Some may argue, the heat skill is buffing 1.4's up to this value.
Yet they forget that any 2.0 is upgraded to way more than a true dub.
This is when imbalance strikes, because a mech with 10 engine internals vs a mech with 8 internals and 1.4s (12DHS total) just used a lot tonnage for what gain? Yeah not fair at this point, not fair. That is very likely what is screwing a lot balance in the lower rengine range category.
Needs to be changed tbh.
i woudl prefer true dubs and30 fixed heattreshold.
Firelizard, on 24 March 2015 - 08:13 AM, said:
As much as I'd love to see a 30 heat cap, it would need to be a soft cap with increasing debilitating effects when going above it.
Otherwise mechs like the Nova Prime and Warhawk Prime are left with weapons they can never use, where in canon they could be used, but you had to roll the dice on the extra heat ruining your day.
WRONG, with true Dubs you cna still use the weapons, and there are other reasons why a second amount of weapons is suefull:
if your torso/arm blows off as easily as on a nova, having backup weapons is important.
If you cornerpop on the right, vs cornerpop on the left, havign full firepower available is also a good thing indtead of having half, or having to expose 45% more mech.
also true dubs would make them suabale as in canon. canon lasts 10 seconds per turn. true dubs and 30 heattreshold menas within 10 seconds a Stock Nova Has 14DHS generating 2 heat being cooled down + 30 heat treshold. this means stock it could fire nearly allof them. With the current heat values this would not be possible, but wait, hold on. We still have the pilot perks, giving us further heat dissipation and suddenly, those 12 CERML cvan be fied within those 10 seconds. You just cna not fire them at ONCE withitn these 10 seconds. but you can fire them.
And in canon you could not fire them all every round without overheating.