Tarogato, on 24 March 2015 - 02:11 AM, said:
If everybody who plays as a pug looked for a group, unit, or TS server to drop with instead, they wouldn't have to be pugs anymore, and they'd be having a lot more fun. For instance, there's a guy named Theaus in the FRR who recruits pugs left and right. Every pug he comes across he tries to give them a new home. The unit is called Sons of Odin and it's starting to get kinda large by now. Because he literally recruits anybody he can, it's not exactly the most competitive group, but at the very least it's a somewhat organised group and they seem like they're having a lot of fun doing it. This is the type of attitude we need to have about CW.
 
You don't need to suffer alone in pugland forever. =3
 
 
You do understand that the majority of players will just want to click the defend button without having to go outside of the game, right? Getting one or a dozen more people into a group won't change the overall landscape of solo pugs going to CW. It's like getting one poor orphan from the slums and giving him a good home, but it won't change the situation where he came from for the rest. The point is that solo queue is a feature and you cannot fault people for using that feature.
 
This problem isn't unique to MWO mind you. If you try to queue for a dungeon in Tera Online, especially the harder ones, you'll have the same experience of clueless/inexperienced/undergeared partymates.  I'm sure a lot of other games have the same issue.
 
My point simply is that the win reward is so small that it doesn't bother me at all not getting it. CW for me right now is going in, trying to get around a thousand damage and collecting that 500 loyalty points. Some better players say they can get 1,000-1,500 loyalty even when losing.
 
If they really want it to matter more, they can add more objectives rather than just the base reward. Let's say you REALLY want people to join Davion (just as an example) you can add a mission where players need to get 10-20 wins under Davion contract and they win 1-3 Mechbays, a random color or camo, and/or (this is where I have problems since there are not enough shiny things that PGI can give away. Notice the Loyalty rewards are mostly stuff that already exists).
 
Custom Camo Mechs (like heroes but no c-bill bonus) would be great especially if the camo is for the House/Clan specifically. Special warhorns, purple lasers, you know, stuff you can't get from the store. It's dev intensive for the assets/art team and any logical thinker would rather set those work hours for something that you can directly sell for profit rather than to patch up a feature with ambiguous returns.
 
Heck, I'd go with renamed 'branded' weapons like Martell Medium Laser or Omicron 3000 Medium Laser just for personal fluff. Having a Luxor Devastator 20 AC/20 or a Magna Firestar ER PPC which your enemy can see when they check your loadout in battle would be fun and add more flavor to the game and these are just weapon renames. PGI can make them color purple too cause they're epic. Weapon color in loadouts when checked by enemy can change color the more kills the weapon has so the enemy will know you can at least hit stuff with those.
 
They can go the route of Dota 2 and make these special weapons track kill shots and what not, adding more fluff without changing balance.
 
Anyway, that's just what I think is missing from CW for rewards. Rewarding me more of the same for winning isn't as fun. 
 
Edit:
 
I also think that active units are not given enough spotlight. When people log in they should see which units did well capturing and defending planets in a news feed for the last cycle and a log of the last few cycles kept in there for good measure. As a casual player I have no clue who is fighting for who so I can't say I'm all that involved in or aware of what units are doing these days. It can make players curious and want to join them if they are given more praise.
					
					
					
							Edited by Elizander, 24 March 2015 - 03:01 AM.