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MFB's (Mobile Field Base)


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#41 Mikhal Rain Longcut

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Posted 29 November 2011 - 07:55 PM

I believe we should have MFB's like the majority here but if you want the time like in Mech3 limit it to rearm not re-Armor, or be able to pick but it would seem dumb to be able to re-Armor a mech in 10secs. Could I see rearming a mech in 30 to 45 seconds, a strech but yes if you have the tech, it should be open the doors stuff and done. Now re-Armor would be refitting damaged sections, is the armor truely modular, how is the "welding between the pieces" going to take? I don't thinkg you would want gaps between the "plates", perhaps splash damage would be more pedominent if you refitted at the MFB'S ( takes 1 min but armor is refitted but only at 50% of what you had.

Example:

Suppose you come in with half of your CT, LT, and RT armor intact from fighting, re-Armor in 60 seconds (I know an eternity) so pre repair:

CT: 50, LT:25, RT:25

Post repair:

CT:75, LT:50, RT:50; inferior armor, basically boiler plate would give u some protection but only enough to cover the 60 seconds u were in the MFB's. Or could u pick and choose where u wanted the armor to go, to many questions not enough time.

Or lets just get it on and the hell with everything else. Personally I think that would suck. Should be the choice for some if they want it though!!!!

#42 Volume

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Posted 29 November 2011 - 08:14 PM

I do think that having an MFB or two would be great fun in certain game modes, but if this is supposed to be TDM with only like 16 players, I don't think they're necessary. I'm not sure how the game is going to work, but in point control or capture the flag game modes, it could be pretty interesting.

#43 Halfinax

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Posted 29 November 2011 - 08:35 PM

View PostVolume, on 29 November 2011 - 08:14 PM, said:

I do think that having an MFB or two would be great fun in certain game modes, but if this is supposed to be TDM with only like 16 players, I don't think they're necessary. I'm not sure how the game is going to work, but in point control or capture the flag game modes, it could be pretty interesting.


I don't think it's TDM. They've mentioned conquest/attack,defend specifically. I'm sure there will be a TDM element, but I somehow doubt it's going to be the primary game mode. I would like to see command vehicles being player controlled eventually, but obviously want them to wait until they have a good array of 'Mechs, and have hammered out any imbalances, or bugs. Hell I'd love to have my commander rolling around in a Mobile H.Q., or MFB or whatever.

#44 guardian wolf

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Posted 30 November 2011 - 01:27 PM

View Post[EDMW]CSN, on 29 November 2011 - 07:19 PM, said:

Oh please do. I would love to shoot the J-27 truck that was reloading a mech. It makes a nice fire cracker ;)
Besides there is no Ares conventions or infamy or nobility being factored into this game so who cares.

You as**ole I needed that ammo. Any way, yes I would like to see it, but no not like MW4 magic box for 10 seconds and poof, you are back to full strength and ammo (except for destroyed parts), like some of you said, lets have it to where you only get back to 50% armor, and most of your ammo, it has to take very long though. And maybe you can upgrade crew training, so that they will get faster, along with being able to repair more. Like start with a basic crew, doing 25% armor and half ammo in 45 secs, then go to standard training (which you must spend c-bills on, not real money) which does 50% armor and full ammo, then to elite which does 75% armor and full ammo. Note these upgrades must be expensive, using in game money, not real money, along with making the first crew free with the MFB.

#45 Nik Van Rhijn

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Posted 30 November 2011 - 01:49 PM

Ammo only in game (I like AC's) repair in between linked games (depending on the scenario)

#46 ArchSight

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Posted 26 January 2012 - 04:28 PM

Yeah, I would want a MFB to repair my mech because I wouldn't want to loose the area I just won by retreating. Repairing at a hangar far away from the action or being left without any armor waiting for my inevitable death by the newly spawned mech pilot isn't very rewarding. I think the MFB would be a great Support Unit to call in for the commander role in team based gameplay.

#47 Opus

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Posted 26 January 2012 - 04:42 PM

First thing your trained to do as a Merc; Take out the supply lines

An MFB would be a prime kill target, and a complete loss of money. And unless your in an organized siege or campaign where you can shut down for an hour or two (or 12 seconds(snicker)) to have your mech repaired, you'd be a sitting duck for a sniper attack, or air attack.

I would say yes, 2 years down the line, once the MWO gets better organized and we can have actual purpose to having such support vehicles

#48 KingCobra

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Posted 26 January 2012 - 06:01 PM

I'm glad this topic came back around in my earlier statement i said (NO MFB'S) and i stick by this unless it was on a co-op type PVE mission server where yes what you do changes some portion of the Battle tech universe on the 3d maps.But not for solaris type contract play in What i think MWO is going to be like.MC2 would be a more likely scenario for support vehicles, support artillery,air support in a MWO tournament type environment but then again lets think say you paid 20,000 Cbills for a support repair truck that would fix minor armor and reload you and a mech with long toms get a direct hit on your repair truck poof there goes 20,000 Cbills.Then again it might work were players and commanders are smart enough to keep there support vehicles guarded and moving all the time to avoid there destruction.hence long fun tactical battles.I would go for that. :lol: .

