Alistair Winter, on 29 March 2015 - 04:18 PM, said:
Thank God we don't see crazy builds like that anymore. Finally things are working as intended.
um i hate to break your bubble but i still run 6 LL battlemasters all the time, hell i even have fun wiht 6ppc battlemasters just for the lulz.
ghost heat didnt to anything but make this game harder to balance in the long run. there should have just been a heat cap that prevented you from firing to many weapons at once. i mean look
shooting ac2's for ROF will explode your mech faster then almost anything, forget that ac2's are a pretty bad weapon to begin with even before ghost heat.
most clan mechs are brutally punished by ghost heat
we now have fun schemes were all lasers are bundled together, like all clan med/small lasers counting towards ghost heat
the heat bar is a lie
the heat bar is a lie
the heat bar is A LIE
there is no way to truly tell how well your mech handles heat other then using the testing grounds
the HEAT BAR IS A LIE FOR #$#$ # SAKE.
the cake is a lie.
we still see pinpoint 60 mechs even if they don't exclusively use ppcs
we still see massive lrm boats of the 60+ variety
we still see LL boats and MPL boats (banshee used to be a real smasher)
we still see massive alphas and short ttk
ghost heat did nothing but complicate the game and game balance and in the end has created MORE work for PGI.
quirks? PGI just loves to add layers of confusion on everything.
the awesome still isnt awesome (sad face ------> )