Welcome back! Yes, I agree that there are a lot of "nifty new 'mechs" available since you were last with us but I apologize you feel that playing a game feels "draining" to you. As for me, I enjoy the grind. Gives me something to do with my free time while I wait for the next offline event to come around.
Quxudica, on 22 March 2015 - 05:56 PM, said:
I just returned from a bit of an absense due to technical difficulties, was looking at some of the nifty new mechs available and thinking of diving into them but after awhile of playing it just feels draining. I enjoy playing, have since early closed beta, but it feels like the grind to something new is so large I'm not sure I have the desire to do it.
The KGC looks awesome and I can hardly wait 'til I'm able to pilot one whether it's through the Trial 'Mechs or earning enough C-Bills to purchase one. I believe the 'mechs are designed to be standard without XP when freshly bought (unless you piloted them through the available Trial 'Mechs and stocked up 'Mech XP that way) and the unlocking of the bonuses improve the base model. I could be wrong and the unlocks are actually used to bring the nerf'd newly bought 'mech up to code but I never did fully investigate/research it. But I also think it's a decent mechanic design for the player to have to get at least three variants of the same 'mech to Master anything of that variant. Gives the player initiative to actually keep busy and keep working towards their goals.
Quxudica, on 22 March 2015 - 05:56 PM, said:
I had the thought of picking up a KGC to try out a ballistic build, only need 4 mllion for that so thats not so bad.. but no thats not really true is it. It's not four million for that KGC, it's actually more like 23 million + upgrades and parts thanks to the levelings system. a single unmastered KGC is likely to feel slow, sluggish and unlikely to give me a good impression of whether it's even enjoyable since it's not actually performing up to snuff yet.
That just may be the main idea of what the moderators had in mind. Drive players to try different things so it doesn't become too monotonous with gameplay. Things get too monotonous.. players get bored.. they start to rant then eventually they bail. Nobody is forcing you to "waste your money" on anything you don't want to. The game isn't designed or geared for "Oh, you only won because you spent X amount of currency to get where you are now!" like some games I've played online. The only difference is that the ones who do pay money have access to "extra" features and new items that were introduced before the freeloaders like myself can get their hands on them.
Quxudica, on 22 March 2015 - 05:56 PM, said:
Well those depressing thoughts in my head I decided eh maybe I'll try something a little more unorthodox: pick up an ice ferret, I've seen people saying it's somewhat mediocre since introduction but I think I might enjoy it.. then I notice this medium is actually even more expensive than a Kingcrab, 30+ million investment before I have a true handle on whether I've wasted my money.
So basically, from my personal observation, you're all about the instant quick-fix features of games and programs where you don't have to break a sweat getting anything you have your sights set on so you don't have any worry or fear that your free time has been wasted. That's fine, I don't have a problem with that mindset but would be nice if you kept in mind that not everyone thinks like that.. There are players who would rather grind and work for what they want using up their free time while taking a break from reality instead of obtaining empty victories.
I'm happy to know that you've dedicated so much time playing this game for so long without giving up completely. I really enjoy playing this game with what free time I have too. But I'm also happy that this game isn't a P2W/P2P design 'cause as much as I love this game.. my wallet is geared more towards putting clothes on my back, food in my belly and keeping a roof over my head.. so if it became required for me to pay a subscription fee to keep my freeloading butt here.. I'd vanish like a fart in the wind.
Quxudica, on 22 March 2015 - 05:56 PM, said:
This just seems silly to me. I know the thought is supposedly grind = longer play time = more microtransaction profit (though I protest the notion that 20+ bucks per mech is a "micro" anything) but it's the opposite for me. I enjoy the mechs I own, I have over a dozen (not sure of the exact number), but I've also played them all for so long that I don't really want to spend another month+ in them just to get a chance to try something new that I might not even like. I've invested hundreds of hours in MWO over the years, I don't need a progression treadmill to keep me here, in fact its the treadmill that is kind of sapping my desire to play at all.
Eventually I'll sit down and figure out if the unlock bonuses are in fact bonuses or if they are just used to bring the 'mech up to date with what it has to offer.
Quxudica, on 22 March 2015 - 05:56 PM, said:
Relatedly, the leveling mechaninc (which I've always only barely tolerated) is really becoming more and more distasteful for me. I love the Timberwolf, not because of it's supposed bandwagon OPness but because I like many others simply have nostalgic feelings for that design, yet by the time I was starting my third TBW I was almost sick of running it. It'd be one thing of the skill unlocks were marginal, but you pretty much have to elite any mech before you know what it actually runs like.
Nice to know how you feel about how all games are supposed to work and your thoughts about how mwomercs may not be as successful as other games are if it were to be a P2P variant. I don't feel the same though. I've been told that I have a masochistic way about doing things in games where, for example, instead of taking shortcuts like using a teleport scroll to get from one side of the world to the other, I would rather travel by foot to get where I need to go even if it means taking ten minutes. Doing things instantly gets boring quick for me. [SIDETRACK]Hell.. I've started using the oven more instead of the microwave 'cause the food just tastes better that way.[/sidetrack]
I apologize that the seemingly endless grind is bumming you out but it's keeping my interest rather well and I think the creators of mwomercs have done a great job of doing that. And to sum up my gruelling rant/comment on your post into one simple statement? I find myself thoroughly entertained by everything that is causing you grief over how mwomercs works.
Quxudica, on 22 March 2015 - 05:56 PM, said:
Eh. I honestly really wish MWO hadn't been a free to play game. I know it probably could not have been financially successful as buy to play title, but if it could of been there would be no need for the exciessive amount of grind that permeates the core experience. The game to me would be better if a couple days of play were enough to buy the most expensive mechs. Grinding to buy isn't why I play, it's tinkering with designes after i buy them and trying new things I like. this massive brick wall between me and experimention really bums me out.
[EDIT]I completely forgot to comment on the title itself, heh. Nope, I don't feel the base prices of the 'mechs available for C-bills are "silly." I believe they are reasonable considering how much the upgrades/downgrades cost. As for the cost in MC.. I don't know as I've only earned MC through the nice events that are given to us.[/edit]
Edited by RazorbeastFXK3, 23 March 2015 - 09:59 AM.