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Is Cw A Totally Different Game Than Pug?


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#1 That Dawg

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Posted 27 March 2015 - 05:35 AM

I'm only asking because..if I play in public que, I get 40-60fps depending on the map
I dropped twice this morning in CW and frame rate spent more time in the teens than above 20.
So bad, Its unplayable. I mean..slideshow motion sickness, My ping seems to be the same 30-40ish day in day out

Second drop I moved everything to "low" settings, no difference, none, zip nadda.

So, is it a different game, different server, different graphic computer requirements, or are the maps and gameplay so horribly, poorly designed, optimized and thought out stay in pugs instead of trying CW's tournament?
I'm curious, cause I've seen all the threads and CW seemed to "all that"

edit: I just popped into a pug drop to sooth my ego, and with the low settings my frames never went below 45- often hitting 70's if I looked up etc.......so...WTF

thanks in advance

#2 Rhaythe

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Posted 27 March 2015 - 05:40 AM

Try running the repair tool and clearing your shader cache. Not saying that's "it", but it could help. Community Warfare environments have a bit more going on in them than the typical PUG maps.

What are your machine's stats?

#3 That Dawg

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Posted 27 March 2015 - 06:02 AM

Well, mostly my point is, I have a machine that will run on medium settings the public que, and I drop into the touted CW and my frames are a third?
If time permits, I'll sometimes play on weekends 3 hours, I monitor my rigs temps as I overclock, and they never climb out of the box.

I had an nvidia driver crash MSI afterburner to factory default half way thru my first drop. I got hit with a salvo and my screen went black for 10 seconds. When it came back, I could hear the fan was back to default.

It didn't do that when I torture tested my OC settings overnight....

Go back to public que, all things normal? Just did a drop and frames tanked again?
Unless they are two different games, or two different servers, f'ing with my machine, or its settings wont effect CW performance.

I do appreciate the advice, the reality is, clearly CW is poorly optimized. No amount of shader cleaning, nor running the repair tool or updating drivers will change the performance.

No, a bit of web searching- other forums have a hellalot of posts about it, so I'm not alone anyhow.
just 3itching, as I dont think anything will be done.
Same problem I had back in January. 30 minute + wait times combined with poor performance...m'eh

#4 zagibu

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Posted 27 March 2015 - 06:05 AM

There are 96 landing ships containing a mech waiting just behind the horizon consuming your rendering cycles. Well, only 72 contain a mech, after the first wave has landed.

Of course, I'm just joking. I hope.

#5 Rhaythe

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Posted 27 March 2015 - 06:08 AM

Are you using an intel board? Don't overclock for MWO. BAD things happened to me when I tried that.

#6 That Dawg

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Posted 27 March 2015 - 06:11 AM

EVGA board. Two years running the same OC..along comes CW and pooped, LOL

I guess I need to go drop two grand tonight on a new PC to play an event to win a 15.00 mech.....

#7 Rhaythe

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Posted 27 March 2015 - 06:12 AM

View PostThat Dawg, on 27 March 2015 - 06:11 AM, said:

EVGA board. Two years running the same OC..along comes CW and pooped, LOL

I guess I need to go drop two grand tonight on a new PC to play an event to win a 15.00 mech.....

Overclocking my i7 caused the game to bluescreen every time I dropped in CW. No other game, just MWO. Yuck.

Are you running any sort of ATI stuff as well? MWO seems directly geared for Intel-i5/7 and Nvidia.

#8 That Dawg

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Posted 27 March 2015 - 06:15 AM

lol@ my jerk friend who PM'd, said try running CW at 480x640 on my 24" monitor...what a douche :lol:

View PostRhaythe, on 27 March 2015 - 06:12 AM, said:



MWO seems directly geared for Intel-i5/7 and Nvidia.



nope, intel and nvdia all the way, I do research and optimize my settings for anything I do- anything- OCD like that.
Games, photo editing software, my web editing software, my kids games...nothing like 200fps maxed out "DontStarve" settings, lol

#9 Rhaythe

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Posted 27 March 2015 - 06:16 AM

View PostThat Dawg, on 27 March 2015 - 06:15 AM, said:

nope, intel and nvdia all the way, I do research and optimize my settings for anything I do- anything- OCD like that.
Games, photo editing software, my web editing software, my kids games...nothing like 200fps maxed out "DontStarve" settings, lol

Huh. On paper, you should be set. Guess the other options are what else are you running and amount of system RAM. It's quite processor-heavy, but if you have at least six cores, game *should* run fine.

