...That would be improving the new player experience.
Imo, this one is one huge issue we have now. This needs immediately attention.
1. Cons of the current system:
- Any new player who does not know anything about the background of Mechwarrior is soon to be quitting because of the hard learning curve.
- Trial mechs are horrible. Period.
- Why bothering come back when the rewards are very slim and the whole game screams 'grind'.
- Overpriced modules, other costs and more is not good either.
- The grind for GXP is low for the risk you need to take in Trial mechs.
- Lacking Information...information...information. Smurfy says it all really.
- Probaly more, but i cant name them all. Biggest issue are known.
2. Sarlic's idea of improvements:
- Forums guides is a great first start. But we need a more usefull combat tutorial in-game. Not stationary mechs. But a true combat simulator to simulate certain combat situations. Moving mechs. And a small comic video about the background of Mechwarrior. How did Mechwarrior and all started? Make it short.
- Give the recruit a one month (or fill in your time here) acces to all kind of mechs and weapons to get used to see their prefered playstyle after the cadet bonus. Without any costs inflicted.
- The trainingsground should be able to start and simulate every combat situation. From basic attacking to flanking. With any prefered build or anything else while the one-month access is still running.
- We need a self learning UI system. No more annoying pop ups from this horrible UI. If anything its better then to whole re-design the whole UI (which may be expensive), is to make the UI learn or remember actions.
- Introduce masterypacks and bundles after recieving cadat bonus. Give the pilot the option to master one of the following at reduced costs.
- There should be a in-build learning centre. People should be able to just as Steam to overlay a simple help centre to look up any things they may have forgotten. Such as simple weapongroups, what those little graphical icons means at your crosshair and so on. A simple overlay to call when advice is needed.
- Lower the prices of modules and GXP grind.
3. Sarlic's idea of a special reward system
- After each public match, wheter it's in Puglandia (Solo que) or the other que, more experienced players can help the 'greenie' by giving him extra points in form of c-bills, GXP, and perhaps even a premium points. In other words: You are rewarding and judging the greenie's role in the match.
- It is also possible to be the greenie's tutor. In that case the rewards are higher.
Now, how would this looks like? Fortunately i have made a small mock up for you:
Introducing 'Deep Link'
- To prevent abuse such as ALT accounts being 'leveled' or unit members who give the 'unit greenie' 'free bills' without having to do for it other players are able to Deep Link the recruit for a interrigation.
- Who, when and which player did give him rewards? Specifically 'How many times in what period?' Either can be short or the long term.
A recruit can recieve extra's up to 8 times per month from the same guy.
Introducing 'Bounty hunting'
- Players are able to put a bounty on somebody's head for being toxic or inapprociate behaviour. A bounty is active when atleast 24 players have put a bounty request on the pilot.
- Bounty does not count when the guy is on the same team. Instead the pilot who wears the bounty get very minimal incomes untill he or she is rewarded again by other players for contributing to a team.
- With a active bounty on your head, other players who kills you gain a extra reward to give out to new players. The split is 50/50. 50% of the reward goes to the killing blow, the other goes for any new player who you want to reward for their actions.
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4. Formulas?
Math formula's and so in i leave it up to PGI.
I am just here to give out some basic idea's to work with.
Or the community could provide realistic and acceptable formula's to make it work for both parties. For the veteran, but also for the 'greenie'.
Remember:
a whole system rework would be ideal but it would be probaly too expensive. I am not sure if PGI is willing to do that. These costs have to made back somehow.
Instead we would have to work with the current system...
Final notes
Thoughts? I want to hear feedback from you. I think the idea's are pretty do-able and should improve the new player experience. I will add more under community added suggestions to improve the current new player experience.
Keep it civilized folks.
Thanks alot for your time and reading.
Edited by Sarlic, 19 July 2015 - 01:12 AM.