])

    Percentage of vote: 4.31%

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#1 Armored Yokai

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Posted 26 November 2011 - 11:44 PM

Choose the one you prefer

Edited by Cementblade, 03 May 2012 - 08:18 AM.


#2 Alleycat

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Posted 27 November 2011 - 12:05 AM

I would rather not see any "gain" from this type of activity as it will only encourage people to "perfect" head-shots in order to maximize salvage and quick kills.... If yer gonna "head".. fine, get the quick kill.. but don't add "insult" to injury.

#3 Armored Yokai

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Posted 27 November 2011 - 12:11 AM

insult?

#4 scolopendra

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Posted 27 November 2011 - 12:35 AM

Hey, if people get good enough to snipe the head, they deserve it. Canon is generally that head destruction leaves the 'Mech standing in the same way that engine shutdowns and unconscious mechwarriors do. It's also more cinematic that way.

#5 Evgeniy zombie

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Posted 27 November 2011 - 01:17 AM

Mech sometimes can fall or stand still. It CAN'T EXPLODES... but if it had ammo bin in head, it can.

#6 VYCanis

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Posted 27 November 2011 - 01:55 AM

stand or fall, depending on how the head kill happened and how the headcapped person was moving.

#7 Caballo

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Posted 27 November 2011 - 02:17 AM

already largely discussed. Maybe using the "Search" feature will bring you some ideas next time ;)

#8 Armored Yokai

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Posted 27 November 2011 - 02:27 AM

i know but i want to see what others prefer

#9 Saranpaa

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Posted 27 November 2011 - 02:59 AM

These threads are kinda pointless because we still havent got any real info about the game mechanics etc.

I really hope that the devs would tell us something and not just give pictures of mechs. (though that new dragon was sweet)

#10 UnknownOne

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Posted 27 November 2011 - 05:06 AM

I think both 2 and 3 are okay, it should depend on the reason of cockpit destruction. Still we have to know if mech salvage will be a feature or not

#11 Tweaks

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Posted 27 November 2011 - 07:10 PM

I couldn't vote because the choices are too restrictive!

All choices are assuming that there will either be salvage and/or explosions every time a 'Mech's cockpit is destroyed. Destroying a cockpit doesn't mean the 'Mech will explode. A cockpit is a cockpit, it's a seat and instrument panels behind bullet proof glass, and a pilot in it. What's in there to explode? This is not Hollywood, it's BattleTech! Unless the 'Mech's core is breached, or that the an full ammo bay is hit, there shouldn't be any explosion.

I say if the cockpit gets destroyed, the 'Mech is disabled, and that's it.

-IF- salvage is implemented (and I hope it's not), then disabling a 'Mech should give you salvage rights on that 'Mech.

#12 Nakir

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Posted 28 November 2011 - 04:16 AM

i vote for Both 2 and 3 , it is the answer more logical and realistic

#13 Fiachdubh

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Posted 28 November 2011 - 05:20 AM

2 and 3, who wouldn't want their marksmanship (or luck) rewarded with a nice new laser scorched, missile pitted mech.

#14 Oppi

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Posted 28 November 2011 - 05:35 AM

View PostEvgeniy_zombie, on 27 November 2011 - 01:17 AM, said:

Mech sometimes can fall or stand still. It CAN'T EXPLODES... but if it had ammo bin in head, it can.


Kai Allard-Liao once voluntarily detonated his Mech's reactor on Twycross by crushing some electronics in the cockpit, thus annihilating the entire Falcon Guard in the following stoneslide. So yes, it can.

That's why the fate of a decapitated Mech should be a random choice out of the options above.

Edited by Oppi, 28 November 2011 - 05:41 AM.


#15 Dihm

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Posted 28 November 2011 - 09:40 AM

View PostOppi, on 28 November 2011 - 05:35 AM, said:


Kai Allard-Liao once voluntarily detonated his Mech's reactor on Twycross by crushing some electronics in the cockpit, thus annihilating the entire Falcon Guard in the following stoneslide. So yes, it can.

That's why the fate of a decapitated Mech should be a random choice out of the options above.

I'm going to bet that novel was written by Stackpole.

#16 Mason Grimm

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Posted 28 November 2011 - 10:02 AM

View PostDihm, on 28 November 2011 - 09:40 AM, said:

I'm going to bet that novel was written by Stackpole.


I would say that is a safe bet since Blood of Kerensky (to my knowledge) are the only BT series of books dealing with these particular events (the start of the clan invasion) and were written by Stackpole.

As for my thoughts on the matter. I think that if you can head shot a mech in the TT then being able to do so in the computer version should be allowed. A gauss slug to the head in game wipes out a mech. ANY mech. I've only had it happen to me once or twice in my life time. It is EXTREMELY difficult but possible. I think that if someone progresses their skill far enough along that they are getting these types of shots regularly then they truly are the master and should be rewarded for such skill.

Headshots on a mech should be a random chance result. ie: could shut down and stand still, could shut down and fall over (the legs didn't lock when the pilot neurohelemt stopped transmitting) or the thing explodes because the circuits holding the fusion reactor containment field are no longer active. This would keep an element of "OMGWTF" to the results of battle. As for the salvage aspect of it anything short of an explosion and something should be salvageable.

#17 Dlardrageth

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Posted 28 November 2011 - 11:13 AM

I think none of the offered options really fits.

It is a major difference if there had been an ejection from the cockpit or if the pilot simply got incapacitated one way or another. The simple physics of what an ejection mechanism will do to the cockpit as whole dictate that. And yes, Virginia, those ejections do not simply function with spring-loaded coils like in some cartoon. Additional on some Mechs these ejections take pretty much the whole cockpit off the Mech.

Apart from the severance of basically all datalines, heat damage and what not, you have any idea what an ordeal it could become to get that Mech halfway functional again? Short of having a Mech Transporter or something you prolly won't be even able to halu it off after an ejection.

While a shot that unfortunately killed the pilot could have left the whole Mech pretty much intact. Sure, you'll need to re-initialize the onboard computer and re-attune the neuro-helmet, but that would be child's play in comparison. Then there's a possible chain reaction which triggers reactor meltdown. And what not. So one option only won't do.

#18 Wolvers

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Posted 28 November 2011 - 01:17 PM

Can't make a piloting skill check if the pilot is dead or unconscious. As far as ejection is concerned, all depends on the sequence of events I guess that led up to the ejection. On the TT, if your mech takes 20+ damage the usual requirement is to make a piloting skill check. I guess that could be done prior to using the ejection system, but if it's on auto for ammo explosions, then no one is going to be at the controls when the mech takes more damage.

Not every mech has an ejection system either, the Spider, from memory, doesn't have one.

#19 guardian wolf

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Posted 28 November 2011 - 01:41 PM

I believe that if you eject, you should have the option of setting a self destruct on the mech, so it won't stay as salvage. I used to play in an online league where we litterally had a class of warriors that were basically suicide bombers. Though it does make it a pain in the *** when you have to deal with these light and medium speed boats just running into you and ejecting.

#20 990Dreams

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Posted 03 May 2012 - 05:29 AM

If the reactor is penatrated and the pilot ejects: KABOOM

If the pilots health is in danger, but the mech didn't take too much damage: Falls over if hit by another bullet/missle/laser

If the damage is high on the mech, but not critical: Falls over





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