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Mad Dog - To Artemis Or Not To Artemis...


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#1 eFTy

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Posted 23 March 2015 - 03:13 AM

I'm currently leveling my Mad Dog A, after selling off the B, and I'm wondering, after I buy the Prime as well (which is the only one I'll keep, along with some A & B omnipods) - should I or shouldn't I install Artemis?

My current build is this: MDD-A.

I can see how on builds with only a couple of LRM launchers Artemis is kind of a no-brainer, but when there's 6 launchers involved, those 6 tons kinda hurt. Is it worth it?

edit: I should mention I also have a CAP shoved somewhere in there. Not sure what ammo I dropped to make it fit though...

Edited by eFTy, 23 March 2015 - 03:17 AM.


#2 Metus regem

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Posted 23 March 2015 - 07:45 AM

View PosteFTy, on 23 March 2015 - 03:13 AM, said:

I'm currently leveling my Mad Dog A, after selling off the B, and I'm wondering, after I buy the Prime as well (which is the only one I'll keep, along with some A & B omnipods) - should I or shouldn't I install Artemis?

My current build is this: MDD-A.

I can see how on builds with only a couple of LRM launchers Artemis is kind of a no-brainer, but when there's 6 launchers involved, those 6 tons kinda hurt. Is it worth it?

edit: I should mention I also have a CAP shoved somewhere in there. Not sure what ammo I dropped to make it fit though...



Well since you have TAG, Artemis is kind of redundant, as both require LoS (Line of Sight), and I think TAG overrides Artemis anyways when you use it.

In my experience with Mad Dogs, it's often better to focus on either long range, or short range, as mixing it for both often means you don't have enough punch in either.

My long range build:

MDD-A

This is built around the idea of suppression, as when chain fired the LRM 5 launchers will CT seek, and create near constant screen shake. When you find someone with AMS, just set them to Volley fire to get around the AMS.

For short range:

MDD-A

This one is built around the idea of take the fight to them, and I have used this build to beat dual AC 20 King crabs in a short range brawl, just have to be ready to lose a ST and use that side as a 50% damage shield.

#3 eFTy

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Posted 23 March 2015 - 07:56 AM

Thanks for the reply!

I use that split range build to level it faster and get that score of 30 for the challenge. Otherwise, with strict long or short range build I sometimes find myself unable to contribute much to a fight... This way I get to participate in long range skirmishes and when the brawl starts I can munch on components, liek a Jack-of-all-trades with bright blue teeth.

Have you tried 6x LRM5, 3x ERSPL & CUAC10?

#4 Metus regem

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Posted 23 March 2015 - 08:14 AM

View PosteFTy, on 23 March 2015 - 07:56 AM, said:

Thanks for the reply!

I use that split range build to level it faster and get that score of 30 for the challenge. Otherwise, with strict long or short range build I sometimes find myself unable to contribute much to a fight... This way I get to participate in long range skirmishes and when the brawl starts I can munch on components, liek a Jack-of-all-trades with bright blue teeth.

Have you tried 6x LRM5, 3x ERSPL & CUAC10?



When I ran clan, I tended to avoid the ballistics as much as possible, due to the very nature of the burst fire often suffering from poor hit registration. I'm not sure how familiar you are with Clan LRM's but they just do reduced damage below 180m so they can be used point-blank unlike IS versions. With my Mad Dogs, I found that a match score of 30, meant I was doing something wrong, or I got caught with my pants down.

#5 eFTy

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Posted 23 March 2015 - 08:17 AM

They do reduced damage under 180m, and NO damage under 90m. but SRMs work up to 270m AND have double the flight speed (which is very useful).

#6 Metus regem

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Posted 23 March 2015 - 08:21 AM

View PosteFTy, on 23 March 2015 - 08:17 AM, said:

They do reduced damage under 180m, and NO damage under 90m. but SRMs work up to 270m AND have double the flight speed (which is very useful).


yup, but like I said, if they got that close to me, when my long range build, either I did something wrong, or I'm the last one alive. With my Short range build, well I can't remember the last time I died to LRM fire... if I did die, well I was in close to more than two mechs...

