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Thoughts On Some Underpreforming Clan Mechs


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#1 Evan20k

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Posted 24 March 2015 - 03:53 PM

Since the Clan Quirkening is coming up, I wanted to get the ball rolling on ideas for some of the underpreforming mechs. The goal with these suggestions is not to push every mech up to where the Timberwolf/Stormcrow are right now, but simply elevate them to levels where they are viable choices in some situations or have a niche roll they can fill without simply being outclassed. Obviously Ferro and Endo would help a lot of these mechs, but that's a whole 'nother can of worms (as is unlocking engines) for another topic.

Adder
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Ice Fridge
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Gargles
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Mad Doge
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Nova
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Peacedove
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Summoner
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#2 badaa

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Posted 24 March 2015 - 04:09 PM

its not that they under perform its that they cant be meta-ed so they consider bad

#3 Stealth Fox

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Posted 24 March 2015 - 04:14 PM

View Postbadaa, on 24 March 2015 - 04:09 PM, said:

its not that they under perform its that they cant be meta-ed so they consider bad


No.. I'm pretty sure they are bad because there is no chance in hell you are going to win to a IS mech that is even half decent..

nice try though.

#4 Evan20k

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Posted 24 March 2015 - 04:16 PM

View Postbadaa, on 24 March 2015 - 04:09 PM, said:

its not that they under perform its that they cant be meta-ed so they consider bad

A metagame will develop if you study any game enough. Trying to blame the metagame's existence for a mech's problems is just nonsensical. While it's true that the current metagame doesn't favor some mechs (Poor Atlas...), that's a completely different issue than a metagame existing or lack thereof at all.

#5 Yokaiko

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Posted 24 March 2015 - 04:18 PM

View Postbadaa, on 24 March 2015 - 04:09 PM, said:

its not that they under perform its that they cant be meta-ed so they consider bad



No Ice Ferret, Myst Lynx and Gargoyle are actually very very bad.

Kitfox, Adder Nova, Mad Dog and Nova are usable, but its like playing hard mode.

Hellbringer, Stormcrow, Timberwolf and Direwolf are good.

#6 Burktross

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Posted 24 March 2015 - 04:20 PM

View PostSeph MacLeod, on 24 March 2015 - 04:14 PM, said:

No.. I'm pretty sure they are bad because there is no chance in hell you are going to win to a IS mech that is even half decent..

nice try though.

quoted for painful truth

#7 Nothing Whatsoever

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Posted 24 March 2015 - 04:20 PM

For the ones I've gotten so far:

Mist Lynx - I love this little guy, as a nutty Commando pilot. It needs good armor and structure quirks and it needs its fall velocity adjusted so that it doesn't take as much damage as it currently does with its six floaty Jump Jets. Then give it a bit more Jump Jet velocity.

Kit Fox - Give it some armor and structure quirks. Consider beam duration quirks.

Adder - Buff Torso sections, some quirks for structure to the STs and Armor for the CT.


Ice Ferret - I'd give it quirks for shorter beam duration with lasers so it can fire on the go better and then maybe consider a bit more on Heat Generation Quirks, so that it could run a tad cooler with its loadouts. This mech needs to make use of its speed and agility. I'm liking it so far as a Skirmisher.

Nova - It needs, something for its legs, some structure and/or armor for the legs. Then some structure for the arms and armor for the torsos. Maybe a tad for more overall agility with twisting and arm movement.

#8 Ryokens leap

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Posted 24 March 2015 - 04:26 PM

Out of shear boredom I've been outfitting my lesser Omnis with quirk load outs boosted by cool down modules, ie: Summoner with CERPPC, CLBX10 & CSRMs or Gargoyle with CERPPC, CLBX10 & CERMLs, ect. The rate of fire is quite surprising and when used in a burst play style performs quite well. I can fire 2 LBX for every PPC and combined with movement quirks ( and jj's on Summoner) makes for a pretty aggressive burst fire build.

#9 Bulletsponge0

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Posted 24 March 2015 - 04:55 PM

View PostPraetor Knight, on 24 March 2015 - 04:20 PM, said:

For the ones I've gotten so far:

Mist Lynx - I love this little guy, as a nutty Commando pilot. It needs good armor and structure quirks and it needs its fall velocity adjusted so that it doesn't take as much damage as it currently does with its six floaty Jump Jets. Then give it a bit more Jump Jet velocity.

Kit Fox - Give it some armor and structure quirks. Consider beam duration quirks.

Adder - Buff Torso sections, some quirks for structure to the STs and Armor for the CT.


Ice Ferret - I'd give it quirks for shorter beam duration with lasers so it can fire on the go better and then maybe consider a bit more on Heat Generation Quirks, so that it could run a tad cooler with its loadouts. This mech needs to make use of its speed and agility. I'm liking it so far as a Skirmisher.

