Curious About Tag...
#1
Posted 21 January 2016 - 06:11 AM
Doesn't make sense to me..... It's like having a laser pointer with 12 cats... They are going to notice it every time....and probably try to catch it...
#2
Posted 21 January 2016 - 06:47 AM
Edited by Lily from animove, 21 January 2016 - 07:58 AM.
#3
Posted 21 January 2016 - 06:53 AM
#4
Posted 21 January 2016 - 06:57 AM
(on the hud of the tagged mech...)
Edited by kesmai, 21 January 2016 - 06:58 AM.
#5
Posted 21 January 2016 - 07:00 AM
#6
Posted 21 January 2016 - 07:01 AM
#7
Posted 21 January 2016 - 07:04 AM
ReemusX, on 21 January 2016 - 06:11 AM, said:
Doesn't make sense to me..... It's like having a laser pointer with 12 cats... They are going to notice it every time....and probably try to catch it...
Lorewise, IT IS INFRARED. PGI had goofed it up. By all means it should be visible through Heat Vision mode.
Quote
http://www.sarna.net...cquisition_Gear
Edited by El Bandito, 21 January 2016 - 07:04 AM.
#8
Posted 21 January 2016 - 07:08 AM
#9
Posted 21 January 2016 - 07:34 AM
1Grimbane, on 21 January 2016 - 07:00 AM, said:
Former 11B here as well =). That's what I was basing it on... We had PAQ4C but I got a PEQ2 when I got moved to weapons squad.
#10
Posted 21 January 2016 - 07:38 AM
Edited by 1Grimbane, 21 January 2016 - 07:38 AM.
#11
Posted 21 January 2016 - 07:46 AM
Anyway if that is really an issue, they could make the laser invisible, but add an indicator on the target mech's HUD similar to NARC I suppose *shrug*.
#12
Posted 21 January 2016 - 07:50 AM
1Grimbane, on 21 January 2016 - 07:38 AM, said:
precisely... Been every position in line unit... SAW, 240, gren, rifle (M4), and then moved to scouts platoon for Iraq and played with a duct taped modified M14 which I loved.... Funny thing was.... with my old PVS-7Ds (I hated the 14s anyways) you would see about 100 spotlights from those paq4 and peq2...No one really knew whos was whos haha...
Hell we didn't get the 249 grips until Iraq...I was saw in ghanny and we just used the hard mounted bi-pod as the grip...hated that thing...
Edited by ReemusX, 21 January 2016 - 07:57 AM.
#13
Posted 21 January 2016 - 07:53 AM
i remember in SOI when we trained with the peqs and nvgs together for the first time it was like star wars lol
Edited by 1Grimbane, 21 January 2016 - 07:56 AM.
#14
Posted 21 January 2016 - 07:57 AM
#15
Posted 21 January 2016 - 07:59 AM
MeiSooHaityu, on 21 January 2016 - 07:46 AM, said:
That's how I think of it.
Quote
Is a HUD indicator really more appropriate than just being able to see the TAG laser though? It was appropriate for NARC because it's a hit & run weapon and because it doesn't make sense to not notice a beacon literally attached to your mech that transmits a bunch of data, but that's not the case for TAG.
I think TAG is fine as it is.
Edited by Pjwned, 21 January 2016 - 08:15 AM.
#16
Posted 21 January 2016 - 08:02 AM
#17
Posted 21 January 2016 - 08:03 AM
Edited by 1Grimbane, 21 January 2016 - 08:03 AM.
#18
Posted 21 January 2016 - 08:06 AM
Pjwned, on 21 January 2016 - 07:59 AM, said:
I think TAG is fine as it is.
I agree.
I was just bringing up a possible idea to let a player know they were being TAG'd if the beam was invisible.
Basically I was just saying that if you are being targeted by TAG, and the TAG laser is invisible, how would you know you were being TAG'd? That was the point I was making. In that case, you would probably want an indicator showing you were being TAG'd if the beam was invisible.
I'm with you though. Overall I think TAG is fine.
#19
Posted 21 January 2016 - 08:37 AM
The only laser that should be visible imo are the ones that do damage when they strike the target... Find me a recon team that uses disco beams to effectively guide missiles and I will change my mind.
Edited by ReemusX, 21 January 2016 - 08:37 AM.
#20
Posted 21 January 2016 - 08:55 AM
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