Countdown To The Urbanmech - Day 11 Of 11
#301
Posted 01 April 2015 - 09:17 AM
#302
Posted 01 April 2015 - 09:18 AM
#305
Posted 01 April 2015 - 09:23 AM
#306
Posted 01 April 2015 - 09:27 AM
S Morgenstern, on 01 April 2015 - 09:14 AM, said:
I am ******* liking my own post above because it is coded that I can. If PGI doesn't want something to happen, code it that way.
S Morgenstern, on 01 April 2015 - 09:21 AM, said:
Shhhhh... Relax... Deep breaths....
#307
Posted 01 April 2015 - 09:30 AM
#309
Posted 01 April 2015 - 09:31 AM
relax
#310
Posted 01 April 2015 - 09:36 AM
#311
Posted 01 April 2015 - 09:36 AM
tina doesnt now what the community likes
#312
Posted 01 April 2015 - 09:37 AM
Though it brings up one tiny, niggling point: why dont we make mech armor out of the same material as the support beams? Completely unscathed by beams powerful enough to tear Atlases apart!
#313
Posted 01 April 2015 - 09:39 AM
#314
Posted 01 April 2015 - 09:39 AM
#315
Posted 01 April 2015 - 09:41 AM
#318
Posted 01 April 2015 - 09:49 AM
#319
Posted 01 April 2015 - 09:51 AM
#320
Posted 01 April 2015 - 09:51 AM
Big Tin Man, on 01 April 2015 - 08:04 AM, said:
day 6--custom skin pics
day 7--warhorn sound
day 8--poly camo on urbanmech
day 9--quirk reveal
day 10--360 degree rotation with targets in front and behind; preferably shot within an urban environment (possibly with a sneak peak of an upcoming urban map?)
day 11--Urbie jumping shots.
I'm struggling on the last two things...
There. Helped ya out on the last two.
It won't take rocket science to know the 60 rated engine will be slllooow. But that's okay we expect it to be.
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