P.S if i had a chance to call in a air strike a plaster half your mech squad in one shot and you were dumb enough not to move.You get what i mean. :wacko:

#49 DrgScorpius

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Posted 08 November 2012 - 09:55 AM

Yesterday it was said that there would be comunity warfare in the game (players to influence Inner Sphere), for that i would like to see players controling MFB's as commanders in the field since they are slow moving veichles. From what I know MFB's represent a limited ammount of resourses witch is for it self is a tatical situation. If nothing else players not being commanders had the objective of keeping their side MFB's alive while cutting down the ones of the enemy. I think that in a tactical point of view most interesting and appeling. But for a player to get a MFB he would have to go all the way of the heavy mech tree, as an example, and have the enough c-bills to buy it, this to avoid having a battlefield full of them and making sure that only experienced players in the game and willing to do so would get them. Just a thought

#50 Grayzzur

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Posted 08 November 2012 - 09:57 AM

If we have MFB's, there definately needs to be a time cost. Otherwise we'll have mechs that only devote 1-2 tons to ammo and continually reload in the field. It would change the balance of the mech builds.

#51 Nathan Foxbane

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Posted 08 November 2012 - 10:26 AM

The MFBs in MW4 are not actually Mobile Field Bases, but instead are field repair gantries. The gantries are portable structures that are easily disassembled for transport, but require full assembly to function. Proper MFBs are the ones from MW3. Either way they should not be in game except as an capture, destroy or defend objective as having such a valuable support asset so close to battle is the height of folly and any commander that does so by choice is incompetent. The destruction or capture of such assets are a serious logistical loss.

#52 Noth

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Posted 08 November 2012 - 10:30 AM

The only time I'd want to see any type of in field repair is in the drop ship mutater mode. In order to use it you would have to retreat all teh way back to where your drop ship is dropping people and there would be a field repair unit. You then have to get in another one of your 4 mechs while that damaged one is getting repaired. It would take a long time and preffereably never be able to actually repair it to full. It would also only be able to hold on mech (for each player) at a time, meaning you could just have a bunch of your mechs repairing at any one time.

#53 Xantha

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Posted 08 November 2012 - 10:31 AM

I wouldn't mind a mobile command base but not a repair base. It just doesn't make sense. It takes hours and days to repair the damage mechs receive in combat. There is no way repairs should be fixed in 15 minutes let alone 1 or 2.

#54 Imagine Dragons

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Posted 08 November 2012 - 11:08 AM

Seems interesting...

#55 verybad

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Posted 08 November 2012 - 11:18 AM

I think repair during a game shouldnt' be possible, but reloading ammo should. However the J-27 ammo trucks should be extremely explodable as well as capturable. Power down for ~15 seconds while reloading (yes I knoiw it would take a bit longer in real life, but this IS a game, and those ammo guys (mostly military convicts) work really hard.)

If the J-27 gets blown up, then it does AOE damage to everything within about 30 yards or so. It would be a fun, useful element with some risks making it more fun.

Mobile Field Bases should just give enhanced sensors and possible controlling them (again capturable) might give off map artillery capabilities (Airstrikes and Tube artillery with long "recharge" times.

#56 CG Oglethorpe Kerensky

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Posted 08 November 2012 - 11:37 AM

FANTASTIC IDEA!!!!!1!!!!! I LOVE IT!!!!!!!!1!1!!1!!!!
But why stop there, change the MFB into an elf wearing green robes, a pointy hat and carrying a magic wand! Because if we are going to have magical devices that takes days and weeks of repairs and does them in seconds or minutes why not just go all out and have fairies and unicorns too!!!
I am going to be a level 9 dwarven mechwarrior and when my mech gets trashed I want to jump out and attack the enemy mechs with my +2 warhammer of mechbane and cast fireball spells!!!!1!1!!1!!

#57 buckX

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Posted 08 November 2012 - 12:20 PM

In the current mode? No, I think it's highly unnecessary. MFBs are to allow ammo tonnage to matter less, and I don't think current engagement times are all the punishing. If you were to make a that involves higher endurance, and more fighting, then sure, it would be good to have something to keep weapon balance solid.

#58 SirLANsalot

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Posted 08 November 2012 - 01:19 PM

MFB should take 1 min and 30 sec to repair armor and rearm. This brings in the risk of using such a thing, for one your out of the fight for a whole min and a half and your a sitting duck for LRM's. Plus bring in the ability to kill the MFB and it becomes a big risk to use. However the reward is a fixed armor and full ammo mech (no internal repairs so no repaired weapons ect). If the MFB is destroyed while a mech is in it, the mech dies with it, this would mean the MFB would need to be well armored, or at least have a lot of HP to take it down (HP bar slimier to MW4's bars for non mech units). Cost of repairs and Ammo reload should be 1.5 that of normal and be taken from the "winnings" of a match (so yes you could lose cbills).

I would like to see this in conquest and dropship modes only, assault matches (should be renamed Arena) it shouldn't show up, as it would be useless anyways.

#59 Lin Shai

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Posted 08 November 2012 - 01:21 PM

Holy Necro threads, Batman!

I guess having it be a dumb idea a year ago wasn't good enough :P





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