Mirkk Defwode, on 27 March 2015 - 11:50 AM, said:
SWTOR addressed this for Huttball...hide in spawn = death. Timeout period of 120 seconds idle or within the spawn zone and you just are ejected from the match.
If a team decides to do that then they'll get all booted and the other side wins faster.
Meh! That so
arcadey. That's not worthy of BT at all.
Mirkk Defwode, on 27 March 2015 - 11:50 AM, said:
Protected(shielded) Spawn Zones
But they will still converge at some point and will again be massacred then and there.
Mirkk Defwode, on 27 March 2015 - 11:50 AM, said:
Again, too
arcadey. And also again, they will still get massacred at some convergence point.
Mirkk Defwode, on 27 March 2015 - 11:50 AM, said:
Safe to Spawn
Bro-spawning
These are all commonly used and found in MMOs, FPS, and MOBA game styles. Sometimes even as redundancy systems onto each other as spawning methods.
In short, have multiple drop zones. I'd rather have that than any of the above.
Edited by Mystere, 27 March 2015 - 03:43 PM.