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#1 Surtosi

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Posted 24 March 2015 - 01:00 PM

Just finished 3 CW matches in a row, and I can see why cowards are so hated.

We were attacking and my whole team sat at the gate and sniped. A few of us moved left and right, in and out to pull the defenders away and were giving instructions to push up and EVERYONE JUST SAT THERE. There is no balance for bad payers en mass like that, so please please please remember you're in a huge war-making titan of destruction with impenetrable armor! When you move as a group you win PUG games and not doing so you die.

Anyone have a group they want a new member for? Given the length of time it takes to get into a PUG game and the play a CW match I never want to do this again.

#2 Adamski

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Posted 24 March 2015 - 02:06 PM

Ahh, the dreaded MWO Jellyfish, they sting a bit, but with no spine they are easy enough to avoid and handle with proper equipment.

#3 YCSLiesmith

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Posted 24 March 2015 - 04:22 PM

uuuh sniping is a pretty effective strategy. it's cool you were giving instructions but no one is required to listen to you.

#4 jeirhart

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Posted 24 March 2015 - 04:38 PM

View PostYCSLiesmith, on 24 March 2015 - 04:22 PM, said:

uuuh sniping is a pretty effective strategy. it's cool you were giving instructions but no one is required to listen to you.


Sniping can be a pretty effective strategy. If your team is being out-traded and is dying to enemy snipers (let us call them AVKN) then it is no longer tenable and a different tactic should be utilized.

Kudos to the man for attempting to corral the cats. Pugs are a superstitious cowardly lot.

Edited by jeirhart, 24 March 2015 - 04:38 PM.


#5 Surtosi

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Posted 28 March 2015 - 05:46 PM

thanks for the support, I've since learned to carry NARC in my first CW drop. These guys all carry LRMs, so at least they're shooting at something instead of waiting for the timer to run out.

#6 Marodeur

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Posted 29 March 2015 - 12:59 AM

Change over to IS and join the FRR! Then come to the FRR ts server. We have mixed groups of units and pugs there. But we play together very good and orders will be followed.

#7 sycocys

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Posted 29 March 2015 - 01:19 AM

Yep big problem with pugs thinking CW is standard drops +3.

Sadly unless units start dropping as 6-8 mans more to mix with them and show them how its done, they'll simply never gain the courage to learn the basic tactics because 10% of the time sniping works in standard drops and they think that's a great success rate.

If anything really great comes out of this event besides hopefully a higher CW population count, I hope that its the pugs that go back to standard having the light bulb go off that when they work as a team and employ actual maneuvers and tactics to matches their success and enjoyment of this game increase dramatically.

#8 Sandersson Jankins

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Posted 29 March 2015 - 04:20 AM

View Postsycocys, on 29 March 2015 - 01:19 AM, said:

Yep big problem with pugs thinking CW is standard drops +3.

Sadly unless units start dropping as 6-8 mans more to mix with them and show them how its done, they'll simply never gain the courage to learn the basic tactics because 10% of the time sniping works in standard drops and they think that's a great success rate.

If anything really great comes out of this event besides hopefully a higher CW population count, I hope that its the pugs that go back to standard having the light bulb go off that when they work as a team and employ actual maneuvers and tactics to matches their success and enjoyment of this game increase dramatically.


Good call on that. Imo, 12 veteran players on TS split 2 ways is more effective in general combat than a single 12 man. Unless you're fighting another 12-man on the planet, it is simply overkill to throw 12 folks in. Not to mention its generally not fun for the clan PUGs you my be fighting (given that we're speaking of an attack on a clan planet, which is common lately)

If organized units split into 2 groups of 6, they'd be able to teach the new PUGs effectively- a new player may be wary to follow a single leader, no matter how competent. They see 6 folks with a neato tag, and they're all doing the same thing...much more confidence and chance of success.

Of course, no unit can be compelled to do this, nor should they. I just hope they do :)

#9 Jon Gotham

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Posted 29 March 2015 - 04:41 AM

View PostSurtosi, on 28 March 2015 - 05:46 PM, said:

thanks for the support, I've since learned to carry NARC in my first CW drop. These guys all carry LRMs, so at least they're shooting at something instead of waiting for the timer to run out.

Mate, welcome to MWO or rather hideandhopesomeoneelsedoessomethingwarrioronline. This game has the most passive, timid and outright cowardly playerbase I have ever seen in my 10+ years of online gaming. I've never been so staggered by the timidty I witness in this game on a daily basis. Dying in mwo doesn't hurt your "progress" nor cost you money like in WT and WoT-so what gives?
But aye, get yourself into a decent unit as son as possible basically. You'll never look back and hopefully make some great mates:
http://mwomercs.com/...lan-ghost-bear/
Have a look in there, there are several units on an expansion drive as we speak.

View PostSandersson Jankins, on 29 March 2015 - 04:20 AM, said:


Good call on that. Imo, 12 veteran players on TS split 2 ways is more effective in general combat than a single 12 man. Unless you're fighting another 12-man on the planet, it is simply overkill to throw 12 folks in. Not to mention its generally not fun for the clan PUGs you my be fighting (given that we're speaking of an attack on a clan planet, which is common lately)

If organized units split into 2 groups of 6, they'd be able to teach the new PUGs effectively- a new player may be wary to follow a single leader, no matter how competent. They see 6 folks with a neato tag, and they're all doing the same thing...much more confidence and chance of success.

