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Bap/lock Range/time Quirks


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Poll: BAP/Lock Range/Decay tweaks? (10 member(s) have cast votes)

Should CERTAIN mechs get BAP bonus?

  1. Yes (5 votes [50.00%])

    Percentage of vote: 50.00%

  2. No (5 votes [50.00%])

    Percentage of vote: 50.00%

Should CERTAIN scout mechs get a Lock range/spot range bonus?

  1. Yes (6 votes [60.00%])

    Percentage of vote: 60.00%

  2. No (4 votes [40.00%])

    Percentage of vote: 40.00%

Should certain LRM related mechs get Locking time bonus (Locks faster.)

  1. Yes (5 votes [50.00%])

    Percentage of vote: 50.00%

  2. No (5 votes [50.00%])

    Percentage of vote: 50.00%

Should BAP be buffed again?

  1. Yes (3 votes [30.00%])

    Percentage of vote: 30.00%

  2. No (5 votes [50.00%])

    Percentage of vote: 50.00%

  3. BAP should just get buffed again and no mechs should get sensor tweaks/quirks. (2 votes [20.00%])

    Percentage of vote: 20.00%

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#1 ToxinTractor

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Posted 21 March 2015 - 11:21 PM

With all of these weapon quirks we are seeing maybe its time to adjust some mechs sensor ranges/lock times or even give them some form of BAP bonus.

For example; Some scout mechs (Either individual or as a entire chassis buff) receive a even further buffed sensor range to help them spot the bad guys better. Some mechs that could benefit from this would be units such as the Locust, Commando and the spiders. This way these mechs could preform the role of a spotter much better since they usually end up packing low weapon loads.

For lock times/lock decay mechs that would normally be reliant on LRMs would benefit most from this. (Maybe include this under a BAP bonus instead to prevent any thing getting too out of hand) With this bonus a mech would hold its lock for longer or achieve a lock faster. Some mechs that would benefit from this are the Kintaro, Catapult, and other missile carrying (Very little of other hardpoints) mechs. Same could also be applied to mechs who use streaks such as Oxide.

When it comes to BAP this one gets a bit touchy since it was buffed a longish time ago. But certain scout mechs (Or even heavy mechs) should still have a bit more incentive to use this item. While its current bonus' are nice, certain mechs (Again scouts as a prime example) should see a added bonus to using this item. So instead of the base 25% they say get 35-50% increased sensor range. (This way they have to spend tonnage to get this bonus.)

Kinda leaning towards buffing BAP for certain mechs and having slight to mild adjustments for other mechs instead of just buffing there weapon systems.

Poll here to hear what you guys think!

Edited by ToxinTractor, 21 March 2015 - 11:22 PM.


#2 Telmasa

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Posted 21 March 2015 - 11:47 PM

Personally, electronics in this game are already too powerful. Last thing they need is more power.

The inner sphere command console is the one exception.

#3 Nightmare1

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Posted 23 March 2015 - 08:15 AM

There goes Telmasa again, asking everyone to relinquish their weapons and take up rocks and sticks, lol. :lol:

Frankly, I've asked PGI a couple of times now to consider adding in non-weapon quirks such as sensor range and target lock bonuses. Imagine the HBK getting a target bonus that stacked with Info Gathering. It would be a huge benefit to that brawling chassis!

It would also open the door for Mechs such as the Phoenix Hawk which were known for their impressive electronic suites. Enhanced sensors and BAP bonuses for that Mech, if it ever found its way into the game, would be sensible quirks.

As for LRM boats, I don't think that they need lock-on bonuses. I have a BLR-1S that has insta-lock courtesy of BAP, CC, Artemis, and TAG. It's almost embarrassing. The last thing it needs is a lock-on quirk.

I also don't think that BAP should be buffed. There are already enough counters to ECM that make it relatively underpowered unless you have a full 12-Man that can coordinate well. In pugging queues or partial group queues, it's not too hard to defeat ECM.

In summary then, let the individual chassis quirks occur, but let's leave the general weapon/component specific buffing alone for now.

#4 Telmasa

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Posted 23 March 2015 - 02:26 PM

View PostNightmare1, on 23 March 2015 - 08:15 AM, said:

There goes Telmasa again, asking everyone to relinquish their weapons and take up rocks and sticks, lol. :lol:

There *you* go again with nauseous ad hominem because I happen to passionately disagree with you about some things. :)

I can understand mechs that canonically were famous for having extensive electronics packages, receiving a *MINOR* buff to target info gathering. The Hunchback, as far as I vaguely know, never had such a reputation. (It brawls just fine without even so much as the module or BAP, from my experience.)

You actually raise a great point about LRM mechs - with all the stackable electronics available, lock-on times are just about instantaneous already, and there's no need to buff it.

#5 Nightmare1

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Posted 23 March 2015 - 03:28 PM

View PostTelmasa, on 23 March 2015 - 02:26 PM, said:

There *you* go again with nauseous ad hominem because I happen to passionately disagree with you about some things.



Sheesh, you can't even take a joke. <_<

#6 ToxinTractor

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Posted 23 March 2015 - 04:40 PM

I wasnt even thinking of the idea to buff BAP to make it counter ECM per say, I was thinking giving its other abilities a slight tweak. (Sensor range, etc)

#7 Nightmare1

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Posted 23 March 2015 - 06:32 PM

View PostToxinTractor, on 23 March 2015 - 04:40 PM, said:

I wasnt even thinking of the idea to buff BAP to make it counter ECM per say, I was thinking giving its other abilities a slight tweak. (Sensor range, etc)


Ah, in that case, sure; I'm game. :)

#8 Telmasa

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Posted 24 March 2015 - 05:10 PM

View PostToxinTractor, on 23 March 2015 - 04:40 PM, said:

I wasnt even thinking of the idea to buff BAP to make it counter ECM per say, I was thinking giving its other abilities a slight tweak. (Sensor range, etc)


If the key word there is *slight*, then I'm cool with it.





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