#10 That Dawg

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Posted 27 March 2015 - 06:19 AM

^ which leaves us with..........POORLY optimized maps/game play
Pity this weren't a Russian company- theres not a 6 core computer in that country, so all games crank on modest computer rigs.

#11 Rhaythe

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Posted 27 March 2015 - 06:20 AM

Well, I certainly won't disagree with you there. But I've gotten this game to run on a 4-core toaster before. Though, granted, not CW.

#12 Lily from animove

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Posted 27 March 2015 - 06:21 AM

if graphic settings don't change your fps its often an CPU bottleneck.

your full system specs?

#13 Prof RJ Gumby

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Posted 27 March 2015 - 06:37 AM

You guys got it all wrong with cores... my rig has 2x3,4ghz (yep, two cores) and runs the game decently (down to acceptably at certain moments) at medium settings. CW or no CW (although fps often gets kinda low in grup randoms for some strange reason...)
If it has anything to do with cores, it is that individual cores are too weak. I doubt our three (four?) year-old engine can even utilise more than two cores at once. Many AAA games published 2 years ago couldn't.

#14 That Dawg

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Posted 27 March 2015 - 07:42 AM

View PostLily from animove, on 27 March 2015 - 06:21 AM, said:

if graphic settings don't change your fps its often an CPU bottleneck.




Sorry ol' bean, but my first couple of posts made that irrelevant.

I'm not being argumentative, or a big meanie, I just covered that in spades above.

Having been here more than two years now, posting specs, upgrading drivers, clearing caches running the repair tool are more akin of offshore customer report reading from a sheet vs. comprehensive attack.
At some point....PGI needs to take responsibility for this, OR ffs, change the minimum system requirements.


Quote

MechWarrior Online minimum requirements:
CPU: Core 2 Duo E6750 2.66GHz / Athlon II X2 245e
GPU: GeForce 8800GT / Radeon HD 5600/5700
RAM: 4 GB
OS: Windows XP 32-bit SP3
DirectX: DX9/DX11
HDD Space: 8 GB


My rig is easily twice the requirements as are many of us.
I'd guess you couldn't get the game to run practice maps, let alone a CW drop, or PUG drop in the thickly done maps like Mining Collective etc if you had the exact spec'd computer they say will work.

Their "suggested" requirements are actually closer to the minimum.
quit pretending otherwise PGI

Thanks for the posts, I know none were antagonistic, and were all helpful..but even I accept the poor design, its just getting old hat so many bitching about it, and yay more contests!

Edited by That Dawg, 27 March 2015 - 07:43 AM.


#15 Lily from animove

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Posted 27 March 2015 - 08:15 AM

recommended when? years ago? before many features and mechs wee added?

post your specs please.

Edited by Lily from animove, 27 March 2015 - 08:16 AM.


#16 Strykewolf

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Posted 27 March 2015 - 08:15 AM

I play both, regularly, and FPS is 50-60; never had any real issues.


(ETA) Also, I run low-medium settings since this game makes my system work harder than any other game I've run on it...even newer, shinier, ones.

Edited by Strykewolf, 27 March 2015 - 08:20 AM.


#17 Jeffrey Wilder

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Posted 27 March 2015 - 08:18 AM

In short, MWO is poorly optimized. Having more than 4 cores and the best graphics card wouldn't help either.

#18 LordBraxton

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Posted 27 March 2015 - 08:24 AM

I run this game at 40-50fps, but it chugs occasionally

It is the most demanding game I play, but somehow also one of the ugliest graphically

#19 Sorbic

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Posted 27 March 2015 - 09:15 AM

I've been stuck playing with an older CPU for a bit and finally got settings/tweaks so pug games usually didn't drop below he 20's. But in CW I do hit the teens when there is a lot going on. I'd say about 10fps lower than pugland. There just seems to be a bit more for the PC to deal with.

#20 AssaultPig

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Posted 27 March 2015 - 09:15 AM

if you don't post your system specs it's pretty impossible to offer anything but the most generic advice (run repair tool, update drivers, etc)





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