The big thing is force the enemy to fight you on your terms with a Mad Dog, and you stand a good chance at winning.

#7 Lynx OGrady

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Posted 25 March 2015 - 08:04 PM

View PostMetus regem, on 23 March 2015 - 07:45 AM, said:

In my experience with Mad Dogs, it's often better to focus on either long range, or short range, as mixing it for both often means you don't have enough punch in either.


Huh... well taking that advice, it appears i've done quite the opposite with mine. I went from C-LRM20's to the Artemis equipped ones, then did two med lasers and an AC-10. I take it you'd advise against this?

Maybe trade off the Artemis for AMS?

#8 NUJRSYDEVIL

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Posted 31 March 2015 - 07:43 AM

Run Artemis for clan mechs. There has been frequent discussion that Clan LRMs are not as good as IS LRMs (spread/firing rate) and this may or may not be true. Stay safe and run artemis.

#9 Phoenix2730

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Posted 07 April 2015 - 07:11 AM

The MDD is designed to be an LRM boat, that being said I prefer running with LRM 5's without artemis. You can pack more launchers in there and use the weight savings (no artemis/smaller launcher) to add more ammo, launchers, or energy weapons. While your spread maybe wider, you will have a more constant rate of fire and the screen shake alone from LRM rain is enough to throw off most pilots. The quantity of fire outweighs the tighter focus of missiles in my opinion. This allows your teammates to focus fire or you to pick the target apart with your lasers if you are in close.

#10 DrunkenAntichrist

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Posted 19 April 2015 - 10:58 PM

Personally, I tend not to use Arti on my LRM boats. CAP is about as much as I use, because I don't want to have line of sight to the Reds (as that means they can shoot back, and MDD's are squishy, especially when focused). I keep a quintet of SPL's to scare off lights that think "Oh look, Lurm boat! Free kill!"

Mind you, it takes some skill. You don't wanna go too much further than ~500m from your target to get good drop on them but also to make sure terrain isn't interfering with your shots (also, lesser flight-time/warning). Cautious aggression is my usual style. I'm going to rain pain but make sure you can't hit me for as long as possible. Always re-positioning and making sure the rain is on-target.

My usual loadout is 6xLRM10, 5xSPL, when I feel like going for a long range boat.

#11 G-LOC

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Posted 19 April 2015 - 11:12 PM

The Maddog I’m currently most fond of is 4xLRM 15, 4 small laser, Tag, BAP, Target Decay Module, 1600 rounds of ammo and most of the armour shifted to the front and left and right torsos.

http://mwo.smurfy-ne...68edc035e7d85a0

It’s too hot to alpha more than twice but sticking the LRMs in chain fire gets all 60 of them on target in about 4 seconds and gets through most AMS systems, I do have a group fire key bound but that’s only for use in emergencies or to break solid AMS shields from multiple mechs. If they get too close <150M, 4 small lasers still does a 20 point hit every 2.25 seconds.

You can keep that LRM chain fire up for a good 1 min 30 before heat becomes a problem on all but the absolute hottest maps. I’ve done a lot of tests and it is the most efficient when it comes to weight, DPS, missile spread, heat and disruption to the enemy team; no one likes being chain fired on with LRM15s, it makes them angry and when they’re angry they tend to do something stupid.


You can also give this one a go

http://mwo.smurfy-ne...7b35ba1f7487162

2xLRM 15, 3x Streak6, 4 small laser, Tag, BAP, Targeting Computer, Target Decay Module, most of the armour shifted to the front and left and right torsos.

LRMs to soften up and streaks and small lasers make short work of lights, if you can get any mech within 200-300M that means you can happily alpha everything and do ungodly damage without too much heat.

Edited by G-LOC, 19 April 2015 - 11:12 PM.


#12 Corbenik

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Posted 02 May 2015 - 09:33 AM

Dont know if anyone has noticed this yet :X but im not sure how i feel yet aesthetically not VCR lvl uglyness it looks alright but then feels like how many drinks did i need to realize it was good lookin :X
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