Nova - It needs, something for its legs, some structure and/or armor for the legs. Then some structure for the arms and armor for the torsos. Maybe a tad for more overall agility with twisting and arm movement.

adder needs heat quirks more than anything

#10 Yokaiko

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Posted 24 March 2015 - 04:55 PM

View PostBulletsponge0, on 24 March 2015 - 04:55 PM, said:

adder needs heat quirks more than anything



Too bad they made it hotter with that ROF quirk.....

#11 Bulletsponge0

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Posted 24 March 2015 - 04:56 PM

View PostYokaiko, on 24 March 2015 - 04:55 PM, said:



Too bad they made it hotter with that ROF quirk.....

yup..... they went the other way with it.... a buff that is actually a nerf

#12 Nothing Whatsoever

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Posted 24 March 2015 - 05:01 PM

That works for me with the Adder!

#13 FupDup

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Posted 24 March 2015 - 05:35 PM

I already sorta handled the Puma's quirks:

View PostFupDup, on 22 March 2015 - 09:47 AM, said:

All right, I'm going to actually take some time and churn out some Puma quirks that could actually help the little gundam be more effective and worthwhile. I'm going to run through each variant one at a time and try to think up some quirks that fulfill these criterion:
  • Are useful
  • Inspired by the stock loadout (i.e. if it comes with ERPPCs, it's gonna get more effective ERPPCs)...
  • ...But with a little bit of leeway here and there for flexability
  • Are possible within the current implementation of quirks (work with what we've got)
  • Help the mech compensate for some of its innate weaknesses
Also note that the values I choose below may seem somewhat conversative or maybe too high in some cases. It's hard to tell while writing these things up. Don’t get too caught up with the minute details.



Let’s get started…

ADR-PRIME
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ADR-A
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ADR-B
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ADR-D
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Thoughts? Values too high or too low, just right? Is the general idea good even if the specific values are off?

Edited by FupDup, 24 March 2015 - 05:47 PM.


#14 Stealth Fox

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Posted 24 March 2015 - 05:45 PM

View PostFupDup, on 24 March 2015 - 05:35 PM, said:

I already sorta handled the Puma's quirks:


you COULD call it an ADDER.. you're no freebirth

#15 FupDup

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Posted 24 March 2015 - 05:46 PM

View PostSeph MacLeod, on 24 March 2015 - 05:45 PM, said:

you COULD call it an ADDER.. you're no freebirth

"Puma" is like a 100x times better name for a mech than "Adder."


I could meet you halfway and call it the Badder. That works.

Edited by FupDup, 24 March 2015 - 05:46 PM.


#16 badaa

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Posted 24 March 2015 - 05:47 PM

View PostSeph MacLeod, on 24 March 2015 - 04:14 PM, said:

No.. I'm pretty sure they are bad because there is no chance in hell you are going to win to a IS mech that is even half decent..

nice try though.


then ur doing it wrong

#17 LordKnightFandragon

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Posted 24 March 2015 - 05:47 PM

PeaceDove? Since quirks are omnipod specific on clans

WHK-Prime
LA/RA: Same quirks: +25% CERPPC Pin point damage(15 damage)
+12.5% CERPPC cooldown(5s CERPPC CD)

CT: +10% CERPPC Velocity
-2.5% MIssile spread

LT: +15% Heat dissipation(the mech has like 20 locked 1.4 Heat sinks, its 30% short)

#18 Stealth Fox

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Posted 24 March 2015 - 05:50 PM

View PostFupDup, on 24 March 2015 - 05:46 PM, said:

"Puma" is like a 100x times better name for a mech than "Adder."


I could meet you halfway and call it the Badder. That works.


Pumma? I like to call it the Warthog.. =I But yeah no..this mech right now does not deserve a badass name. Badder it is..

View Postbadaa, on 24 March 2015 - 05:47 PM, said:


then ur doing it wrong


Notice how all the people who actually know what they are talking about... disagree with you. I would say "nice troll" but it was a terrible attempt at logic or trolling so I will simply say shove off.. I am pretty sure I remember playing with you any way.. you are no stellar pilot.

#19 Nothing Whatsoever

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Posted 24 March 2015 - 06:00 PM

What's wrong with Adder? it's a name for a venomous snake.

#20 Red1769

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Posted 24 March 2015 - 06:03 PM

To expand on Lordknight, if the more pp fld quirk can't be used, I'd go with heat gen for the ERPPCs. If it can, I'd say do the same thing for the Adder prime's arms.

Both Adder and Kit Fox are kinda like pocket mediums. Only reason Cute Fox has more utility is because of the one arm, which is the only one I can see having defensive quirks. Otherwise, both need weapon quirks. Should be seen as to who I agree with most.





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