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New Trial Mechs Fail New Players.... Again...

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#1 mogs01gt

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Posted 22 March 2015 - 01:08 PM

Who is in charge for picking these mechs?? These have got to be the worst trail mechs I have ever tried to use..You use any weapon combo in the clanners and over heat. Ohh and that Banshee...Seriously? I mean seriously? Who thought that mech would help a new player learn how to play an IS assault....

Who ever selected these trail mechs needs to be let go.


Mogs

Edited by mogs01gt, 23 March 2015 - 04:47 AM.


#2 Sjorpha

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Posted 22 March 2015 - 01:10 PM

The word you're looking for is "trial"

Yes many of them are horrible.

A trail of dead trials, they lie in my wake
I see not a foe but a buffet of cake

Edited by Sjorpha, 22 March 2015 - 01:15 PM.


#3 Corbenik

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Posted 22 March 2015 - 01:13 PM

Well Clan mechs love to run hot gotta learn heat management price you pay for better wub. if you can master any of those mechs you will be a pro I always say. at least it shows the Newbie how Not to build a mech.

#4 PappySmurf

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Posted 22 March 2015 - 01:35 PM

Mogs IF there was a trial Vs trial game mode in the solo MM queues or a trial mode in CW they=(trials) would work well for new players or casual purists that like a stock game mode to play.But in the solo mm or CW mm queues there total garbage against custom load-out mechs.

Its the orange VS the tomato theory of battle.Or the wolf Vs the sheep theory of battle.PGI still after 3 years is totally clueless on what makes MechWarrior fun just my opinion.

Edited by PappySmurf, 22 March 2015 - 01:35 PM.


#5 Sir Wulfrick

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Posted 22 March 2015 - 01:36 PM

I thought the trial mechs, as are the default versions, are all TT builds and are thus terrible in MWO.

#6 stjobe

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Posted 22 March 2015 - 01:38 PM

View PostSir Wulfrick, on 22 March 2015 - 01:36 PM, said:

I thought the trial mechs, as are the default versions, are all TT builds and are thus terrible in MWO.

That was a long time ago. These days they are (C)hampion 'mechs.

#7 Mcgral18

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Posted 22 March 2015 - 01:44 PM

View Poststjobe, on 22 March 2015 - 01:38 PM, said:

That was a long time ago. These days they are (C)hampion 'mechs.


Aside from Clams; those are all stock.

#8 Burktross

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Posted 22 March 2015 - 01:46 PM

View PostMcgral18, on 22 March 2015 - 01:44 PM, said:


Aside from Clams; those are all stock.

Clams already come with the upgrades... they're just not that good for heat and ammo in MWO

#9 Kausteck

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Posted 22 March 2015 - 02:04 PM

Trial mechs are Champions, not "stock" or "tt" versions. They all come with full upgrades like endo and double heat sinks, and many feature XL engines. They are not "meta", but they will get people by just fine.

In fact, the Spider 5K(C), Victor 9S(C) are quite good in trial form.

Edited by Kausteck, 22 March 2015 - 02:05 PM.


#10 Sir Wulfrick

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Posted 22 March 2015 - 02:13 PM

View Poststjobe, on 22 March 2015 - 01:38 PM, said:

That was a long time ago. These days they are (C)hampion 'mechs.


Ah right, wasn't sure. The trial mechs do need to be viable for the sake of new players. What on earth is the point of crappy builds for new players, it's hardly going to encourage them.

#11 Telmasa

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Posted 22 March 2015 - 02:28 PM

So you want PGI to just never change up the trial mechs?

What's with the negativity here? They're mechs you get to use FOR FREE. No effort or expenditure on the part of the player is required whatsoever. No "duh" that they're going to be some of the most baseline, mediocre platforms in the game.

That 6 LPL Banshee is a freaking monster, too; even without proper quirks or modules or skills, hitting a mech with 2-by-2-by-2 LPL alpha HURTS.



There are other mechs in the game that make trial mechs look terrible by comparison because of other, indirectly related inbalances in the game (ERML, clan streaks, the Quirkening) - but that just means those all need to be brought down a level or two, and *not* making everything broken & OP in order to be the 'same'.

