Gyrok, on 25 March 2015 - 06:26 AM, said:
LOL....yes they can...it usually takes 2 volleys of 5xSSRM6s to drop one...sometimes 3 depending upon how bad the "bones" mechanic spreads your volley...
At this point, I thought it was common knowledge that CSSRM6s aren't worth the weight, ammo consumption and heat they produce....most of the time, at least 2 of them go MIA (I know I said 6s previously). CSSRM4s are the way to go...if the HSR is on a smoke break, you'll still get 2 to hit. 5 of them on chainfire keeps a constant stream of "try to outrun this, bonehead" missiles out there.
Chainfire, cooldown and range modules are your friend. As is the 360 degree target retention. And, if you're real dirty...the "artemis bug" still effects streaks.
Trust me, I've got a couple of interceptor builds I made specifically for the ECM light rush. CAP is a must, as is UAV. Back the SSRMs up with some sort of pulse lasers on chainfire as well. Mediums if you can handle the heat, smalls if you can't (they've got the same range, more or less, as the streaks anyway).
LBX autocannons are a decent backup as well, if you've got one of those new "shotgun choke" tweaks. Try it with a Summoner....LBX5, SSRM4s, CMPLSs...it works pretty well. Granted, it sucks against anything bigger than a Medium or a weak Heavy....