Of course, no unit can be compelled to do this, nor should they. I just hope they do :)

In practice that sounds like a great idea-however I'd be very loathe to try it. I've lost count of the amount of times we have asked peeps to follow us, explained what the gameplan is only for them to just flat out ignore us and do what they want anyway.
Then, blame US (??) for the "bad plan."

Solo and team play in MWO is like two different worlds, language,culture, ethics everything.

Edited by kamiko kross, 29 March 2015 - 04:41 AM.


#10 Mystere

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Posted 29 March 2015 - 06:07 AM

View PostYCSLiesmith, on 24 March 2015 - 04:22 PM, said:

uuuh sniping is a pretty effective strategy. it's cool you were giving instructions but no one is required to listen to you.


Yes, that's the excuse many players give for their extreme timidity, especially when they lose badly because of it. :rolleyes:

#11 Mystere

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Posted 29 March 2015 - 08:04 AM

Sigh, I just had another round of attack. Where are the Jade Falcons of several weeks ago? The ones I am dropping with today are all Timidwarriors. They're too afraid to even cross the gates.

With mates like these, I now have but one recourse for the entire event:

Banzai!


Edited by Mystere, 29 March 2015 - 08:04 AM.


#12 sycocys

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Posted 29 March 2015 - 08:30 AM

For the group splitting, FRR has a lot of success dropping in 8 man groups. And by success I don't mean just wins, we have managed to develop one of the fiercest pug populations in the IS. And that has a lot to do with our units not disregarding the pugs, just reminding them of the tactics and explaining them, then executing them regardless if they join us or not.

Even many of the pugs without units yet have begun getting on comms and organizing good matches with the other pugs, it's a wondrous sight when you see guys start to understand that the game is on a whole different strategy level than COD.

#13 Revis Volek

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Posted 29 March 2015 - 08:55 AM

View Postsycocys, on 29 March 2015 - 08:30 AM, said:

For the group splitting, FRR has a lot of success dropping in 8 man groups. And by success I don't mean just wins, we have managed to develop one of the fiercest pug populations in the IS. And that has a lot to do with our units not disregarding the pugs, just reminding them of the tactics and explaining them, then executing them regardless if they join us or not.

Even many of the pugs without units yet have begun getting on comms and organizing good matches with the other pugs, it's a wondrous sight when you see guys start to understand that the game is on a whole different strategy level than COD.



Lots of factions have decent PUGS, if you listen and follow the blob you will do well. This is not something UNIQUE to the FRR, but i dont ever knock anyone for actually tryin to herd their cats. Sometimes they are all just standing there waiting for someone to pick up the reigns.

Edited by DarthRevis, 29 March 2015 - 08:56 AM.


#14 sycocys

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Posted 29 March 2015 - 09:16 AM

View PostDarthRevis, on 29 March 2015 - 08:55 AM, said:



Lots of factions have decent PUGS, if you listen and follow the blob you will do well. This is not something UNIQUE to the FRR, but i dont ever knock anyone for actually tryin to herd their cats. Sometimes they are all just standing there waiting for someone to pick up the reigns.


Of the 3 other house aligned pugs I've dropped with, the difference between average skill/ability to follow orders of an FRR pug versus what the rest of the IS (and probably clan) houses get is astounding. I'm sure a lot of that has to do with pugs joining in on the bigger houses coming out of standard drops thinking it's somehow going to be easier, then staying locked into the "I'm a standard drop pugger" mindset.

Do other houses get decently skilled pugs? Sure, but they are also overloaded with the ones that adamantly refuse to learn how to play the game.

#15 Lord0fHats

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Posted 29 March 2015 - 10:19 AM

FRR and Kurita were both stronger than other houses I temped on before going full Bear. From what I can tell, the two houses that were mauled by the Clans when CW first dropped, have come out as the strongest in the IS (even in Skittles matches, the FRR and the Kurita players often stand out as better than the others).

#16 Bongo TauKat

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Posted 29 March 2015 - 12:06 PM

Sniping works from a good position but in my experience it takes forever to assert a presence (i.e. killing mechs and refusing territorial gain/positioning). There is a time when the snipe needs to turn into a push to bloody the other team's nose and grab some points.

#17 Carpenocturn

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Posted 29 March 2015 - 03:40 PM

VOIP is OP....oh wait, nope, it's not the game maker for PUGS it was supposed to be according to organised groups.

But if not VOIP what is Timmy?

Teamwork little Mike, teamwork

#18 Chuck Jager

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Posted 30 March 2015 - 08:24 PM

They lost their inhalers and the note that mommy gave them

Edited by Chuck YeaGurr, 30 March 2015 - 08:25 PM.


#19 Willard Phule

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Posted 31 March 2015 - 05:17 AM

Dude...how many of those guys that were "sniping" were actually new players in trial mechs?

You have to remember, the "tutorial" that PGI has provided (ie: the solo queue) does NOT prepare them for CW at all. They're used to being carried in the solo queue....you know, stand around behind everyone, zoom in, wait for LRM targets....but that crap doesn't fly in CW.

I know keeping population up is important to CW, but man...do we HAVE to do everything possible to drag as many inexperienced people into it as possible? I mean, I know PGI really wants to be able to show everyone huge numbers since they equate that with success, but seriously.....





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