The main issue, not only for CGB but all of the factions within this franchise of MW.
To big an ambition with a small budget/team.
CW matches are not varied enough (heck the pug/team normal drops are just as bad, if not worse).
I have been playing mech games for years and variation of scope/scale is key.
PGI have stuck to a strange way of allowing planets to be switched/held, which in turn means that a late surge on contested planets just before a switch can have greater sway on who gets the planet than the 5 hours before.
Planets should have a strategic value (allowing certain attack lanes, improved logistics, heck even just loyalty point bonuses) with variations on the ceasefire (so each planet has a unique timer of say 12 hours, 16 hours, 3 days, 1 week, 2 hours) and allowing some kind of proper bidding system for planet conquest.
I.e. Each warrior and above associated with either a clan or faction (not merc, as they have to take contracts that are opened up though bids placed) should get say 5 points to vote towards attack lanes for that given faction, votes must be cast within a 12 hour window on either the UI or in the Web page. PGI collate the numbers and open up the planets with the most votes (these planets are listed as possible attack lanes for each faction)
this then determines the attack and defence planets.
This way if the clans had an operating cease fire agreement it could only be broken if enough members of any given clan voted to do this, hence no merc units throwing in curve balls.
I personally work shifts, and would drop into CW matches more solo or in teams less than 12 if I could perceive a way where my time playing would actually be productive for myself and my clan (C-bill farming is not positive production of time), as it stands I might as well just do normal drops in a pug group until CW gets the fixes it needs.
This game is good, it just need to get better and smarter.
Edited by Bulvar Jorgensson, 25 March 2015 - 01:08 AM.