Edited by Telmasa, 22 March 2015 - 02:30 PM.


#12 Burktross

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Posted 22 March 2015 - 02:30 PM

View PostTelmasa, on 22 March 2015 - 02:28 PM, said:

So you want PGI to just never change up the trial mechs?

What's with the negativity here? They're mechs you get to use FOR FREE. No effort or expenditure on the part of the player is required whatsoever. No "duh" that they're going to be some of the most baseline, mediocre platforms in the game.

That 6 LPL Banshee is a freaking monster, too; even without proper quirks or modules or skills, hitting a mech with 2-by-2-by-2 LPL alpha HURTS.

The negativity is that we're giving players rather sh!11y builds.

"oh boy mechwarrior this looks cool"
"damn this mech wont do anything this game must suck*
Uninstalled.

#13 Chuanhao

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Posted 22 March 2015 - 02:42 PM

The current trial mechs are for people who know the game and want to try out new mechs before buying.

Having champions as trial mechs is already an improvement from the stock mechs of old with SHS and what not.

however, these are not newbie friendly as OP mentioned if they overheat every few mins.

Since a mech is always a balance of firepower, mobility, armour, I suggest one special "beginner's" mech per weight class which optimises armour and mobility (and heat) over firepower. Since newbies dont survive long enough to use any of the massive firepower of trial mechs, lets get them to stay longer in the fight without shutting down every few seconds or so.

these beginners mechs can even have loadouts that train for a certain weapon class, and not a whole mix of different weapons. Dont think a newbie can adequately lock on shoot missiles, while forward aiming for PPC, while accounting for autocannon trajectory all in one mech while trying more importantly to stay alive.

#14 Chuck Jager

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Posted 22 March 2015 - 02:52 PM

are they set up for English or Western style

#15 Mcgral18

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Posted 22 March 2015 - 03:38 PM

View PostBurktross, on 22 March 2015 - 01:46 PM, said:

Clams already come with the upgrades... they're just not that good for heat and ammo in MWO


Or come with Lolcust level armour.

#16 Deathlike

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Posted 22 March 2015 - 03:43 PM

I have a post about 22 of the 23 Champion mechs somewhere.

In essence, the majority are garbage, not entirely well thought out, or just poor designs that you'd think people @ PGI should know their own game (like CASE on the Kintaro Champion that runs an XL engine).

Of course, good builds are Lostech.

Edited by Deathlike, 22 March 2015 - 03:47 PM.


#17 Linkin

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Posted 22 March 2015 - 03:44 PM

View PostChuck YeaGurr, on 22 March 2015 - 02:52 PM, said:

are they set up for English or Western style


Depends.

Western for the long rides, comfort, bigger saddle, more room for six shooter ammo. Another plus- cowboy hat!

English for the fast I want a challenge rides, less comfort, and your only weapon is that silly riding crop.

Oh, we are talking mechs... oops.

#18 Sug

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Posted 22 March 2015 - 03:46 PM

New trial mech thread misspells trial...

...again

#19 Sjorpha

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Posted 22 March 2015 - 03:49 PM

The main problem with the trial mechs, apart from some just being incredibly bad builds, is that they are often hard to use and have layouts that can trigger ghost heat.

I think the main principles for trial mechs should be:

Good optimized builds - they don't need to be metabuilds, but they should at least be the optimized build for the loadout it has.

No ghost heat.

Not too many weapon groups.

No XLs in XL unfriendly mechs.

They should cover the most common battlefield roles (brawler, sniper, skirmisher, fire support, LRMs etc.)

I don't understand why they need to be the champions or stock builds, why not build the trial mechs specifically for that purpose? Give them a special "rookie" camo skin as well.

#20 MechaBattler

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Posted 22 March 2015 - 03:54 PM

First thought seeing the title. Posted Image

But anyways... Yeah some of the trial mechs aren't very conducive to what is dominant right now. Some of them are just outdated. Still clinging to old meta that have since been nerfed into the ground.





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