MFB's (Mobile Field Base)
#21
Posted 27 November 2011 - 09:04 AM
#22
Posted 27 November 2011 - 09:24 AM
KingCobra, on 27 November 2011 - 09:04 AM, said:
How about only in Conquest, where it is not league play or tournament play? I definately agree that it should not be available in competitive modes, but in Conquest (I basically read that as Coop Campaign against other players) where there are objectives and its not just a Team Deathmatch style gameplay, I think it would definately be fair if balanced properly (both sides would have access to their own MFB, at least until they get destroyed anyways).
#23
Posted 27 November 2011 - 09:44 AM
If it's like externals and internals, I think MFB's should only be able to repair external armor, and then only partially. In MWLL it's nice to have a base for repair, but this won't be the way on most of the maps here afaik. MFB's could also be "piloted" to do repairs, which would mean that even though there would be more armor, there would be less firepower.
APC's would be an awesome addition though, either as AI enemies or (if this becomes a Combined Arms game ) player-controlled vehicles. APC's/ammo carriers/coolant trucks/salvage trucks would be neat to have, but MFB's would basically be a base for a team in a game, not something dynamic.
#24
Posted 27 November 2011 - 09:47 AM
Nowan123, on 27 November 2011 - 09:44 AM, said:
If it's like externals and internals, I think MFB's should only be able to repair external armor, and then only partially. In MWLL it's nice to have a base for repair, but this won't be the way on most of the maps here afaik. MFB's could also be "piloted" to do repairs, which would mean that even though there would be more armor, there would be less firepower.
APC's would be an awesome addition though, either as AI enemies or (if this becomes a Combined Arms game ) player-controlled vehicles. APC's/ammo carriers/coolant trucks/salvage trucks would be neat to have, but MFB's would basically be a base for a team in a game, not something dynamic.
I agree with this. Ammo and Armor from the MFBs, if they're in at all, and it should take a long time for that to work. Honestly, MFBs always felt "Gamey", not a huge fan.
EDIT:
ManDaisy, on 27 November 2011 - 10:02 AM, said:
This pretty much captures my sentiment. Not a huge fan.
Edited by hayden, 27 November 2011 - 10:05 AM.
#25
Posted 27 November 2011 - 10:02 AM
Edited by ManDaisy, 27 November 2011 - 10:03 AM.
#26
Posted 27 November 2011 - 11:23 AM
#27
Posted 27 November 2011 - 06:29 PM
Of course in my previous posts I would highly recommend that this only be allowed in Conquest, (or perhaps other gametypes that I am not aware of being used in this game - which require strong strategic/tactical gameplay.) As attackers and/or defenders (which is what it generally comes down too) will have their own unique options and abilities available to them anyway.
It would be rather interesting to see watch or participate as one of two platoons of Mechs facing off - having spent all of their Lance Companies (and personal) salvage/C-Bills on an entire base of equipment to dominate a match.
Hmm actually that would also be a good idea for Companies, to donate salvage and C-Bills to the Company you have joined for later use. (But that should be in another topic - so shutting up on that subject in here.)
Realistically, I still approve of having Mobile Field Bases "only" if they can be used in strategic value and limited to one for each team (only if they are selected by the participating lance(s) through salvage or C-Bills - Maybe both, selecting a payment option perhaps for what you want personally on the field?)
#28
Posted 29 November 2011 - 05:03 AM
MFB resulted in MFB camping. If there is an MFB, it must be destructible.
#29
Posted 29 November 2011 - 06:49 AM
Not only do they refill ammo (limited of course), they are targets for salvages or a firecracker if you are feeling particularly mean.
I can see entire missions being centered around HQ hijackings where MASH trucks and J-27 are the bonuses you get.
#30
Posted 29 November 2011 - 08:24 AM
#31
Posted 29 November 2011 - 09:45 AM
How about in the persistent matches, if you win your Objective, let's say a base has been captured, you get to use an enemy MFB stationed there before leaving the mission area. It would allow a 50% armor repair and a FULL ammo reload.
It could be looked at as a Salvage reward and save you spending C-Bills (or whatever) to do the same repairs (save 50%) and reloads at home.
That way the Dev can set a realistic/appropriate time frame for said repairs (3 minutes a Mech) or the Commander can simply call a Bug out and spend the resources at home.
It could even add another element to a Mission. Just before the last enemy was disabled he called for assistance. Unbeknownst to your Lance, another enemy Lance, that was out on Patrol, heard the call and is be-lining it back to base. Do you risk getting caught in "Repair Mode" as once it starts on a Mech it can't be aborted, or risk it assuming when you get contact notifications (scout always Repairs last) you could get 2-3 Mechs done before bugging out.
OK, I like that idea quite a lot. Dev your up.
#32
Posted 29 November 2011 - 09:54 AM
#33
Posted 29 November 2011 - 10:36 AM
MaddMaxx, on 29 November 2011 - 09:45 AM, said:
Quote
Quote
Quote
OK, I like that idea quite a lot. Dev your up.
#34
Posted 29 November 2011 - 12:50 PM
#35
Posted 29 November 2011 - 06:34 PM
I believe this could solve the issue having to babysit a slow moving target.
Also the option could be that just an ammo carrier could be dropped off on the battlefield when just resupply is needed, this could also mean that an ammo carrier would cost much less to drop off than a repair vehicle
#36
Posted 29 November 2011 - 07:14 PM
#37
Posted 29 November 2011 - 07:19 PM
SGT Unther, on 29 November 2011 - 06:34 PM, said:
Also the option could be that just an ammo carrier could be dropped off on the battlefield when just resupply is needed, this could also mean that an ammo carrier would cost much less to drop off than a repair vehicle
Oh please do. I would love to shoot the J-27 truck that was reloading a mech. It makes a nice fire cracker
Besides there is no Ares conventions or infamy or nobility being factored into this game so who cares.
#38
Posted 29 November 2011 - 07:32 PM
[EDMW]CSN, on 29 November 2011 - 07:19 PM, said:
Oh please do. I would love to shoot the J-27 truck that was reloading a mech. It makes a nice fire cracker
Besides there is no Ares conventions or infamy or nobility being factored into this game so who cares.
Yeah I always loved hitting ammo and fuel dumps in the mechwarrior games just because I can, getting enemies hit in the blast was just an extra bonus.
Edited by SGT Unther, 29 November 2011 - 07:33 PM.
#39
Posted 29 November 2011 - 07:38 PM
#40
Posted 29 November 2011 - 07:45 PM
Alright, I'm off this thread, too, folks. Just need to cool my posting for a day or two; my arms hurt, hehe.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users