Bishop Steiner, on 26 March 2015 - 06:16 PM, said:
Well gee, now if that was the case, I'd be arguing to boost my pet mechs number,s now wouldn't I?
But I see you have not, because you cannot refute, that the GI does what the 4H and 4G does nearly as well, whereas neither can come close to doing the GIss build as effectively. Unless of course your mighty velocity boost is of course, that game breaking.
But hey, yes, when you cannot refute, make it personal. Your learned well from Roland.
I'm calling it like I see it.
Because apparently all these posts are just "cherry picking":
WM Quicksilver, on 24 March 2015 - 01:22 PM, said:
You undersell that range + velocity improvement
luxebo, on 24 March 2015 - 01:35 PM, said:
Relook at the quirks. 4G gets 25% velocity, range, AND cooldown while GI gets 50% cooldown ONLY.
Michael Abt, on 24 March 2015 - 01:39 PM, said:
Have to disagree on this one, Bishop. The AC20 velocity quirk is the most underrated yet so important quirk the 4G has to offer.
Chuck YeaGurr, on 24 March 2015 - 04:58 PM, said:
The range and velocity quirks on top of the cooldown are just as important to the ac20 as the cooldown total for the GI guass. I just checked my stats and the G is slightly higher in both wins and KTD.
Ultimatum X, on 24 March 2015 - 05:26 PM, said:
The 4G will still overall be better with an AC 20, it has significant velocity (+25%) boosting the projectile to a bit over 800m/s, which coupled with the added range (+25%, I think 364m with T5 module) means you can start utilizing that AC 20 at further ranges for more effective damage with less drop off and better accuracy.
DarthRevis, on 26 March 2015 - 08:07 AM, said:
That AC20 Shell FLIES outta that hunch! Its super fast , most the time peeps cannot torso twist away faster then the shell travels through the air. (other then SCRs but thats a Hitbox discussion)
Deathlike, on 26 March 2015 - 09:54 AM, said:
It's more important than you're giving credit for honestly. It's more like a 10-25% difference given the numbers. For increased velocity, the adjustment required to fire the AC20 to hit your target is a bit less, and that becomes more of a twitch-like/reaction factor.
Void Angel, on 26 March 2015 - 03:45 PM, said:
Compare the AC/20 quirks from the Hunchback 4G: sure, you have half the cooldown bonus compared to the Grid Iron - but you also have 25% increased range, plus 25% increased velocity! That's 75% total quirks; they're just split up.
Fate 6, on 26 March 2015 - 06:10 PM, said:
Just because you don't think the velocity boost on the AC20 is important doesn't make it true. It is QUITE significant. Anyone that uses AC20s can tell the difference.
No hyperbole, no flames, just people basically disagreeing with you.
Edited by Ultimatum X, 26 March 2015 - 06:24 PM.