Bishop Steiner, on 26 March 2015 - 10:00 AM, said:
4G will never be a CW meta choice because it's too fragile/slow/short range. Nothing to do with trying to buff the 4G or make it more CW worthy. Either it fits you and your drop deck, or it doesn't.
This post is entirely about 1 thing, the GI being out of line with the other HBKs. Velocity is useful, but it's not game breaking on the 4G. It's the type of boost we SHOULD see out of quirks, where it helps, and situationally, is important, but it's not meta making on it's own.
But... I don't remember the GI being the meta post-quirks. That's the thing. That is probably the fundamental disagreement that we have.
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Anytime you start see a 50% change to ANYTHING? As noted earlier, it means either you are making meta policy with it (TDR-9S, DRG-1N, Huggin) or you are trying to patch up a severely broken baseline. Since the other HBKs are generally not so buffed to such an extreme, I would say the baseline is not near broke enough to justify it.
I don't make meta-policy. If I did, I'd just fire the man who invented Ghost Heat outright first.
For the 9S, it made literally no sense to have 50% heat gen reduction on it for ERPPCs... anyone with a brain could see that coming.
The Dragon in general is an often mocked mech due to fragility. For the 1N specifically, its glass cannon arm is localized, and usually side coring the right torso is a bonus. So, it's a fair give and take relationship for the most part.
The Huginn completely relies on the missile weapons to poke holes in... and given the state of MGs... foregoing them is a viable option so the quirks in this instance is more or less acceptable.
Mind you, I don't believe in using the latter two mechs, but as a support mech for CW, they are very useful for what they are.
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As for the velocity? It's such that only "serious" HBK operators will even really notice or maximize it. Burtktross, Michael Abt and myself can use it rather effectively, if situationally. The masses? Not so much.
I like velocity (unless its on Gauss, in which case it becomes superfluous) and increased effective range and accurate is what's most important when you brawl. Otherwise.. you're wasting space for something that can be more effective for that situation. That is how quirks for particular builds have to be evaluated on..
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As I stated before, extreme percentage quirks create further balance issues, whereas varied lesser quirks (HBK-4G) wok as they should to generally improve amech without causing balance see-saws.
It has to be within the context to the mech. Honestly, the 4G and GI are very similar, so if the GI kept its UAC5 buffs, it would've been OK with me anyways (I mean, it forces a standard engine anyways compared to a Gauss Rifle).
The extremes may be needed on mechs that are hardpoint deficient... like say the Spider-5V. When it is NOT hardpoint deficient like the 9S, then there are obvious problems that result.
I mean, it shouldn't take great minds for this, but then again, this is PGI we're dealing with.
Edited by Deathlike, 26 March 2015 - 10:12 AM.